12b1c7abf1Fixed the Strengthen Apparition buff not being applied to summoned creaturesEddoursul2021-12-06 16:30:02 +0100
3f58c132d4Updated dependency checks: - Added checks for loaded SKSE and fs.dll. - Ensured the FS.esm check runs without SKSE. - Check for SKSE, SkyUI, and fs.dll only on PC and VR, skipping it on other platforms.Eddoursul2021-12-04 02:30:32 +0100
c520d506a5Forwarded some changes from FS.esm to Skyrim.esmEddoursul2021-12-02 00:36:13 +0100
ee06ae1335Moved SMdCColEnd01_Vanilla to Skyrim.esm, -78 entries from ONAMEddoursul2021-12-02 00:19:37 +0100
f9b752e3dcForwarded new arguments for placeables to Skyrim.esmEddoursul2021-12-01 21:43:48 +0100
3454967e64Moved the Blueprint keyword to Skyrim.esmEddoursul2021-12-01 21:31:10 +0100
3ae5152038Forwarded some changes from FS.esm to Skyrim.esmEddoursul2021-12-01 20:51:18 +0100
b56129fc69Fixed consequences of uncoordinated book editing: massive revision of book texts, saved in Skyrim.esm, never appeared in the game, because they were overridden by old texts in FS.esmEddoursul2021-12-01 05:14:05 +0100
aa03b44dcbForwarded some changes from FS.esm to Skyrim.esmEddoursul2021-12-01 03:33:40 +0100
7c1c5d50f5Regenerated English Skyrim.esm stringsEddoursul2021-12-01 02:47:41 +0100
95b6786090Added AE assets: startmenu.swf, setting bFreebiesSeen to 1, and logo01ae.nif replacerEddoursul2021-11-30 02:29:04 +0100
ba912c86abRevised spectralizing cost of spells and weapons: - Spell costs now directly correlate to their magicka costs. - Increased importance of base damage and tempering for weapons.Eddoursul2021-11-29 21:42:09 +0100
846a1ebaa8Show a warning and quit to main menu, when a pre-1.62 savegame is loadedEddoursul2021-11-29 03:47:56 +0100
f7dc50f40cRemoved the MQ16_SC07_TealorRunForCover ESP patchEddoursul2021-11-29 03:25:08 +0100
a74ef705fcMerged Weapons Unequipped in MQ16_SC07_TealorRunForCoverEddoursul2021-11-29 03:20:17 +0100
31198d0d91Changed MQ16_SC07_TealorRunForCover to Weapons Unequipped to force Tealor to properly re-equip his greatswordEddoursul2021-11-29 03:18:53 +0100
53bce216f3Got numinosphere.nif loaded incorrectly, replaced with an SSE NIF Optimizer converted copyEddoursul2021-11-29 02:27:00 +0100
60f3b229a6Fixed "Open by default" on the door to Emporium Basement, required two activations to open itEddoursul2021-11-29 01:23:41 +0100
3e74f11654Fixed Tealor's usage of greatsword in The Shards of OrderEddoursul2021-11-29 01:17:09 +0100
332fdb49f2Added a delay before FS_NQR05_SC21_TharaelAtChasm for things to settle downEddoursul2021-11-28 23:50:57 +0100
9296ce5736Merged For the Greater Good fixesEddoursul2021-11-28 19:48:07 +0100
c962d74861For the Greater Good fixes: - Fixed the explanation scene getting stuck if Tealor is not on his marker. - Fixed Papyrus out-of-bounds errors due to non-matching count of keepers and quest aliases. - Fixed the apothecary missing during interrogation because he, well, went home. - Fixed additional spectators never arriving to Tealor's speech. - Fixed CTD while talking to Tealor in his chamber. - A few more minor tweaks.Eddoursul2021-11-28 19:24:12 +0100
fe4f99735dRemoved Don't Havok Settle from the Pyrean mapEddoursul2021-11-27 22:44:52 +0100
b27578e16aFixed Yaela getting stuck in front of the Starling tablet with directions, when the scouting party has weapons outEddoursul2021-11-27 21:40:20 +0100
eeddb1da36Merged the Magic Construction fixEddoursul2021-11-27 16:25:15 +0100
34880f7b37Fixed a fleeing Magic Construction in Fortress RockwatchEddoursul2021-11-27 16:22:38 +0100
3edb903db4Fixed ragdoll data of two skeletons near Frostcliff TavernEddoursul2021-11-23 20:07:45 +0100
dffb5889d9Merged The Word of the Dead fixesEddoursul2021-11-23 00:18:57 +0100
add95fbaafFixed Jespar not following player in the beginning of The Word of the Dead (take 2). Fixed tracking markers near the statues.Eddoursul2021-11-23 00:11:23 +0100