5a6f72413d
Reverted The Elixir automatic ingredient use
2022-08-25 13:52:52 +02:00
2dc5ae454a
Fixed powder barrels not blowing up from hit with a fire arrow
2022-08-24 01:50:58 +02:00
1e8da21041
Fixed Jespar not following player in the Word of the Dead after combat in waiting state
2022-08-23 16:07:54 +02:00
9ba7c7c1fa
Quest potion messages use "Replace default" for their entrypoint
2022-08-23 01:17:12 +02:00
bb3adbf9b9
Send a custom event before talisman crafting
2022-08-22 21:06:51 +02:00
8665f1c000
A separate event for the portable laboratory
2022-08-22 17:54:42 +02:00
afcdc829e5
Added a delay after sending Enderal_StartCrafting in portable laboratory
2022-08-21 23:26:21 +02:00
c085ddc9ca
Recompiled a few scripts
2022-08-21 23:04:58 +02:00
ccf24fd8c5
Mirell's elixir automatically pulls ingredients from the Secure Chest as well
2022-08-21 21:12:50 +02:00
ba2f87de52
The dismantle perk message uses standard activate entrypoint instead of scripted message
2022-08-20 00:15:45 +02:00
28ff084978
Send SKSE events on spectralization
2022-08-18 16:07:13 +02:00
868a0af918
Send SKSE events when using custom crafting stations
2022-08-17 21:52:14 +02:00
7843a8b161
Working Shadow Dancer: if a weak enemy is killed under the Psychosis effect, it's reanimated to fight on player's side for 60 seconds
2022-08-16 16:52:30 +02:00
aeceee87b3
Fixed the warning on the Nobles Quarter gates during Black Light Part 2 getting triggered by NPCs
2022-08-12 20:20:17 +02:00
5063f9949a
Fixed help messages getting permanently stuck on screen, if a savegame is loaded while they are showing
2022-08-12 19:49:41 +02:00
966d7a5c1b
Show Arcane Fever warnings as help messages
2022-08-12 19:20:32 +02:00
623d660f55
Added the Unnecessarily Fixed Fixed Dragon Stalking Fix by tarlazo and KirbonatedBeverage
2022-08-11 21:27:16 +02:00
b67d6bc9a9
Do not clear player alias in The Elixir since it's used later in a condition
2022-08-11 19:28:57 +02:00
d270c356c9
Removed property with non-existing _00E_NQ_G_01GunamMessage from _00E_NQ_G_01_Functions
2022-08-11 13:20:18 +02:00
40131320bb
Added scripted ResetAI() to Bello, the package fix wasn't enough
2022-08-11 01:33:21 +02:00
1495c475b5
_00E_Theriantrophist_AlchemyControl: somehow, named argument did not work as intended, replaced with just value
2022-08-11 01:01:14 +02:00
53b5d3bc08
Increased delay before showing health bars on game load, fixes some actors not showing up
2022-08-10 22:21:49 +02:00
655d84bc41
Added GetPlayerFollowers() to EnderalSE.dll
2022-08-10 22:04:41 +02:00
7b91327a04
Remove only one Rune Key in the Abandoned Temple; Rune Key has a price
2022-08-09 21:31:57 +02:00
9e088bb673
_00E_Theriantrophist_AlchemyControl: when we are out of slots, forget items player does not have
2022-08-04 22:58:14 +02:00
8a6ba329d9
Updated build script
2022-08-04 22:30:27 +02:00
a6e464f62d
Re-added UnlockAchievement to Game.pex in case some older mod calls it
2022-08-04 21:54:10 +02:00
7f4ea4e047
Check for JContainers before running _00E_Theriantrophist_Update_12
2022-08-04 21:37:50 +02:00
b1f2ef17b5
Added dummy SKSE.pex
2022-08-04 21:37:18 +02:00
5bbb5f75af
Added an argument check to HealthBarManager
2022-08-04 00:24:55 +02:00
99c3d3a01d
Moved UnlockAchievement from Game.pex to Steam.pex
2022-08-03 23:19:58 +02:00
51b49535ed
Converted Steam DLL to CommonLibSSE-NG; cross-runtime build SE/AE/VR
2022-08-03 23:16:51 +02:00
0c8c29a779
Refactored _00E_Theriantrophist_AlchemyControl to use vanilla arrays, removed JContainers requirement
2022-08-01 20:03:24 +02:00
3923bfcfe5
Added SkyUI files, required for quest_journal to work, and removed SkyUI checks
2022-08-01 16:28:02 +02:00
8e90f116ef
Split dependency checks to enable overriding of only specific ones
2022-08-01 14:43:38 +02:00
b881b673a0
Improved MCM migration
2022-08-01 14:42:32 +02:00
1a8a7f16aa
Refactored health bars to SKSE events; SkyUI is now decoupled and is completely optional
2022-08-01 03:33:22 +02:00
55f7e22fa3
Moved MCM from Levelsystem; blacklisted Enderal_FS_More_Affinities.esp
2022-08-01 02:45:25 +02:00
f2150e94ef
Ported Enderal DLL to CommonLibSSE-NG:
...
- Cross-runtime build, tested on SE and AE
- Intergrated Flat Map Markers and Stay At The System Page
- Added tons of sanity checks
- Automatically overrides bFreebiesSeen, bInvalidateOlderFiles, and bModManagerMenuEnabled INI values
2022-07-31 20:55:11 +02:00
a2a6af4e07
Removed _00E_Theriantrophist_BlockCraftingSC, FS_NQ05_AlchemyScript, and FS_NQ07_AlchemyScript from all crafting stations, their functions moved to default player perks
2022-07-30 00:05:32 +02:00
b5e5478fbd
Added checks for incompatible mods: DLC, CC, USSEP, Tamriel worldspace, Skyrim cells
2022-07-29 19:32:56 +02:00
9ede1e012b
Once per session, check if something overrides MQP01Home (usually Tamriel) and show a corner notification
2022-07-29 01:36:04 +02:00
7b379f4af5
Crafting refactoring update
2022-07-28 23:24:44 +02:00
4737d589a2
_00E_Theriantrophist_AlchemyControl: unregister potions on game load instead of in OnItemAdded, do not unregister potions in the secure chest
2022-07-28 23:24:44 +02:00
3b5bc3fffe
Prevent users from starting game twice during the same session to avoid an engine bug
2022-07-28 23:24:43 +02:00
5f4d3814ea
Replaced scripts on crafting stations with perks
2022-01-07 14:51:21 +01:00
4731dd1b58
TheriantrophistControlQuest optimization and graceful degradation
2022-01-07 14:50:50 +01:00
b4622c6f98
Added formlist PlayerPerks to add redundancy in case of overridden Player record by an outdated mod
2021-12-29 22:44:07 +01:00
ebba0413d0
Disable potion return in _00E_Theriantrophist_TransformSC in non-SKSE mode
2021-12-29 13:48:11 +01:00
10483ecf9b
Removed _00E_Theriantrophist_BlockCraftingSC from all crafting stations and replaced it with a perk
2021-12-28 16:05:48 +01:00
1d9e5465d5
Added IsDLLLoaded() to EnderalLib
2021-12-28 15:32:17 +01:00
00d454a100
Made bIsInPlacementMode and bDisableNormalActivation conditional in _00E_PlayerhousingMaster
2021-12-28 15:12:27 +01:00
1e03f1ac9f
Advance quest stages before removing items in _00E_Theriantrophist_SummonLabSC
2021-12-28 12:38:09 +01:00
0af11ce0de
Optimized _00E_Theriantrophist_AlchemyControl, removed obsolete code (2)
2021-12-20 06:15:44 +01:00
4ab9c06e57
Optimized _00E_Theriantrophist_AlchemyControl, removed obsolete code
2021-12-20 04:48:08 +01:00
b5ef32f9a3
Added Subhuman0100's fix for TrapSwingingWall, preventing infinite loop in background
2021-12-20 01:13:21 +01:00
2edfd9c09c
Optimized dish tracking in Cuthbert's Legacy
2021-12-20 00:54:45 +01:00
ccdd1b20a4
Optimized ingredient tracking in The Elixir
2021-12-19 23:10:53 +01:00
d35571ca5e
Disabled volume manipulation in the starting scene. Made 'enderal - die toten vergessen nicht (build-up).xwm' a bit louder.
2021-12-18 04:04:07 +01:00
189de8ee37
Updated patch version
2021-12-16 09:18:25 +01:00
4926fa3bbb
Added dependency check for JContainers VR
2021-12-16 09:13:33 +01:00
2c26ddf6d4
Fixed inability to talk to Rasha after defeating Raga Shadowclaw
2021-12-16 08:09:56 +01:00
b14bc51a70
Brought back deleted Skyrim smithing perks, added them to Player's defaults; moved scripted perks and the waiting spell to Player's attributes as well
2021-12-15 07:49:12 +01:00
854659fa76
Fixed Calia not equipping her sword correctly in the Forbidden Tunnel
2021-12-12 15:30:59 +01:00
b067358a7e
Set KillMove to 0 with any bVATSDisable value other than 0
2021-12-11 16:36:03 +01:00
55734a99be
Moved dependency checks to a separate script
2021-12-09 21:28:54 +01:00
10a133a2c3
Removed unused PapyrusUtil scripts
2021-12-09 20:40:19 +01:00
3b6216a76e
Added dependency check for JContainers
2021-12-07 21:28:12 +01:00
c7c6fc34e4
Removed stray Debug.Trace
2021-12-07 16:22:42 +01:00
12b1c7abf1
Fixed the Strengthen Apparition buff not being applied to summoned creatures
2021-12-06 16:30:02 +01:00
3f58c132d4
Updated dependency checks:
...
- Added checks for loaded SKSE and fs.dll.
- Ensured the FS.esm check runs without SKSE.
- Check for SKSE, SkyUI, and fs.dll only on PC and VR, skipping it on other platforms.
2021-12-04 02:30:32 +01:00
2b04684066
Properly added Enderal inventory icons, allowing to switch between 5 theme icons in MCM
2021-11-30 00:46:13 +01:00
6c2a191ff7
Proper SkyUI 5.2 scripts source code, forwarded from SkyUI VR
2021-11-30 00:43:45 +01:00
9d417d5915
Revert "Large font in SkyUI by default (better fits Enderal font)"
...
This reverts commit 9bbc692a57
.
2021-11-29 23:18:20 +01:00
5d02509222
Revert "SkyUI font size update"
...
This reverts commit 9d44313842
.
2021-11-29 23:18:19 +01:00
846a1ebaa8
Show a warning and quit to main menu, when a pre-1.62 savegame is loaded
2021-11-29 03:47:56 +01:00
3e74f11654
Fixed Tealor's usage of greatsword in The Shards of Order
2021-11-29 01:17:09 +01:00
332fdb49f2
Added a delay before FS_NQR05_SC21_TharaelAtChasm for things to settle down
2021-11-28 23:50:57 +01:00
c962d74861
For the Greater Good fixes:
...
- Fixed the explanation scene getting stuck if Tealor is not on his marker.
- Fixed Papyrus out-of-bounds errors due to non-matching count of keepers and quest aliases.
- Fixed the apothecary missing during interrogation because he, well, went home.
- Fixed additional spectators never arriving to Tealor's speech.
- Fixed CTD while talking to Tealor in his chamber.
- A few more minor tweaks.
2021-11-28 19:24:12 +01:00
b27578e16a
Fixed Yaela getting stuck in front of the Starling tablet with directions, when the scouting party has weapons out
2021-11-27 21:40:36 +01:00
330f9f1a96
Fixed FrostSlowFix changing actor value and comparing base actor value afterwards
2021-11-26 00:16:52 +01:00
88167b7af2
Fixed the Burned Flesh non-attacking, halved the damage to avoid making it unwinnable
2021-11-24 19:14:25 +01:00
9cf587a5df
Set stage 40 in The Elixir before removing ingredients to avoid triggering inventory events
2021-11-08 20:37:48 +01:00
1a277cb94a
The Elixir: added a workaround for OnItemRemoved firing twice then item is eaten
2021-10-26 07:29:56 +02:00
906c698b8a
Refactored ingredient tracking in The Elixir: removed scripts from ingredients, moved logic to player alias in FS_NQ05, replaced custom globals tracking with ModObjectiveGlobal, automatically toggling objective status
2021-10-26 04:27:36 +02:00
ab50457049
Weather.ReleaseOverride() in OnTriggerLeave may not trigger weather change, added a workaround with SetActive(false)
2021-10-24 10:56:25 +02:00
b9d53cd53b
Release weather override after The Voice from the Water resolution; fixes possible stuck raining
2021-10-22 16:00:01 +02:00
8af2b08f85
Added a check for Dialogue Menu to validation in DisableDialogueQuitting to prevent false positives
2021-10-18 13:24:09 +02:00
2832b5dc55
Fixed possible music disappearing after The Voice from the Water
2021-10-14 10:03:09 +02:00
5508c50051
Removed support for upgrading from pre-1.6.4 versions
2021-10-13 20:14:48 +02:00
c43266828c
Removed obsolete SetAmountAutosaves() from _00e_playersetupscript
2021-10-13 17:40:38 +02:00
666944ad97
Delocalized, resaved, localized, decompressed FS.esm
2021-10-12 06:26:53 +02:00
cee86aadc0
Merge branch 'development' into merging + added remaining gavrant's fixes
2021-10-12 04:24:28 +02:00
9d44313842
SkyUI font size update
2021-10-10 16:40:35 +02:00
9bbc692a57
Large font in SkyUI by default (better fits Enderal font)
2021-10-10 16:35:41 +02:00
4cf80d1b7a
Added SkyUI script sources
2021-10-10 16:17:11 +02:00
2fb9452045
Fixed incorrectly loading ground textures in front of the Abandoned Temple
2021-10-10 00:54:04 +02:00
7a01ad17d8
Detect and warn about incompatible dialoguemenu.swf
2021-10-08 22:44:14 +02:00
70773082e7
Added TESV_Papyrus_Flags.flg
2021-10-08 19:41:39 +02:00
e917b0dadb
Moved scripts sources to \source\scripts
2021-10-08 19:02:28 +02:00