ff437b383cBrought back the Quicksave button, moved it to be 2nd and selected by default, making Quit visible right awayEddoursul2021-10-09 19:44:26 +02:00
9eb4c6c03dAdded decompiled quest_journal.swf.flm for at least some change trackingEddoursul2021-10-09 19:32:38 +02:00
8d9cbbe54bMerged in paper map tweaks and ExplosionIllusionDarkSmallNoEffects removalEddoursul2021-10-09 16:28:49 +02:00
b4bfeec5a9Renamed game.pex to Game.pex to avoid case issues in Linux (2/2)Eddoursul2021-10-08 19:08:11 +02:00
e5798dbf2aRenamed game.pex to Game.pex to avoid case issues in Linux (1/2)Eddoursul2021-10-08 19:07:58 +02:00
1270bd6082Moved fs.dll source code to \sourceEddoursul2021-10-08 19:05:33 +02:00
e917b0dadbMoved scripts sources to \source\scriptsEddoursul2021-10-08 19:02:28 +02:00
c304178837changed the nif path of some placeable objects for the player house, to have a seperate centered placeable version that is centered to the origins so it can properly turn around itself.overdev2021-10-07 20:27:51 +02:00
53e716c00dseperate meshes for the placable player house workstations that have been centered to the origin in the nif. related to the "Gavrant_playerhousing_seperate_nif4_placebales.esp"overdev2021-10-07 20:27:51 +02:00
3e90ba1fc7changed the nif path of some placeable objects for the player house, to have a seperate centered placeable version that is centered to the origins so it can properly turn around itself.Fabian Alt2021-10-07 20:02:24 +02:00
561aca67dcMerge branch 'development' into mergingEddoursul2021-10-07 00:45:31 +02:00
ab5f35c51fExperimental FS.esm XML dump for visual diff reportsEddoursul2021-10-07 00:44:50 +02:00
b0de16f3bfMerged in: - Move Jespar and open Yero's cellar after finding the letters - Drunk sinking head idle fix - Sunny weather on the Sun CoastEddoursul2021-10-07 00:43:52 +02:00