1a8a7f16aaRefactored health bars to SKSE events; SkyUI is now decoupled and is completely optionalEddoursul2022-08-01 03:33:22 +02:00
55f7e22fa3Moved MCM from Levelsystem; blacklisted Enderal_FS_More_Affinities.espEddoursul2022-08-01 02:44:56 +02:00
f2150e94efPorted Enderal DLL to CommonLibSSE-NG: - Cross-runtime build, tested on SE and AE - Intergrated Flat Map Markers and Stay At The System Page - Added tons of sanity checks - Automatically overrides bFreebiesSeen, bInvalidateOlderFiles, and bModManagerMenuEnabled INI valuesEddoursul2022-07-31 20:55:11 +02:00
a2a6af4e07Removed _00E_Theriantrophist_BlockCraftingSC, FS_NQ05_AlchemyScript, and FS_NQ07_AlchemyScript from all crafting stations, their functions moved to default player perksEddoursul2022-07-30 00:05:32 +02:00
306af7d488Fixed Bello not fleeing from children; made him essential (dogs tend to die); he now stays in behind the stall for the night to avoid disrupting NPC movementsEddoursul2022-07-29 12:16:11 +02:00
9ede1e012bOnce per session, check if something overrides MQP01Home (usually Tamriel) and show a corner notificationEddoursul2022-07-29 01:36:04 +02:00
83cbf58818Merged in GavrantFixes_220202.espEddoursul2022-07-28 23:23:53 +02:00
e17a3f685cMerged in TheriantrophistControlQuest optimizationEddoursul2022-07-28 22:19:37 +02:00
4737d589a2_00E_Theriantrophist_AlchemyControl: unregister potions on game load instead of in OnItemAdded, do not unregister potions in the secure chestEddoursul2022-07-28 21:59:29 +02:00
3b5bc3fffePrevent users from starting game twice during the same session to avoid an engine bugEddoursul2022-07-28 16:38:24 +02:00
0121c3cd13Silently disable incompatible DLLs without triggering mod manager warnings; added new game counterEddoursul2022-07-28 16:36:17 +02:00
8210468f79Merge branch 'crafting-refactoring' into developmentEddoursul2022-07-26 20:50:03 +02:00
52dbfee936fixed a typo in the Blade Master affinity descrption and specificed that the HP of the enemy is absorbed in the description of the Ravager affinityoverdev2022-07-27 22:35:41 +02:00
640a95a504- Fixed the Oak Bow not being craftable by adding its blueprint to the basic crafting plan merchant leveled list, to the rest of the steel-tier weapon blueprints. (Reported by KuroPurple on Discord) - Moved posters in the Noble Quarter closer to the walls. (Reported by my obsessive-compulsive disorder) - Shrunk another couple of occlusion planes in the Suntemple courtyard, to fix stuff popping in/out on camera turns.gavrant2022-06-11 18:07:24 +03:00
edb9adf5c6Meshes\Enderal\Medievalpack - fixed geometry, texturing and normal bugs, somewhat improved vertex coloringgavrant2022-05-01 14:50:18 +03:00
6537332b94Regenerated normal textures for some very common wooden beaming and planking and for the tips of the columns of the main (dam) bridge of Ark. This fixes black spot artifacts on a whole bunch of houses, scaffolds and fences in Ark, Farmers Coast, the Frostcliffs, etc.gavrant2022-04-26 22:07:59 +03:00
3660da9a2eFixed wrong textures on parts of Ark's main bridgegavrant2022-04-25 19:05:59 +03:00
3739915ffcArk's quarters and exterior of Frostcliff Tavern - fixed objects suddenly popping up/disappearing when you round a corner or turn the camera Basically downsized all occlusion planes in those places. Apparently they work differently in SE and the old LE trick of oversized occlusion boxes/planes causes some sort of render lags now.gavrant2022-04-25 00:11:12 +03:00
c79aa5ee36Meshes\Enderal\Miscellaneous - fixed the big 4-wheel carts (the ones used in-game) Fixed triangles with flipped faces or plain holes in the meshes, the almost black cage of the "jail" variant, vertex coloring (less weird black spots on the carts), some shader settings, and of course normals.gavrant2022-03-06 22:06:05 +03:00
cf37d2d221Meshes\Enderal\Miscellaneous - fixed vertex normals This will fix some light/shadow artifacts on these very common statics. Bonus: fixed a few texture and geometry bugs here and there.gavrant2022-02-28 23:11:11 +03:00
835628a0baFixes for female version of "Endralean Sublime Garb" cloth - Fixed the body wrist clipping through the sleeves, especially with higher character weights (almost fixed, clipping at the right wrist with a battleaxe unsheathed still remains, but it's probably not worth expanding the sleeves further more just for battleaxes) - Hid the neck seam right under the chocker necklace - Fixed other minor clipping and texture issues + cleanup of the meshgavrant2022-02-28 21:22:44 +03:00
a8cd40937bmoved the quivers for female characters to the hip in the female skeleton, just like it is for the male versionoverdev2022-02-16 20:26:08 +01:00
6c62ef6553Fixed Fine Leather hood not being weighted for female Aeternas (reported by SwoleTurtle on Discord)gavrant2022-02-02 07:01:30 +03:00
5e25c81298Fixed Fine Leather boots having the wrong model and their male version not being weighted (reported by SwoleTurtle on Discord)gavrant2022-02-02 06:35:14 +03:00
b5ef32f9a3Added Subhuman0100's fix for TrapSwingingWall, preventing infinite loop in backgroundEddoursul2021-12-20 01:13:21 +01:00
2edfd9c09cOptimized dish tracking in Cuthbert's LegacyEddoursul2021-12-20 00:54:45 +01:00
ccdd1b20a4Optimized ingredient tracking in The ElixirEddoursul2021-12-19 23:10:53 +01:00
d35571ca5eDisabled volume manipulation in the starting scene. Made 'enderal - die toten vergessen nicht (build-up).xwm' a bit louder.Eddoursul2021-12-18 04:04:07 +01:00