Commit Graph

126 Commits

Author SHA1 Message Date
ff965bc21d Unregister dialog exit listener on normal menu closing 2022-09-27 11:55:13 +02:00
fec0932935 Bumped version in _00E_PlayerSetUpScript 2022-09-16 21:51:04 +02:00
b9e31b898f Updated changelog and build script 2022-09-16 19:52:34 +02:00
d89079e13f Actors, shattered after Arctic Wind, were respawning in frozen state 2022-09-16 18:48:47 +02:00
671b1dc65c Reverted dialoguemenu.swf to the pre-2.0.12 version and replaced quest journal in locked dialogs with a quit prompt. Discarded solution caused increased framerate in menu mode and was making scrolling unusable. 2022-09-14 22:29:15 +02:00
8cf8d9eb8b Removed redundant fadeout before The Father's arrival scene 2022-09-12 19:52:56 +02:00
25c001ce7f The Father's arrival scene might fail to properly start 2022-09-12 19:20:58 +02:00
b0e6578aba During update, add quest potion perks (2.0.12 hotfix 1) 2022-09-11 12:53:39 +02:00
4af0bac863 Moved SetActorScale from _00E_QuestFunctions to a dedicated script to workaround the issue, when users overwrite _00E_QuestFunctions installing outdated mods and break player rescaling 2022-09-07 13:28:43 +02:00
5e515f29f6 Updated build script 2022-09-05 17:44:25 +02:00
0248ee8ef9 Added Eddoursul's Lucky Coin 2022-09-01 18:33:54 +02:00
0804c304b9 Use relative volume levels in the accusation scene instead of cranking up the volume to 100% 2022-09-01 16:38:08 +02:00
5a6f72413d Reverted The Elixir automatic ingredient use 2022-08-25 13:52:52 +02:00
2dc5ae454a Fixed powder barrels not blowing up from hit with a fire arrow 2022-08-24 01:50:58 +02:00
1e8da21041 Fixed Jespar not following player in the Word of the Dead after combat in waiting state 2022-08-23 16:07:54 +02:00
9ba7c7c1fa Quest potion messages use "Replace default" for their entrypoint 2022-08-23 01:17:12 +02:00
bb3adbf9b9 Send a custom event before talisman crafting 2022-08-22 21:06:51 +02:00
8665f1c000 A separate event for the portable laboratory 2022-08-22 17:54:42 +02:00
afcdc829e5 Added a delay after sending Enderal_StartCrafting in portable laboratory 2022-08-21 23:26:21 +02:00
c085ddc9ca Recompiled a few scripts 2022-08-21 23:04:58 +02:00
ccf24fd8c5 Mirell's elixir automatically pulls ingredients from the Secure Chest as well 2022-08-21 21:12:50 +02:00
ba2f87de52 The dismantle perk message uses standard activate entrypoint instead of scripted message 2022-08-20 00:15:45 +02:00
28ff084978 Send SKSE events on spectralization 2022-08-18 16:07:13 +02:00
868a0af918 Send SKSE events when using custom crafting stations 2022-08-17 21:52:14 +02:00
7843a8b161 Working Shadow Dancer: if a weak enemy is killed under the Psychosis effect, it's reanimated to fight on player's side for 60 seconds 2022-08-16 16:52:30 +02:00
aeceee87b3 Fixed the warning on the Nobles Quarter gates during Black Light Part 2 getting triggered by NPCs 2022-08-12 20:20:17 +02:00
5063f9949a Fixed help messages getting permanently stuck on screen, if a savegame is loaded while they are showing 2022-08-12 19:49:41 +02:00
966d7a5c1b Show Arcane Fever warnings as help messages 2022-08-12 19:20:32 +02:00
623d660f55 Added the Unnecessarily Fixed Fixed Dragon Stalking Fix by tarlazo and KirbonatedBeverage 2022-08-11 21:27:16 +02:00
b67d6bc9a9 Do not clear player alias in The Elixir since it's used later in a condition 2022-08-11 19:28:57 +02:00
d270c356c9 Removed property with non-existing _00E_NQ_G_01GunamMessage from _00E_NQ_G_01_Functions 2022-08-11 13:20:18 +02:00
40131320bb Added scripted ResetAI() to Bello, the package fix wasn't enough 2022-08-11 01:33:21 +02:00
1495c475b5 _00E_Theriantrophist_AlchemyControl: somehow, named argument did not work as intended, replaced with just value 2022-08-11 01:01:14 +02:00
53b5d3bc08 Increased delay before showing health bars on game load, fixes some actors not showing up 2022-08-10 22:21:49 +02:00
655d84bc41 Added GetPlayerFollowers() to EnderalSE.dll 2022-08-10 22:04:41 +02:00
7b91327a04 Remove only one Rune Key in the Abandoned Temple; Rune Key has a price 2022-08-09 21:31:57 +02:00
9e088bb673 _00E_Theriantrophist_AlchemyControl: when we are out of slots, forget items player does not have 2022-08-04 22:58:14 +02:00
8a6ba329d9 Updated build script 2022-08-04 22:30:27 +02:00
a6e464f62d Re-added UnlockAchievement to Game.pex in case some older mod calls it 2022-08-04 21:54:10 +02:00
7f4ea4e047 Check for JContainers before running _00E_Theriantrophist_Update_12 2022-08-04 21:37:50 +02:00
b1f2ef17b5 Added dummy SKSE.pex 2022-08-04 21:37:18 +02:00
5bbb5f75af Added an argument check to HealthBarManager 2022-08-04 00:24:55 +02:00
99c3d3a01d Moved UnlockAchievement from Game.pex to Steam.pex 2022-08-03 23:19:58 +02:00
51b49535ed Converted Steam DLL to CommonLibSSE-NG; cross-runtime build SE/AE/VR 2022-08-03 23:16:51 +02:00
0c8c29a779 Refactored _00E_Theriantrophist_AlchemyControl to use vanilla arrays, removed JContainers requirement 2022-08-01 20:03:24 +02:00
3923bfcfe5 Added SkyUI files, required for quest_journal to work, and removed SkyUI checks 2022-08-01 16:28:02 +02:00
8e90f116ef Split dependency checks to enable overriding of only specific ones 2022-08-01 14:43:38 +02:00
b881b673a0 Improved MCM migration 2022-08-01 14:42:32 +02:00
1a8a7f16aa Refactored health bars to SKSE events; SkyUI is now decoupled and is completely optional 2022-08-01 03:33:22 +02:00
55f7e22fa3 Moved MCM from Levelsystem; blacklisted Enderal_FS_More_Affinities.esp 2022-08-01 02:45:25 +02:00