1e8da21041
Fixed Jespar not following player in the Word of the Dead after combat in waiting state
2022-08-23 16:07:54 +02:00
9ba7c7c1fa
Quest potion messages use "Replace default" for their entrypoint
2022-08-23 01:17:12 +02:00
bb3adbf9b9
Send a custom event before talisman crafting
2022-08-22 21:06:51 +02:00
8665f1c000
A separate event for the portable laboratory
2022-08-22 17:54:42 +02:00
afcdc829e5
Added a delay after sending Enderal_StartCrafting in portable laboratory
2022-08-21 23:26:21 +02:00
c085ddc9ca
Recompiled a few scripts
2022-08-21 23:04:58 +02:00
ccf24fd8c5
Mirell's elixir automatically pulls ingredients from the Secure Chest as well
2022-08-21 21:12:50 +02:00
ba2f87de52
The dismantle perk message uses standard activate entrypoint instead of scripted message
2022-08-20 00:15:45 +02:00
28ff084978
Send SKSE events on spectralization
2022-08-18 16:07:13 +02:00
868a0af918
Send SKSE events when using custom crafting stations
2022-08-17 21:52:14 +02:00
7843a8b161
Working Shadow Dancer: if a weak enemy is killed under the Psychosis effect, it's reanimated to fight on player's side for 60 seconds
2022-08-16 16:52:30 +02:00
aeceee87b3
Fixed the warning on the Nobles Quarter gates during Black Light Part 2 getting triggered by NPCs
2022-08-12 20:20:17 +02:00
5063f9949a
Fixed help messages getting permanently stuck on screen, if a savegame is loaded while they are showing
2022-08-12 19:49:41 +02:00
966d7a5c1b
Show Arcane Fever warnings as help messages
2022-08-12 19:20:32 +02:00
623d660f55
Added the Unnecessarily Fixed Fixed Dragon Stalking Fix by tarlazo and KirbonatedBeverage
2022-08-11 21:27:16 +02:00
b67d6bc9a9
Do not clear player alias in The Elixir since it's used later in a condition
2022-08-11 19:28:57 +02:00
d270c356c9
Removed property with non-existing _00E_NQ_G_01GunamMessage from _00E_NQ_G_01_Functions
2022-08-11 13:20:18 +02:00
40131320bb
Added scripted ResetAI() to Bello, the package fix wasn't enough
2022-08-11 01:33:21 +02:00
1495c475b5
_00E_Theriantrophist_AlchemyControl: somehow, named argument did not work as intended, replaced with just value
2022-08-11 01:01:14 +02:00
53b5d3bc08
Increased delay before showing health bars on game load, fixes some actors not showing up
2022-08-10 22:21:49 +02:00
655d84bc41
Added GetPlayerFollowers() to EnderalSE.dll
2022-08-10 22:04:41 +02:00
7b91327a04
Remove only one Rune Key in the Abandoned Temple; Rune Key has a price
2022-08-09 21:31:57 +02:00
9e088bb673
_00E_Theriantrophist_AlchemyControl: when we are out of slots, forget items player does not have
2022-08-04 22:58:14 +02:00
8a6ba329d9
Updated build script
2022-08-04 22:30:27 +02:00
a6e464f62d
Re-added UnlockAchievement to Game.pex in case some older mod calls it
2022-08-04 21:54:10 +02:00
7f4ea4e047
Check for JContainers before running _00E_Theriantrophist_Update_12
2022-08-04 21:37:50 +02:00
b1f2ef17b5
Added dummy SKSE.pex
2022-08-04 21:37:18 +02:00
5bbb5f75af
Added an argument check to HealthBarManager
2022-08-04 00:24:55 +02:00
99c3d3a01d
Moved UnlockAchievement from Game.pex to Steam.pex
2022-08-03 23:19:58 +02:00
51b49535ed
Converted Steam DLL to CommonLibSSE-NG; cross-runtime build SE/AE/VR
2022-08-03 23:16:51 +02:00
0c8c29a779
Refactored _00E_Theriantrophist_AlchemyControl to use vanilla arrays, removed JContainers requirement
2022-08-01 20:03:24 +02:00
3923bfcfe5
Added SkyUI files, required for quest_journal to work, and removed SkyUI checks
2022-08-01 16:28:02 +02:00
8e90f116ef
Split dependency checks to enable overriding of only specific ones
2022-08-01 14:43:38 +02:00
b881b673a0
Improved MCM migration
2022-08-01 14:42:32 +02:00
1a8a7f16aa
Refactored health bars to SKSE events; SkyUI is now decoupled and is completely optional
2022-08-01 03:33:22 +02:00
55f7e22fa3
Moved MCM from Levelsystem; blacklisted Enderal_FS_More_Affinities.esp
2022-08-01 02:45:25 +02:00
f2150e94ef
Ported Enderal DLL to CommonLibSSE-NG:
...
- Cross-runtime build, tested on SE and AE
- Intergrated Flat Map Markers and Stay At The System Page
- Added tons of sanity checks
- Automatically overrides bFreebiesSeen, bInvalidateOlderFiles, and bModManagerMenuEnabled INI values
2022-07-31 20:55:11 +02:00
a2a6af4e07
Removed _00E_Theriantrophist_BlockCraftingSC, FS_NQ05_AlchemyScript, and FS_NQ07_AlchemyScript from all crafting stations, their functions moved to default player perks
2022-07-30 00:05:32 +02:00
b5e5478fbd
Added checks for incompatible mods: DLC, CC, USSEP, Tamriel worldspace, Skyrim cells
2022-07-29 19:32:56 +02:00
9ede1e012b
Once per session, check if something overrides MQP01Home (usually Tamriel) and show a corner notification
2022-07-29 01:36:04 +02:00
7b379f4af5
Crafting refactoring update
2022-07-28 23:24:44 +02:00
4737d589a2
_00E_Theriantrophist_AlchemyControl: unregister potions on game load instead of in OnItemAdded, do not unregister potions in the secure chest
2022-07-28 23:24:44 +02:00
3b5bc3fffe
Prevent users from starting game twice during the same session to avoid an engine bug
2022-07-28 23:24:43 +02:00
5f4d3814ea
Replaced scripts on crafting stations with perks
2022-01-07 14:51:21 +01:00
4731dd1b58
TheriantrophistControlQuest optimization and graceful degradation
2022-01-07 14:50:50 +01:00
b4622c6f98
Added formlist PlayerPerks to add redundancy in case of overridden Player record by an outdated mod
2021-12-29 22:44:07 +01:00
ebba0413d0
Disable potion return in _00E_Theriantrophist_TransformSC in non-SKSE mode
2021-12-29 13:48:11 +01:00
10483ecf9b
Removed _00E_Theriantrophist_BlockCraftingSC from all crafting stations and replaced it with a perk
2021-12-28 16:05:48 +01:00
1d9e5465d5
Added IsDLLLoaded() to EnderalLib
2021-12-28 15:32:17 +01:00
00d454a100
Made bIsInPlacementMode and bDisableNormalActivation conditional in _00E_PlayerhousingMaster
2021-12-28 15:12:27 +01:00