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104 Commits (182eaa3b4ff7fc551c0ee1065ed62cc37c497f07)

Author SHA1 Message Date
Eddoursul 4af0bac863 Moved SetActorScale from _00E_QuestFunctions to a dedicated script to workaround the issue, when users overwrite _00E_QuestFunctions installing outdated mods and break player rescaling 2 years ago
Eddoursul 5e515f29f6 Updated build script 2 years ago
Eddoursul 0248ee8ef9 Added Eddoursul's Lucky Coin 2 years ago
Eddoursul 0804c304b9 Use relative volume levels in the accusation scene instead of cranking up the volume to 100% 2 years ago
Eddoursul 5a6f72413d Reverted The Elixir automatic ingredient use 2 years ago
Eddoursul 2dc5ae454a Fixed powder barrels not blowing up from hit with a fire arrow 2 years ago
Eddoursul 1e8da21041 Fixed Jespar not following player in the Word of the Dead after combat in waiting state 2 years ago
Eddoursul 9ba7c7c1fa Quest potion messages use "Replace default" for their entrypoint 2 years ago
Eddoursul bb3adbf9b9 Send a custom event before talisman crafting 2 years ago
Eddoursul 8665f1c000 A separate event for the portable laboratory 2 years ago
Eddoursul afcdc829e5 Added a delay after sending Enderal_StartCrafting in portable laboratory 2 years ago
Eddoursul c085ddc9ca Recompiled a few scripts 2 years ago
Eddoursul ccf24fd8c5 Mirell's elixir automatically pulls ingredients from the Secure Chest as well 2 years ago
Eddoursul ba2f87de52 The dismantle perk message uses standard activate entrypoint instead of scripted message 2 years ago
Eddoursul 28ff084978 Send SKSE events on spectralization 2 years ago
Eddoursul 868a0af918 Send SKSE events when using custom crafting stations 2 years ago
Eddoursul 7843a8b161 Working Shadow Dancer: if a weak enemy is killed under the Psychosis effect, it's reanimated to fight on player's side for 60 seconds 2 years ago
Eddoursul aeceee87b3 Fixed the warning on the Nobles Quarter gates during Black Light Part 2 getting triggered by NPCs 2 years ago
Eddoursul 5063f9949a Fixed help messages getting permanently stuck on screen, if a savegame is loaded while they are showing 2 years ago
Eddoursul 966d7a5c1b Show Arcane Fever warnings as help messages 2 years ago
Eddoursul 623d660f55 Added the Unnecessarily Fixed Fixed Dragon Stalking Fix by tarlazo and KirbonatedBeverage 2 years ago
Eddoursul b67d6bc9a9 Do not clear player alias in The Elixir since it's used later in a condition 2 years ago
Eddoursul d270c356c9 Removed property with non-existing _00E_NQ_G_01GunamMessage from _00E_NQ_G_01_Functions 2 years ago
Eddoursul 40131320bb Added scripted ResetAI() to Bello, the package fix wasn't enough 2 years ago
Eddoursul 1495c475b5 _00E_Theriantrophist_AlchemyControl: somehow, named argument did not work as intended, replaced with just value 2 years ago
Eddoursul 53b5d3bc08 Increased delay before showing health bars on game load, fixes some actors not showing up 2 years ago
Eddoursul 655d84bc41 Added GetPlayerFollowers() to EnderalSE.dll 2 years ago
Eddoursul 7b91327a04 Remove only one Rune Key in the Abandoned Temple; Rune Key has a price 2 years ago
Eddoursul 9e088bb673 _00E_Theriantrophist_AlchemyControl: when we are out of slots, forget items player does not have 2 years ago
Eddoursul 8a6ba329d9 Updated build script 2 years ago
Eddoursul a6e464f62d Re-added UnlockAchievement to Game.pex in case some older mod calls it 2 years ago
Eddoursul 7f4ea4e047 Check for JContainers before running _00E_Theriantrophist_Update_12 2 years ago
Eddoursul b1f2ef17b5 Added dummy SKSE.pex 2 years ago
Eddoursul 5bbb5f75af Added an argument check to HealthBarManager 2 years ago
Eddoursul 99c3d3a01d Moved UnlockAchievement from Game.pex to Steam.pex 2 years ago
Eddoursul 51b49535ed Converted Steam DLL to CommonLibSSE-NG; cross-runtime build SE/AE/VR 2 years ago
Eddoursul 0c8c29a779 Refactored _00E_Theriantrophist_AlchemyControl to use vanilla arrays, removed JContainers requirement 2 years ago
Eddoursul 3923bfcfe5 Added SkyUI files, required for quest_journal to work, and removed SkyUI checks 2 years ago
Eddoursul 8e90f116ef Split dependency checks to enable overriding of only specific ones 2 years ago
Eddoursul b881b673a0 Improved MCM migration 2 years ago
Eddoursul 1a8a7f16aa Refactored health bars to SKSE events; SkyUI is now decoupled and is completely optional 2 years ago
Eddoursul 55f7e22fa3 Moved MCM from Levelsystem; blacklisted Enderal_FS_More_Affinities.esp 2 years ago
Eddoursul f2150e94ef Ported Enderal DLL to CommonLibSSE-NG: 2 years ago
Eddoursul a2a6af4e07 Removed _00E_Theriantrophist_BlockCraftingSC, FS_NQ05_AlchemyScript, and FS_NQ07_AlchemyScript from all crafting stations, their functions moved to default player perks 2 years ago
Eddoursul b5e5478fbd Added checks for incompatible mods: DLC, CC, USSEP, Tamriel worldspace, Skyrim cells 2 years ago
Eddoursul 9ede1e012b Once per session, check if something overrides MQP01Home (usually Tamriel) and show a corner notification 2 years ago
Eddoursul 7b379f4af5 Crafting refactoring update 2 years ago
Eddoursul 4737d589a2 _00E_Theriantrophist_AlchemyControl: unregister potions on game load instead of in OnItemAdded, do not unregister potions in the secure chest 2 years ago
Eddoursul 3b5bc3fffe Prevent users from starting game twice during the same session to avoid an engine bug 2 years ago
Eddoursul 5f4d3814ea Replaced scripts on crafting stations with perks 2 years ago