Eddoursul
4731dd1b58
TheriantrophistControlQuest optimization and graceful degradation
2 years ago
Eddoursul
b4622c6f98
Added formlist PlayerPerks to add redundancy in case of overridden Player record by an outdated mod
2 years ago
Eddoursul
ebba0413d0
Disable potion return in _00E_Theriantrophist_TransformSC in non-SKSE mode
2 years ago
Eddoursul
10483ecf9b
Removed _00E_Theriantrophist_BlockCraftingSC from all crafting stations and replaced it with a perk
2 years ago
Eddoursul
1d9e5465d5
Added IsDLLLoaded() to EnderalLib
2 years ago
Eddoursul
00d454a100
Made bIsInPlacementMode and bDisableNormalActivation conditional in _00E_PlayerhousingMaster
2 years ago
Eddoursul
1e03f1ac9f
Advance quest stages before removing items in _00E_Theriantrophist_SummonLabSC
2 years ago
Eddoursul
0af11ce0de
Optimized _00E_Theriantrophist_AlchemyControl, removed obsolete code (2)
2 years ago
Eddoursul
4ab9c06e57
Optimized _00E_Theriantrophist_AlchemyControl, removed obsolete code
2 years ago
Eddoursul
b5ef32f9a3
Added Subhuman0100's fix for TrapSwingingWall, preventing infinite loop in background
2 years ago
Eddoursul
2edfd9c09c
Optimized dish tracking in Cuthbert's Legacy
2 years ago
Eddoursul
ccdd1b20a4
Optimized ingredient tracking in The Elixir
2 years ago
Eddoursul
d35571ca5e
Disabled volume manipulation in the starting scene. Made 'enderal - die toten vergessen nicht (build-up).xwm' a bit louder.
2 years ago
Eddoursul
189de8ee37
Updated patch version
2 years ago
Eddoursul
4926fa3bbb
Added dependency check for JContainers VR
2 years ago
Eddoursul
2c26ddf6d4
Fixed inability to talk to Rasha after defeating Raga Shadowclaw
2 years ago
Eddoursul
b14bc51a70
Brought back deleted Skyrim smithing perks, added them to Player's defaults; moved scripted perks and the waiting spell to Player's attributes as well
2 years ago
Eddoursul
854659fa76
Fixed Calia not equipping her sword correctly in the Forbidden Tunnel
3 years ago
Eddoursul
b067358a7e
Set KillMove to 0 with any bVATSDisable value other than 0
3 years ago
Eddoursul
55734a99be
Moved dependency checks to a separate script
3 years ago
Eddoursul
10a133a2c3
Removed unused PapyrusUtil scripts
3 years ago
Eddoursul
3b6216a76e
Added dependency check for JContainers
3 years ago
Eddoursul
c7c6fc34e4
Removed stray Debug.Trace
3 years ago
Eddoursul
12b1c7abf1
Fixed the Strengthen Apparition buff not being applied to summoned creatures
3 years ago
Eddoursul
3f58c132d4
Updated dependency checks:
...
- Added checks for loaded SKSE and fs.dll.
- Ensured the FS.esm check runs without SKSE.
- Check for SKSE, SkyUI, and fs.dll only on PC and VR, skipping it on other platforms.
3 years ago
Eddoursul
2b04684066
Properly added Enderal inventory icons, allowing to switch between 5 theme icons in MCM
3 years ago
Eddoursul
6c2a191ff7
Proper SkyUI 5.2 scripts source code, forwarded from SkyUI VR
3 years ago
Eddoursul
9d417d5915
Revert "Large font in SkyUI by default (better fits Enderal font)"
...
This reverts commit 9bbc692a57
.
3 years ago
Eddoursul
5d02509222
Revert "SkyUI font size update"
...
This reverts commit 9d44313842
.
3 years ago
Eddoursul
846a1ebaa8
Show a warning and quit to main menu, when a pre-1.62 savegame is loaded
3 years ago
Eddoursul
3e74f11654
Fixed Tealor's usage of greatsword in The Shards of Order
3 years ago
Eddoursul
332fdb49f2
Added a delay before FS_NQR05_SC21_TharaelAtChasm for things to settle down
3 years ago
Eddoursul
c962d74861
For the Greater Good fixes:
...
- Fixed the explanation scene getting stuck if Tealor is not on his marker.
- Fixed Papyrus out-of-bounds errors due to non-matching count of keepers and quest aliases.
- Fixed the apothecary missing during interrogation because he, well, went home.
- Fixed additional spectators never arriving to Tealor's speech.
- Fixed CTD while talking to Tealor in his chamber.
- A few more minor tweaks.
3 years ago
Eddoursul
b27578e16a
Fixed Yaela getting stuck in front of the Starling tablet with directions, when the scouting party has weapons out
3 years ago
Eddoursul
330f9f1a96
Fixed FrostSlowFix changing actor value and comparing base actor value afterwards
3 years ago
Eddoursul
88167b7af2
Fixed the Burned Flesh non-attacking, halved the damage to avoid making it unwinnable
3 years ago
Eddoursul
9cf587a5df
Set stage 40 in The Elixir before removing ingredients to avoid triggering inventory events
3 years ago
Eddoursul
1a277cb94a
The Elixir: added a workaround for OnItemRemoved firing twice then item is eaten
3 years ago
Eddoursul
906c698b8a
Refactored ingredient tracking in The Elixir: removed scripts from ingredients, moved logic to player alias in FS_NQ05, replaced custom globals tracking with ModObjectiveGlobal, automatically toggling objective status
3 years ago
Eddoursul
ab50457049
Weather.ReleaseOverride() in OnTriggerLeave may not trigger weather change, added a workaround with SetActive(false)
3 years ago
Eddoursul
b9d53cd53b
Release weather override after The Voice from the Water resolution; fixes possible stuck raining
3 years ago
Eddoursul
8af2b08f85
Added a check for Dialogue Menu to validation in DisableDialogueQuitting to prevent false positives
3 years ago
Eddoursul
2832b5dc55
Fixed possible music disappearing after The Voice from the Water
3 years ago
Eddoursul
5508c50051
Removed support for upgrading from pre-1.6.4 versions
3 years ago
Eddoursul
c43266828c
Removed obsolete SetAmountAutosaves() from _00e_playersetupscript
3 years ago
Eddoursul
a5504bfaa6
Delocalized, resaved, localized, decompressed FS.esm
3 years ago
Eddoursul
bd6ebd82b7
Merge branch 'development' into merging + added remaining gavrant's fixes
...
# Conflicts:
# scripts/_00e_questfunctions.pex
# source/scripts/_00e_questfunctions.psc
3 years ago
Eddoursul
666944ad97
Delocalized, resaved, localized, decompressed FS.esm
3 years ago
Eddoursul
cee86aadc0
Merge branch 'development' into merging + added remaining gavrant's fixes
3 years ago
overdev
3981475455
merged Eddoursul and Gavrants changes of the questsystem script, DisableDialogueQutting() now checks if the correct dialoguemenu file is used, new functions SetActorScale() and AdjustTimePeriodByEngineTimeError() by gavrant, moved the playerhousing scripts in the correct source folder
3 years ago