Eddoursul
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db4242330b
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Moved all Enable/DisableDialogueQuitting() calls from _00E_QuestFunctions to EnderalFunctions
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5 months ago |
Eddoursul
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dee35927cb
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Renamed _00E_Game_SkillmenuSC to _00E_AffinityControl
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5 months ago |
Eddoursul
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d4cda7ea92
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Split the _00E_Game_SkillmenuSC alias into three separate quests, removed the Hero Menu hotkey setting
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5 months ago |
Eddoursul
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13635df9f8
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Handle blocking dialogs with DLL, replaced dialoguemenu.swf with unchanged Better Dialogue Controls
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6 months ago |
Eddoursul
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d6f6617172
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Replaced actor value shortcuts
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6 months ago |
Eddoursul
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a78c337559
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Removed unused headtrack functions from _00e_questfunctions
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6 months ago |
Eddoursul
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7b24aa0767
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Implemented Papyrus script version checking, added versions to 4 core scripts
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7 months ago |
Eddoursul
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ff965bc21d
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Unregister dialog exit listener on normal menu closing
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2 years ago |
Eddoursul
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b9e31b898f
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Updated changelog and build script
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2 years ago |
Eddoursul
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671b1dc65c
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Reverted dialoguemenu.swf to the pre-2.0.12 version and replaced quest journal in locked dialogs with a quit prompt. Discarded solution caused increased framerate in menu mode and was making scrolling unusable.
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2 years ago |
Eddoursul
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99c3d3a01d
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Moved UnlockAchievement from Game.pex to Steam.pex
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2 years ago |
Eddoursul
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1a8a7f16aa
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Refactored health bars to SKSE events; SkyUI is now decoupled and is completely optional
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2 years ago |
Eddoursul
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8af2b08f85
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Added a check for Dialogue Menu to validation in DisableDialogueQuitting to prevent false positives
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3 years ago |
Eddoursul
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a5504bfaa6
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Delocalized, resaved, localized, decompressed FS.esm
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3 years ago |
Eddoursul
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bd6ebd82b7
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Merge branch 'development' into merging + added remaining gavrant's fixes
# Conflicts:
# scripts/_00e_questfunctions.pex
# source/scripts/_00e_questfunctions.psc
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3 years ago |
Eddoursul
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666944ad97
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Delocalized, resaved, localized, decompressed FS.esm
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3 years ago |
Eddoursul
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cee86aadc0
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Merge branch 'development' into merging + added remaining gavrant's fixes
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3 years ago |
overdev
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3981475455
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merged Eddoursul and Gavrants changes of the questsystem script, DisableDialogueQutting() now checks if the correct dialoguemenu file is used, new functions SetActorScale() and AdjustTimePeriodByEngineTimeError() by gavrant, moved the playerhousing scripts in the correct source folder
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3 years ago |
overdev
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40085470bd
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merged Eddoursul and Gavrants changes of the questsystem script, DisableDialogueQutting() now checks if the correct dialoguemenu file is used, new functions SetActorScale() and AdjustTimePeriodByEngineTimeError() by gavrant, moved the playerhousing scripts in the correct source folder
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3 years ago |
overdev
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4096ac0b01
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added the functions SetActorScale(), AdjustTimePeriodByEngineTimerError(),PrintDebugMessage() and PDF() to the questfunctions script and compiled it
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3 years ago |
overdev
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c0b15af719
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custom distances and meshes for placeable housing objects + script properties that the player can make potions for quests, overhaul of the placement system in the players house (with controller compatibility), fixed the spelling of the "Hay Bale", fixed the texture on the gramophone + volume message
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3 years ago |
Eddoursul
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7a01ad17d8
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Detect and warn about incompatible dialoguemenu.swf
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3 years ago |
Eddoursul
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8e8050dd4d
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2.0.6-2.0.8
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3 years ago |
Eddoursul
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e6c0dff5fa
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2.0: updated plugins and assets
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3 years ago |
Eddoursul
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e44e59cb30
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2.0: CAO converted meshes, new facegens, unchanged scripts
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3 years ago |