Eddoursul
fec0932935
Bumped version in _00E_PlayerSetUpScript
2 years ago
Eddoursul
b9e31b898f
Updated changelog and build script
2 years ago
Eddoursul
d89079e13f
Actors, shattered after Arctic Wind, were respawning in frozen state
2 years ago
Eddoursul
671b1dc65c
Reverted dialoguemenu.swf to the pre-2.0.12 version and replaced quest journal in locked dialogs with a quit prompt. Discarded solution caused increased framerate in menu mode and was making scrolling unusable.
2 years ago
Eddoursul
8cf8d9eb8b
Removed redundant fadeout before The Father's arrival scene
2 years ago
Eddoursul
25c001ce7f
The Father's arrival scene might fail to properly start
2 years ago
Eddoursul
b0e6578aba
During update, add quest potion perks (2.0.12 hotfix 1)
2 years ago
Eddoursul
4af0bac863
Moved SetActorScale from _00E_QuestFunctions to a dedicated script to workaround the issue, when users overwrite _00E_QuestFunctions installing outdated mods and break player rescaling
2 years ago
Eddoursul
5e515f29f6
Updated build script
2 years ago
Eddoursul
0248ee8ef9
Added Eddoursul's Lucky Coin
2 years ago
Eddoursul
0804c304b9
Use relative volume levels in the accusation scene instead of cranking up the volume to 100%
2 years ago
Eddoursul
5a6f72413d
Reverted The Elixir automatic ingredient use
2 years ago
Eddoursul
2dc5ae454a
Fixed powder barrels not blowing up from hit with a fire arrow
2 years ago
Eddoursul
1e8da21041
Fixed Jespar not following player in the Word of the Dead after combat in waiting state
2 years ago
Eddoursul
9ba7c7c1fa
Quest potion messages use "Replace default" for their entrypoint
2 years ago
Eddoursul
bb3adbf9b9
Send a custom event before talisman crafting
2 years ago
Eddoursul
8665f1c000
A separate event for the portable laboratory
2 years ago
Eddoursul
afcdc829e5
Added a delay after sending Enderal_StartCrafting in portable laboratory
2 years ago
Eddoursul
c085ddc9ca
Recompiled a few scripts
2 years ago
Eddoursul
ccf24fd8c5
Mirell's elixir automatically pulls ingredients from the Secure Chest as well
2 years ago
Eddoursul
ba2f87de52
The dismantle perk message uses standard activate entrypoint instead of scripted message
2 years ago
Eddoursul
28ff084978
Send SKSE events on spectralization
2 years ago
Eddoursul
868a0af918
Send SKSE events when using custom crafting stations
2 years ago
Eddoursul
7843a8b161
Working Shadow Dancer: if a weak enemy is killed under the Psychosis effect, it's reanimated to fight on player's side for 60 seconds
2 years ago
Eddoursul
aeceee87b3
Fixed the warning on the Nobles Quarter gates during Black Light Part 2 getting triggered by NPCs
2 years ago
Eddoursul
5063f9949a
Fixed help messages getting permanently stuck on screen, if a savegame is loaded while they are showing
2 years ago
Eddoursul
966d7a5c1b
Show Arcane Fever warnings as help messages
2 years ago
Eddoursul
623d660f55
Added the Unnecessarily Fixed Fixed Dragon Stalking Fix by tarlazo and KirbonatedBeverage
2 years ago
Eddoursul
b67d6bc9a9
Do not clear player alias in The Elixir since it's used later in a condition
2 years ago
Eddoursul
d270c356c9
Removed property with non-existing _00E_NQ_G_01GunamMessage from _00E_NQ_G_01_Functions
2 years ago
Eddoursul
40131320bb
Added scripted ResetAI() to Bello, the package fix wasn't enough
2 years ago
Eddoursul
1495c475b5
_00E_Theriantrophist_AlchemyControl: somehow, named argument did not work as intended, replaced with just value
2 years ago
Eddoursul
53b5d3bc08
Increased delay before showing health bars on game load, fixes some actors not showing up
2 years ago
Eddoursul
655d84bc41
Added GetPlayerFollowers() to EnderalSE.dll
2 years ago
Eddoursul
7b91327a04
Remove only one Rune Key in the Abandoned Temple; Rune Key has a price
2 years ago
Eddoursul
9e088bb673
_00E_Theriantrophist_AlchemyControl: when we are out of slots, forget items player does not have
2 years ago
Eddoursul
8a6ba329d9
Updated build script
2 years ago
Eddoursul
a6e464f62d
Re-added UnlockAchievement to Game.pex in case some older mod calls it
2 years ago
Eddoursul
7f4ea4e047
Check for JContainers before running _00E_Theriantrophist_Update_12
2 years ago
Eddoursul
b1f2ef17b5
Added dummy SKSE.pex
2 years ago
Eddoursul
5bbb5f75af
Added an argument check to HealthBarManager
2 years ago
Eddoursul
99c3d3a01d
Moved UnlockAchievement from Game.pex to Steam.pex
2 years ago
Eddoursul
51b49535ed
Converted Steam DLL to CommonLibSSE-NG; cross-runtime build SE/AE/VR
2 years ago
Eddoursul
0c8c29a779
Refactored _00E_Theriantrophist_AlchemyControl to use vanilla arrays, removed JContainers requirement
2 years ago
Eddoursul
3923bfcfe5
Added SkyUI files, required for quest_journal to work, and removed SkyUI checks
2 years ago
Eddoursul
8e90f116ef
Split dependency checks to enable overriding of only specific ones
2 years ago
Eddoursul
b881b673a0
Improved MCM migration
2 years ago
Eddoursul
1a8a7f16aa
Refactored health bars to SKSE events; SkyUI is now decoupled and is completely optional
2 years ago
Eddoursul
55f7e22fa3
Moved MCM from Levelsystem; blacklisted Enderal_FS_More_Affinities.esp
2 years ago
Eddoursul
f2150e94ef
Ported Enderal DLL to CommonLibSSE-NG:
...
- Cross-runtime build, tested on SE and AE
- Intergrated Flat Map Markers and Stay At The System Page
- Added tons of sanity checks
- Automatically overrides bFreebiesSeen, bInvalidateOlderFiles, and bModManagerMenuEnabled INI values
2 years ago