Compare commits

...

774 Commits

Author SHA1 Message Date
845a007995 Added a failsafe for cases when Goodbye topic is finished but dialog has not closed for whatever reason 2026-02-20 14:59:37 +01:00
240e361967 Passed crystaltree03.nif and kingstree03.nif through Sniff 2026-02-01 19:54:20 +01:00
7f71cd3a64 Use 2-bone version of whispertree05 for tree ref becdf 2026-02-01 19:29:57 +01:00
a6ed00c852 Use 3-bone kingstree01 variant for ref 36e12 to fix distortion 2026-02-01 17:47:38 +01:00
0593b7b54b Updated changelog 2026-02-01 03:40:26 +01:00
768b3ece80 Rebaked crystaltree03.nif and kingstree03.nif down to 2 bones to work around distortion 2026-02-01 01:11:14 +01:00
7bf583c6fe Fixed a mistake in RandomFloat() call in CritterSpawn Congestion Fix resulting in immediate respawn of a critter when player looks away 2026-01-31 14:34:52 +01:00
f908181740 Launcher: ensure DPI awareness on start; added GOG leftovers cleanup 2026-01-28 01:35:15 +01:00
c59ed9dcac Fixed possible "Invalid Target field" crash in whispertrees with Sniff 2026-01-27 04:41:20 +01:00
52ff3565a5 Recreated crashy goldenforst trees from Skyrim assets 2026-01-27 04:11:00 +01:00
f36f4b6ee0 Sniff fix of the MOPP collision crash when explosions interact with mounted actors (cleared the invalid Dynamic flag from BSXFlags) 2026-01-26 04:01:55 +01:00
de0b328b6f Updated changelog 2026-01-25 15:08:15 +01:00
3f2f63adca Added 2.1.4.1 update procedure 2026-01-24 23:53:29 +01:00
597c9d681f Bumped Enderal ESM version 2026-01-24 23:28:49 +01:00
d4335d3b4c Updated form type collision warning 2026-01-24 23:21:34 +01:00
5b77524c2f Fixed form type collisions VR check 2026-01-24 23:01:15 +01:00
017db0cfe8 EnderalFunctions.IsVR() returns REL::Module::IsVR() result 2026-01-24 22:51:51 +01:00
6b4395aaf8 Updated, synchronized, and re-sorted UI localizations 2026-01-24 22:43:21 +01:00
03fceef196 Updated translations 2026-01-24 21:48:32 +01:00
02a689ee8d Added launcher source code 2026-01-24 16:34:54 +01:00
fe0ed7f86c Excluded .au3 from LFS 2026-01-24 16:34:23 +01:00
a853453e7a Added launcher source code 2026-01-24 16:30:41 +01:00
f3ea306627 Build scripts update 2026-01-24 16:10:17 +01:00
587076d219 Enforce loading Enderal - Forgotten Stories.ini 2026-01-22 01:15:15 +01:00
7692789c38 Updated CommonLibSSE, added GOG VRAM Leak Fix by DwemerEngineer 2026-01-19 04:51:01 +01:00
3fe7fb62ac Added configuration options for form type collisions and force-loading plugins 2026-01-19 02:58:12 +01:00
461405836d Detect form type collisions automatically 2026-01-19 00:50:27 +01:00
4379f11539 Add Enderal plugins to plugins.txt array in runtime 2026-01-18 22:52:25 +01:00
6917fd712c LevinLozenges: Death Spark deals damage to any caster, not just to player 2026-01-18 20:47:41 +01:00
7778c90c55 Merged Hortophyll's image space fix 2026-01-05 18:43:06 +01:00
aa2e441c2d Hortophyll: fixed image space adapters causing black screen with CS Weather mods 2026-01-05 18:39:51 +01:00
0857e5973e LevinLozenges: fixed the apparition stats menu showing Skyrim skill names 2026-01-05 18:29:06 +01:00
dfb0634db8 Lirk: fixed normals in agnodwall.nif 2026-01-05 18:24:58 +01:00
25f007141e Merged Lirk's impact fixes 2026-01-05 18:20:42 +01:00
a3b9e2917e Lirk: impact sound fixes 2026-01-05 18:18:26 +01:00
5547c24dd3 Removed optimization conditions from the lockpicking reqs perk to fix the ability to exploit it 2026-01-05 18:01:57 +01:00
e19b182ac1 Force-enable "Enderal - Forgotten Stories.esm" with EnderalSE.dll 2025-12-20 03:22:30 +01:00
0769eeba5c Fixed critter.psc to not rely on precached variable 2025-12-17 23:15:08 +01:00
a1295a6d03 Removed the Blueprint keyword from the Dreamflower Elixir Recipe 2025-11-22 21:00:42 +01:00
e8dce82c49 Updated Steam DLL cmake config 2025-08-31 21:08:07 +02:00
8fb51d6ad4 Updated changelog 2025-08-31 14:10:38 +02:00
b5356025b7 Updated changelog 2025-08-31 03:53:10 +02:00
c87a349d69 Fixed the bounty board to show the "No bounties" message every time instead of only once 2025-08-31 03:20:33 +02:00
0609e66c78 Updated credits 2025-08-31 02:52:43 +02:00
8968e94a8b Updated Spanish localization 2025-08-31 01:58:23 +02:00
1ffa344d96 Updated Russian localization 2025-08-31 01:56:03 +02:00
e61e8035e1 Updated Polish localization 2025-08-31 01:53:39 +02:00
852213e382 Updated Korean localization 2025-08-31 01:49:38 +02:00
9a31302df9 Updated Japanese localization 2025-08-31 01:47:20 +02:00
eb377e5d21 Updated Italian localization 2025-08-31 01:44:59 +02:00
380b4df4f0 Updated German localization 2025-08-31 01:42:14 +02:00
e4570cf448 Updated French localization 2025-08-31 01:38:36 +02:00
ae3e7a2a3d Updated Chinese localization 2025-08-31 01:32:02 +02:00
0ba5f5c19d Relocalized Enderal - Forgotten Stories.esm 2025-08-31 01:10:11 +02:00
0213c16e69 Relocalized Skyrim.esm 2025-08-31 01:09:52 +02:00
a83ad7fa9e Updated changelog 2025-08-31 00:13:30 +02:00
a6f2ee9204 Merged TieflingGrimoire's English localization updates 2025-08-30 23:45:29 +02:00
573126628e English localization fixes pt. 3 (TieflingGrimoire) 2025-08-30 20:25:06 +02:00
c778677751 Set unplayable flags to headparts of unique NPCs (TieflingGrimoire) 2025-08-30 20:07:02 +02:00
51cabe5130 Updated alchemy 2025-08-29 02:13:52 +02:00
66fd4a09f1 Removed unused variable from _00E_A2_EyeOfTheStormSC 2025-08-29 00:11:37 +02:00
e6575fc862 Prevent calling a dying apparition to avoid the disappearing gear bug 2025-08-27 02:07:58 +02:00
037404800c Merged alchemy update 2025-08-27 00:47:24 +02:00
67bbb6b0d9 Alchemy update 2025-08-27 00:28:34 +02:00
1e1f6e5d94 Increased efficiency of self-made enchantment potions 2025-08-23 02:12:33 +02:00
becaaad61e Fixed conditions in the updated Dreamflower recipe 2025-08-23 01:08:27 +02:00
21bd5dc2cd Removed the No Combat flag from the Blood in the Sand watchdog, causing him to ignore the Nehrimese - also fixes a crash caused by the fact he is locked in a scene package 2025-08-22 22:32:01 +02:00
45396dad7b Added a dot after "Esme... This place is deserted" 2025-08-22 13:55:37 +02:00
0b5d920149 Disabled QuickLoot on Rodas 2025-08-21 00:58:10 +02:00
b36b649396 Show a missing objective to take Ryneus' toy from Thorus 2025-08-20 23:26:34 +02:00
20e48cc13b Added a null check to _00E_TavernGames_GamlingTableSC 2025-08-20 02:58:44 +02:00
bc2d26b11e Updated ingredients order 2025-08-19 02:03:37 +02:00
7a116414bb Merged in the QuickLoot patch 2025-08-18 23:57:52 +02:00
8d3814f752 Replaced incorrect use of Delete() with DisableNoWait() in _00E_MQ07a_KnockDoorSphereSC; call MQ07a.PortPlayerFailsave() on activate; increased target distance to Zura before following her 2025-08-18 02:24:18 +02:00
5414966bf6 Disabled QuickLoot on the Ishyan chest 2025-08-16 01:40:22 +02:00
f768e59b18 Added arrow crafting recipes 2025-08-13 00:13:24 +02:00
57e7549f51 Added sanity checks to _SAG_PlayCards_MainScript to fix errors preventing the quest from proper cleanup 2025-08-12 02:01:12 +02:00
231b661cd0 Merged TieflingGrimoire's English localization fixes V2 2025-08-11 21:34:34 +02:00
871a556694 Updated credits 2025-08-10 23:33:33 +02:00
dc315dfd6f Updated support URL 2025-08-10 23:31:23 +02:00
10e0891a83 Store player's KillMove preference in KillMoveConfig since KillMove may be routinely manipulated in runtime 2025-08-10 23:00:15 +02:00
01d2b4cfd8 Bitwise-based semver to int conversion 2025-08-10 21:35:47 +02:00
2e978dde6d Updated changelog 2025-08-10 19:01:34 +02:00
1abd908f4f Updated LOD with CreateMod=1, removed stitched object LOD textures 2025-08-10 18:11:29 +02:00
7eeeebe473 Added open book mesh/texture improvements by Wildscribe 2025-08-06 02:18:23 +02:00
bbe359c81c Added a DLL build batch script 2025-08-06 02:05:20 +02:00
392048e133 Removed no longer needed regex include from Util.h 2025-08-05 23:23:25 +02:00
281f2a4f66 Bumped version to 2.1.4 2025-08-05 23:14:07 +02:00
c2e1fd1c72 Read Enderal version from INI at build time 2025-08-05 23:13:56 +02:00
6de83fb79c Pinned DLL dependencies to specific versions, dropped vcpkg 2025-08-05 06:14:35 +02:00
5955d7c5a5 Fixed Entropic Blood not working in god mode 2025-08-05 05:52:16 +02:00
76516a087b Entropic Blood: fixed inability to select a strong enemy as attack target; fixed the high level warning not showing up when targeted someone else's minion 2025-08-05 05:52:02 +02:00
c6b34691a8 Do not remove Entropic Blood target from PlayerAlliesFaction if it was the member before 2025-08-05 01:13:32 +02:00
29e0451d09 Merged Duneville navmesh improvements 2025-08-03 23:29:31 +02:00
509b5823ca Added Wildscribe's Duneville navmesh improvements 2025-08-03 23:16:41 +02:00
f73569e8b3 Moved the Waterwalking effect to Skyrim.esm 2025-08-03 21:10:25 +02:00
773092a3d7 Revert "Removed vyn.32.-5.9.btr from the list of loose files since the map has moved to .bto"
This reverts commit 81b587264edecf2590cd1c7eca919c9ec0faab36.
2025-08-03 19:17:29 +02:00
93c2f02aae Restored Tharael's forehead tattoo lost during the initial facegen conversion 2025-08-03 01:36:18 +02:00
1536b8bde5 Updated LOD with DynDOLOD 3.00 alpha 194 2025-08-03 00:56:50 +02:00
53f8cd6e8e Reverted the .bto map patch until a complete solution 2025-08-03 00:10:24 +02:00
b162667ba1 Texture set naming compliance fixes, generated by DynDOLOD 2025-08-02 23:55:35 +02:00
060e72d2d6 Updated terrain textures with xLODGen beta 132 2025-08-02 22:02:32 +02:00
23eb96a9f8 Hortophyll: fixed mesh lighting following Catnyss' instrustions, kingstree03 re-exported by Deetlemore 2025-08-02 18:04:23 +02:00
478209c367 Merged Duneville Fixes - Objects and Markers 2025-08-02 04:10:04 +02:00
82bf8c18d3 Added Duneville Fixes - Objects and Markers by Wildscribe 2025-08-02 04:00:28 +02:00
75641aa305 Skip pause in the build script when SKIP_PAUSE is supplied 2025-08-02 02:51:39 +02:00
7a69c76441 Applied Enderal SE changes to restored volumetric lighting in Update.esm 2025-08-02 02:44:27 +02:00
ab1957574e Removed snow updates from Update.esm (needs tweaking) 2025-08-02 01:47:06 +02:00
2f294c503c Raised the map layer in vyn.32.-5.9.bto above the layer in .btr to fix z-fighting in case of a stray outdated .btr file 2025-08-01 18:10:55 +02:00
81b587264e Removed vyn.32.-5.9.btr from the list of loose files since the map has moved to .bto 2025-08-01 16:36:06 +02:00
2ba8688232 Hidden map layers from vyn.32.-5.9.btr, overlap with the updated .bto file 2025-08-01 16:29:13 +02:00
16452c6c31 Fixed the paper map positioning and flags in vyn.32.-5.9.bto thanks to sheson's tip 2025-08-01 16:26:40 +02:00
288c549165 Added snow related updates (Is Snow and Considered Snow flags) to Update.esm 2025-08-01 05:45:23 +02:00
a282f1d3f7 Re-saved Update.esm in the CK 2025-08-01 05:30:26 +02:00
fdbacb1d2d Stripped down Update.esm from 1.6.1170 2025-08-01 05:13:21 +02:00
9d63780f73 Merged riding guard crash fix 2025-08-01 01:34:19 +02:00
aba0076fed Prevent conversations between guards when any of them is riding a horse - triggers a pathfinding crash 2025-08-01 01:30:14 +02:00
db810f7168 Limited _00E_MQP02_PlayerKnockOutScript to stage 75 2025-07-31 02:14:44 +02:00
afebd81b44 Limited _00E_MQ01_PlayerKnockoutScript to stages 120 and 125 to avoid triggering black screen with certain types of mods 2025-07-29 23:49:49 +02:00
b8b8ce6421 Updated changelog 2025-07-29 00:11:07 +02:00
b739eb9f98 Merged alchemy update 2025-07-29 00:01:07 +02:00
5496d20a38 Merged separated squashes and pumpkins 2025-07-28 23:31:41 +02:00
417c90f161 TieflingGrimoire: separated Squash and Pumpkin plants 2025-07-28 23:23:38 +02:00
2c2d61c5ee Merged TieflingGrimoire's English localization fixes 2025-07-28 02:00:49 +02:00
ef15766248 TieflingGrimoire's English localization fixes 2025-07-27 20:22:45 +02:00
92d9858b97 TieflingGrimoire's English UI updates 2025-07-27 20:17:44 +02:00
dccc5df828 Em's mesh fixes 2025-07-06:
Corrupt normal map path on potato basket mesh
Incorrect texture paths on pipe smoke causing purple textures
2025-07-27 20:13:28 +02:00
9db56acc9d Merged Hortophyll's Ark mesh fixes 2025-03-30 2025-07-27 20:11:54 +02:00
ff26044f2b Hortophyll: Ark mesh fixes 2025-03-30 2025-07-27 20:10:34 +02:00
94dc4c0845 Hortophyll: wintercastle mesh fixes 2025-07-27 19:59:50 +02:00
6f3ea34581 Hortophyll: Ark walls UV adjustments and other fixes
1024wallgate02.nif
1024wallgate01.nif
256wallendcap.nif
2025-07-27 19:58:31 +02:00
cf9c6b8942 Hortophyll: Fixed triangular holes in the lycanthropy stone 2025-07-27 19:55:28 +02:00
e3b11ce1ac Added an INI option toggling hero menu autoscaling 2025-07-27 19:45:30 +02:00
96f0e89d72 Use states in _00E_Complex_AddSilenceSC 2025-07-27 18:24:59 +02:00
9442c10d26 Alchemy update 2025-03-16 18:58:36 +01:00
3a0b6bc204 Alchemy update 2025-03-12 03:55:59 +01:00
f29f19b25b Alchemy update 2025-03-11 01:29:59 +01:00
9a095db268 Restored Dummy Dagger referenced by some SKSE mods 2025-03-10 23:53:16 +01:00
cacc646cf5 Merget Hortophyll's UV fixes of the Ark walls 2025-03-02 2025-03-09 18:17:57 +01:00
212363d881 Updated fanpalm02.nif with rounder trunk from Tropical Lands Assets - Cathnoquey The Fractured Isles Asset Dump with Hortophyll's adjustments 2025-03-09 17:49:19 +01:00
58aedd1c65 Merged Hortophyll's Ark and Wintercastle texture fixes 2025-02-27 2025-03-09 17:42:41 +01:00
943bfdf3ff Merged Hortophyll's mesh fixes 2024-12-27:
2 beacon related meshes(one wrong texture or normal map assigned, and the tube on the beacon is fixed)
door02, marketstand01-04, duenenhaimhouse01-03 meshes (UV fixes)
fix for Loram waterblade statue (and the blocky moss decal)  (credits Kelretu)
2025-03-09 17:28:16 +01:00
94f63fdf78 Merged a cave variant of Red Russula 2025-03-09 16:42:05 +01:00
cf7d1391d1 Merged a cave variant of Laundress Mushroom 2025-03-09 16:32:49 +01:00
0ff333bd98 Merged a cave variant of Stain Mushroom 2025-03-09 16:25:22 +01:00
9f3f7a2c57 Merged a cave variant of Sheer Cap 2025-03-09 15:39:44 +01:00
c0ea5fd84d Merged Em's positioning fixes in:
- the starting area,
- Riverville Tavern and exterior
- Frostcliff Tavern exterior
- Old Sherath
- Old Temple
- Abandoned Temple
2025-03-09 14:52:12 +01:00
74eac0eff7 Updated script versions in Util.h 2025-03-09 12:00:18 +01:00
bbf7ee804d Ignore .dll and .mohidden files 2025-03-09 11:48:15 +01:00
1c054acb2a Removed EnderalSteam.dll from the repo 2025-03-09 11:47:33 +01:00
c9e2bba19b Merged the dismantling recipes fix 2025-03-09 11:42:02 +01:00
164ace905e Fixed dismantling recipes checking for Arcane Smith instead of Arcane Disassembling 2025-03-09 11:35:38 +01:00
e81bee1105 Added version to _00E_A2_EyeOfTheStormSC 2025-03-08 02:18:54 +01:00
fce7026435 Removed redundant KIllMove toggle from _00E_A2_EyeOfTheStormSC 2025-03-08 02:15:46 +01:00
74264d2d26 Added failsafe to _00E_Complex_AddSilenceSC to ensure silence removal 2025-02-27 00:22:53 +01:00
634d104976 Refactored and removed all uses of Message.ResetHelpMessage() sometimes triggering an infinite message loop; fixed incorrect uses of ShowAsHelpMessage 2025-02-23 14:36:59 +01:00
59e1b63727 Show a locked door message in Dal'Galar's library only once 2025-02-23 04:24:12 +01:00
97394ed0db Added _00E_HelpMessage generating unique help message events 2025-02-23 04:14:43 +01:00
2960d932f6 Alchemy updates, merged patches into a single one 2025-02-23 02:21:10 +01:00
8026d185b6 Merged autolearning effects of unique ingredients 2025-02-23 01:14:46 +01:00
a761115432 Merged the Dreamflower patch 2025-02-23 01:09:13 +01:00
5d7de8400c Updated SKSE scripts to 2.2.6 to update the version returned by SKSE.GetScriptVersionRelease() 2025-01-29 01:10:24 +01:00
e020daae1f Removed fontconfig.txt from the list of loose files 2024-12-01 18:43:00 +01:00
29cca90aec Alchemy updates 2024-12-01 17:51:44 +01:00
439e9c2552 A dreamflower can be acquired without finishing Secrets 2024-10-31 22:34:45 +01:00
48186f5484 Alchemy updates 2024-10-31 21:06:37 +01:00
aa3ba1b86b Alchemy: Merged new Restore Health effect 2024-10-19 15:59:54 +02:00
f4b0539b35 Alchemy: Fire Resistance update 2024-10-19 03:00:01 +02:00
1a8743318e Alchemy: Set base Water Breathing duration to 30 2024-10-19 02:59:47 +02:00
ee532e5d35 Fixed zero duration Fire Resistance, Shock Resistance, and Water Breathing ingredients; increased pointless 5-seconds Water Breathing duration to 60; increased base Fire/Frost/Shock/Magic magnitude from 3 to 10 2024-10-18 22:36:35 +02:00
e60beb54aa 'Increase Arcane Fever' no longer occupies a slot in ingredient effects, applied automatically with Restore Health 2024-10-17 21:30:23 +02:00
b017f0a500 Merged spectral arrows damage 2024-10-17 01:12:00 +02:00
c0ceabbc8b Fixed missing damage from spectral arrows, slightly improved precision 2024-10-17 01:09:54 +02:00
79ee9611c0 Fixed description or the Arcane Arrow affinity
does shock damage and shocks enemies, at the same time -> does shock damage and paralyzes enemies at the same time
2024-10-16 23:52:06 +02:00
528e567d9b Alchemy: Merged two redundant Damage Health groups into Poison Damage 2024-10-16 19:00:47 +02:00
b330a3f06f Moved autolearning ingredient effects to a quest 2024-10-16 15:18:59 +02:00
ca62b20f5f Alchemy: Merged identical 'Damage Mana' and 'Mana damaged' groups 2024-10-15 20:44:49 +02:00
1f1f0ce090 Automatically learn effects of unique ingredients 2024-10-15 18:36:55 +02:00
e2a505bfb7 Added OverDev's fixes of:
clayhousewallshelf03.nif
impjailwall02.nif
ramrod.nif
well01.nif
whintwoodladder01.nif
2024-10-13 16:21:27 +02:00
f3127f2de7 Dimension Rift might get stuck in an infinite loop when player left the cell while it's active 2024-10-13 16:02:45 +02:00
05f22df904 Added OverDev's fixes of:
awning01.nif
clothesline02.nif
rocks03.nif
temple_peak_00 new.nif
2024-10-13 15:44:11 +02:00
0ae1065367 Updated Chinese Simplified localization by DaisyComment 2024-10-12 14:42:43 +02:00
b359ed4d98 Patched z-fighting in wrwallmaingate01ext.nif 2024-08-20 16:31:53 +02:00
0d74376239 Replaced three uses of Drain Mana temporary with Damage Mana 2024-08-16 03:11:35 +02:00
0d799c2b45 Merged two underdeveloped Damage Stamina copies into the original effect, changed Damage Stamina to deal 2 * 10 damage (3 * 10 with multiplier) 2024-08-16 02:49:44 +02:00
474e037338 Alchemy: Consistent Slow effects, fixed speedmult update 2024-08-15 01:14:56 +02:00
1988976e8e Alchemy: Increased magnitude of Damage Mana 2024-08-14 23:58:15 +02:00
7f77d663f1 Added workbenches to Testen 2024-08-14 17:47:40 +02:00
db56d1e0f9 Containers in Testen have x10 of each ingredient and soul gem 2024-08-14 17:47:28 +02:00
e6d6d91744 Bumped _00E_Theriantrophist_PlayerAsWerewolf version 2024-08-07 20:49:14 +02:00
b51838ab2b Fixed script version checks not always firing 2024-08-07 20:47:01 +02:00
7188ff4e85 Updated changelog 2024-08-07 19:51:32 +02:00
b3c6730960 Ensure BlockActivation in _00E_MQ06_ChestScript 2024-08-07 19:50:54 +02:00
70919cf5f2 Disabled broken OnHit listener, trying to trigger Arena's commenter lines throughout the whole game 2024-08-07 19:07:53 +02:00
c9b5f20104 Fixed map marker discovery Pennyouches mentions assigning player's first job 2024-08-07 15:34:03 +02:00
bae57c11b7 Fixed a typo (Rinf of Mighty Fire Resistance) 2024-08-07 03:50:29 +02:00
e61694bc00 Fixed player's skin on save reload after transformation 2024-08-07 03:37:48 +02:00
ef2a9fc681 Fixed Chymicum Vitality bonus getting stuck after expiration 2024-08-07 03:25:30 +02:00
bcf2bcd41b Bumped version 2024-08-06 22:09:07 +02:00
7f80939134 Reduced damage multiplier of lower level wisps from 5 to 3.5 2024-08-06 21:51:28 +02:00
323a6dfe06 Merged waif's package fix 2024-08-06 19:09:57 +02:00
5f525bc197 Fixed a waif's package 2024-08-06 19:01:21 +02:00
ac0ad7e054 Calia had two swords after Two Souls, Part IV 2024-08-06 16:21:07 +02:00
a1d4d1a02f Always remove silence in _00E_MQ12c_AddSilenceSC 2024-08-06 15:48:33 +02:00
79d1a0179e Removed obsolete use of _00E_SetStageOnOpen 2024-08-06 15:42:41 +02:00
421e4b84ff Allow opening container in _00E_NQ_G_06_ChestActivationEvent 2024-08-06 15:28:59 +02:00
98f4a89e41 Improved QuickLoot compatibility 2024-08-02 02:25:53 +02:00
c3e88fa508 Skip the light attach crash fix when po3's Tweaks are loaded 2024-08-01 15:08:41 +02:00
3e7d025eb7 Updated scriptarchiveorder.txt 2024-08-01 14:36:03 +02:00
7e8d47f48c Copied new Entropic Blood instructions into all localizations 2024-08-01 14:29:32 +02:00
95218f185f Updated changelog 2024-08-01 13:41:51 +02:00
b81e14aed9 Use EquipItemEx to re-equip items after turning back from the werewolf form 2024-08-01 13:06:48 +02:00
1081d60eec Updated Enderal version, added changelog 2024-08-01 03:04:58 +02:00
d05df1c25c Revert "Use GetPermanentActorValue() to show effects in the hero menu"
This reverts commit ccd3c0c262dda51d1a40ff8d5507582ec4b5372f.
2024-08-01 02:34:13 +02:00
87ca1ee284 Fixed damage bonus never applied with Entropic Blood 2024-08-01 01:19:11 +02:00
a2cbdf65ee Incremented _00E_PlayerFunctions version, added versioning to the Entropic Blood scripts 2024-07-31 15:45:56 +02:00
54aa09c3c2 Entropic Blood: selection of a victim happens by pressing "Activate" instead of just pointing 2024-07-31 15:15:17 +02:00
fb076c753c Restore fActivatePickLength as well if save is reloaded during victim selection with Entropic Blood 2024-07-31 15:14:03 +02:00
b67e285b42 Made slow time effect during victim selection with Entropic Blood 2 times slower 2024-07-30 21:32:41 +02:00
6f96053d76 Entropic Blood fixes:
- Controlled actor no longer remains hostile to player.
- Fixed floating in the air after save reload or player's death, occurred during victim selection or ghostwalking.
- Unmarking attacking actor unmarks its target as well.
2024-07-30 17:35:20 +02:00
343039ddd8 Added light attach crash fix by powerofthree 2024-07-29 15:27:01 +02:00
fe6bfad3e9 Check Fishing CC by size to allow a patch 2024-07-27 17:12:23 +02:00
747140eabc Switched CommonlibSSE-NG to alandtse's fork 2024-07-27 16:30:58 +02:00
7675374689 Restored records needed for compatibility with Compass Navigation Overhaul 2024-06-18 18:11:08 +02:00
67b3dd3b2d Re-added pas files 2024-05-07 12:02:13 +02:00
926761764b Removed pas files 2024-05-07 12:01:31 +02:00
2bdde4ccb2 Re-added LFS files 2024-05-07 04:28:06 +02:00
fa19371850 Removed files with LFS errors 2024-05-07 04:27:02 +02:00
a4a87e75b8 Updated changelog 2024-04-23 23:33:47 +02:00
c9d3f98294 Added a workaround for the Quick Reflexes slow down effect getting stuck 2024-04-23 22:59:11 +02:00
715f290858 Updated versions 2024-04-23 21:20:54 +02:00
15bab7d1d7 Fixed descriptions of the Bloodthirst and Barbarian perks 2024-04-23 21:12:19 +02:00
138a2a1d8a Fixed incorrectly assigned racial ability in quick start 2024-04-23 21:07:47 +02:00
408eb4158c Fixed hidden stashes not showing up 2024-04-23 20:54:18 +02:00
371d93ed9d Updated CritterSpawn Congestion Fix to 1.54 2024-03-27 19:16:13 +01:00
ca864f878c Keep Skyrim - Misc.bsa to keep compatibility of langpacks with previous versions of Enderal 2024-03-02 18:32:07 +01:00
49d396ccb8 Added enderal.ico to loose files 2024-03-02 17:08:51 +01:00
331df9961d Do not refresh inventory when zero blueprints were stored 2024-03-02 13:51:34 +01:00
eaf0ed5be4 Moved the _00E_Game_SkillmenuSC check to DLL 2024-03-02 11:45:21 +01:00
0b425653f9 Updated changelog 2024-03-02 10:49:45 +01:00
3ac958b6fc Updated credits and changelog 2024-03-01 23:02:47 +01:00
f67b0099f0 Disabled the blueprint loading screen 2024-03-01 22:54:33 +01:00
36e724e3c9 Check Levelsystem existence 2024-03-01 22:33:58 +01:00
5810ba6d44 Show the sneak tutorial once 2024-03-01 21:18:11 +01:00
3df71a6bea Removed some checks on startup, moved the remaining to a task 2024-03-01 20:51:30 +01:00
d811231db0 Fixed log directory detection 2024-03-01 20:05:03 +01:00
231b42ccad Updated Spanish localization 2024-03-01 18:21:16 +01:00
2d1cae9d98 Updated Russian localization 2024-03-01 18:16:25 +01:00
540e3715de Updated Polish localization 2024-03-01 18:12:06 +01:00
edd29d1164 Updated Korean localization 2024-03-01 18:07:54 +01:00
3a34f9bdf5 Updated Japanese localization 2024-03-01 18:04:38 +01:00
f4a839addb Updated Italian localization 2024-03-01 17:56:18 +01:00
4d0c7b6b26 Merged class index global variables 2024-03-01 17:50:28 +01:00
acef06a364 Moved global class index to a global variable 2024-03-01 17:37:16 +01:00
a1290dbd3b Updated German localization 2024-03-01 16:26:04 +01:00
764b3583b9 Updated French localization 2024-03-01 16:19:21 +01:00
39245c9b88 Updated Chinese localization 2024-03-01 16:13:03 +01:00
ccd3cada44 Relocalized Enderal - Forgotten Stories.esm 2024-03-01 15:22:58 +01:00
154ce1037d Updated Enderal - Forgotten Stories.ini 2024-03-01 14:50:03 +01:00
d861ec8bcc Added versions to a few more scripts 2024-03-01 13:43:47 +01:00
b817836ef0 Apply the stuck help message fix only on reloads after the first 2024-03-01 13:32:00 +01:00
812e11cc72 Removed Polish SkyUI translation in favor of the more accurate SkyUI version 2024-03-01 12:38:58 +01:00
28e961f5da More verbose build script 2024-03-01 12:37:54 +01:00
9243ea4083 Increased default IntervalTime in _00E_ShowTutorialMessage 2024-03-01 12:18:11 +01:00
03631a7b54 Removed the _00E_Game_FailsaveActorSC object, a leftover from some early version 2024-03-01 12:05:37 +01:00
77f30c2498 Updated SSE versions in README 2024-03-01 11:37:02 +01:00
0995e594e2 Updated the report bug link 2024-03-01 11:28:50 +01:00
12989352cd Updated changelog 2024-03-01 01:42:32 +01:00
d9a130206c Updated scriptarchiveorder.txt 2024-03-01 00:21:26 +01:00
2943b23acd Removed SKSE.pex placeholder 2024-03-01 00:04:36 +01:00
e36614f6d3 Removed unused IsInRegion() 2024-02-29 23:37:51 +01:00
3447322d73 Renamed the Ice Claw script 2024-02-29 23:33:28 +01:00
2026d7aab3 Added versions to some scripts 2024-02-29 23:28:19 +01:00
60ddce5e36 Verified patches in 1.6.1170 and 1.6.1179 2024-02-29 22:39:43 +01:00
8f4b2bfc64 Added a small delay before the race menu in quick start, sometimes camera stops somewhere in the ocean 2024-02-29 22:06:45 +01:00
d007a565bf Removed startmenu.swf and fonts_en2.swf from loose files 2024-02-29 21:21:00 +01:00
9ca765aa07 Merged whispertree*.nif models from Enderal VR (with removed Specular flag), fixes appearance in VR 2024-02-29 20:55:35 +01:00
1c3b6c865f Merged treeaspeniced*.nif conversions from Enderal VR 2024-02-29 20:02:43 +01:00
956565be02 Removed Address Library for 1.6.353, 1.6.629, and GOG 1.6.1170 2024-02-29 18:43:36 +01:00
6cbe2ed5c6 Merged the return activator in the meditation area 2024-02-29 18:14:57 +01:00
07dde01537 Borderless mode works on 1.6.1179 2024-02-29 00:43:36 +01:00
01515e375e Added Address Library for 1.6.1179 2024-02-29 00:19:37 +01:00
bdde69bf7c Added enderal.ico 2024-02-28 22:48:52 +01:00
4e83a7bb91 Added a return activator to the meditation area 2024-02-27 13:57:19 +01:00
918b387cdd Meditation disables all menus except System 2024-02-27 13:57:00 +01:00
4b2c781034 Disabled hotkey bindings in _00E_FS_NQ02_Functions - not doing anything 2024-02-26 21:23:41 +01:00
7073fffd70 Added an SKSE check to _00E_HorseFlute_SC 2024-02-26 21:17:33 +01:00
e94716792a Wait for 3D to load in the Tealor and Irlanda scene 2024-02-26 20:28:26 +01:00
1e0e263547 Recompiled WaitForReferenceToLoad users to use its new signature 2024-02-26 19:31:00 +01:00
7530eb221d Refresh the cooldown spell if it got dispelled for whatever reason 2024-02-26 17:39:08 +01:00
46aece5208 Fixed the ore veins near the Rhalata camp not being included in the mining stats 2024-02-26 12:54:49 +01:00
ba9a1d43ac Fixed the platform in Forgotten Homeland II calling a wrong quest function 2024-02-26 12:47:55 +01:00
a29d0c534d Probably, fixed Yuslan hanging in the air before the Coarek scene 2024-02-26 00:20:09 +01:00
24343b657e WaitForReferenceToLoad returns if a ref eventually loaded 2024-02-25 23:27:18 +01:00
d49e423ce5 Updated MQ12b, removed the No Respawn flag from MQ12b_SC4_Market_Linker 2024-02-25 22:35:33 +01:00
b410dd4e62 Merged MQ12b update 2024-02-21 17:41:16 +01:00
fe9971362f Moved disabling NPCs in MQ12b to a separate quest to avoid locking MQ12b 2024-02-21 17:00:29 +01:00
50ec2d17aa Added a sanity check to CWCatapultStrikeSpawnerScript 2024-02-21 15:51:07 +01:00
8bb7765856 dunKarthspirePlatePuzzleSCRIPT sanity checks 2024-02-21 00:28:01 +01:00
df07b65145 Cleaned up a few orphaned properties in MQ11c 2024-02-20 21:52:59 +01:00
4dd2be9c28 Fixed Oorbaya fighting invisible enemy in MQ11c, disable coughing on bad outcome 2024-02-20 19:53:23 +01:00
ec1f47ebb4 Fixed Oorbaya explosions firing repeatedly in MQ11c after continuous attack with a torrent spell 2024-02-20 19:51:26 +01:00
bc36f45e94 Handle IgnoreHarvestedPlants=None in critterMoth 2024-02-20 19:14:21 +01:00
144fe43999 Fixed displaying objective after finding the statuette in Our Mark On This World 2024-02-20 16:43:25 +01:00
a84bb1225a Added sanity checks to VisionControl 2024-02-20 16:13:53 +01:00
d645976f59 When text input is unavailable, fallback to regular Master lock on the Rune-adorned chest 2024-02-20 15:51:22 +01:00
e2c4c03f77 Updated the bleedout fix 2024-02-20 14:55:36 +01:00
332c3e0690 Fixed the Manhunter never actually attacking player 2024-02-20 00:46:37 +01:00
a551eec5ca Added a sanity check to _00E_Smoking_CrossLeggedMarkerScript 2024-02-19 22:54:17 +01:00
6b713f9544 Fixed player check in _00E_Game_TalentControlSC 2024-02-19 22:04:15 +01:00
5921715d85 Show a message box when werewolf tries to mine ore 2024-02-19 21:33:43 +01:00
06f28501ae Improved forgetting of cleaned up potion forms 2024-02-19 21:09:06 +01:00
29e997d15f Added GetDead check to the bleeding out fix 2024-02-19 18:56:35 +01:00
9fc782ecf2 Merged the fake bleedout fix 2024-02-19 18:28:43 +01:00
abf1dcb1d5 Added a fake bleedout fix 2024-02-19 18:22:35 +01:00
e53ddf74f6 Updated timed werewolf transformation 2024-02-19 16:14:54 +01:00
efa77fb18f Added a PlayerREF failsafe to TransformBack() 2024-02-19 15:11:54 +01:00
23dd423276 Added a crate for easier access to a memory book in Ark's Last Watch 2024-02-19 15:11:17 +01:00
a27b83e4a6 Added OverDev's collision fix for the Ark's Last Watch 2024-02-19 13:26:30 +01:00
e14eb0c96e Cleaned up _00E_MQ06_ConsecrationFailsaveSC properties no longer in the script 2024-02-19 10:40:46 +01:00
d4cd1b4f0e Brought back Dreameater's sneak attack bonus, since it's mentioned in the description, will be addressed later 2024-02-19 10:32:03 +01:00
ccd3c0c262 Use GetPermanentActorValue() to show effects in the hero menu 2024-02-19 10:20:33 +01:00
50ba0fe8a9 Unsummon apparition before transporting into the Pyrean's memory 2024-02-18 23:03:00 +01:00
c9b341f304 Fixed Ambrosia 2024-02-18 22:21:38 +01:00
eab2a64dbd Removed the chest collision capsule from the large werewolf model 2024-02-18 20:42:42 +01:00
bf92cb9abc Unequip weapons before the ritual in MQ05 2024-02-18 18:26:15 +01:00
fb97078ce5 Unregister events on smokers 2024-02-18 11:16:49 +01:00
eb34dda08b Added a cell check to OnCellAttach in critter.psc, somehow a critter may not have a cell yet 2024-02-18 09:06:28 +01:00
bca900a356 Check triggering ref type in TrapBear 2024-02-18 08:56:34 +01:00
800e77ab6b Unregister wallmarker smokers from sleep events on leaving their cell 2024-02-18 08:52:10 +01:00
0a311b78f7 Use GetPermanentActorValue() in the health bar patch 2024-02-17 18:17:43 +01:00
79643dd981 Disabled the werewolf mauling killmove, other killmoves play with last hostile actors 2024-02-17 16:30:18 +01:00
edaa704c3b Skip second refresh with less that 150 items when sorting blueprints 2024-02-17 10:46:34 +01:00
bb475b50d1 Automatically remove extra items from modded startmenu.swf 2024-02-16 22:39:31 +01:00
f138873023 _00E_ContainerBonusControl fix 2024-02-16 15:56:21 +01:00
e8b554a48a Merged GetAliasByName removal 2024-02-16 15:47:32 +01:00
de5bf15227 Removed a single use of GetAliasByName 2024-02-16 15:44:41 +01:00
8d9506695c Merged startup updates 2024-02-16 15:28:09 +01:00
ee06019992 Removed startup trigger box, moved quick start to a separate quest 2024-02-16 14:53:40 +01:00
6a32933f98 Added VR UI lines 2024-02-16 11:46:22 +01:00
febbec9568 Uniformly resorted UI translation lines, lexicographically ascending ignoring case 2024-02-16 09:47:35 +01:00
1adc67de35 Enabled the achievement fix in VR 2024-02-16 08:41:32 +01:00
6605d11a98 Fixed quest journal's VR address 2024-02-16 08:19:47 +01:00
645d58b9e4 Disabled stretching the hero menu in VR 2024-02-15 21:38:34 +01:00
5b00cd2f9c Added VR address to the dialog patch 2024-02-15 21:38:33 +01:00
c7028ce75c Added VR Address Library 2024-02-15 21:38:33 +01:00
2674fd74fc Added Tween Menu addresses for VR 2024-02-15 21:38:31 +01:00
7a925fa9c7 VR: disable video, enable shouting in meditation 2024-02-15 21:38:30 +01:00
43035e5f71 Merged stake selects 2024-02-15 16:32:12 +01:00
fdd9fa86ec Added stake select to tavern games 2024-02-15 16:20:20 +01:00
5cba6f3c76 Merged fallbacks for inputs 2024-02-15 11:13:39 +01:00
d9476ac786 Added select fallbacks to all inputs except gambling 2024-02-15 10:55:12 +01:00
10af737904 Renamed WerewolfTransformVisual 2024-02-14 23:58:21 +01:00
275e7829a5 Renamed DraugrFXScript 2024-02-14 23:41:44 +01:00
2e7d75d745 Updated INI sArchiveToLoadInMemoryList and sEsmToLoadInMemoryList 2024-02-14 23:25:33 +01:00
985b9ab28b Renamed the startup script QF_MQ101_0003372B 2024-02-14 23:04:35 +01:00
e830215f2d Restored several forms, required by VR 2024-02-14 21:36:34 +01:00
4c06a35fa6 Merged no teleport companions 2024-02-14 13:44:52 +01:00
e28e8a1164 Prevent teleportation, when Calia, Jespar, or Esme follow player 2024-02-14 13:37:23 +01:00
6f81c851f8 Fixed not returning Undercity Barracks and Temple of the Rhalata scrolls after failed use 2024-02-14 11:51:18 +01:00
70bcbb646b An attempt to fix help messages flashing during fadeouts 2024-02-14 11:43:24 +01:00
04782f648d Updated a book position 2024-02-14 11:22:46 +01:00
e0a64bf551 Check for script existence before version check 2024-02-14 11:22:01 +01:00
23c16a0acf Optimized adding items to a hidden slot 2024-02-14 07:37:56 +01:00
00459d5b16 Fixed Wolf Blood duration not applying without SKSE, added basic re-equipping 2024-02-14 07:21:19 +01:00
629a8e3b1e Fixed ContainerBonusControl.OnOpenContainer() running on doors 2024-02-13 20:11:55 +01:00
8c7c54aa4f Auto-equip the meditation shout after adding 2024-02-13 18:25:57 +01:00
9492b7d35b Merged lockpicking update 2024-02-13 18:18:11 +01:00
99503f69b7 Reworked lockpicking and pickpocketing bonuses to work without SKSE 2024-02-13 18:09:37 +01:00
b533356da8 Added SKSE check to _00E_MeditationHotkeyAlias 2024-02-13 18:08:51 +01:00
c0a7c2f880 Optimized playerTransformStorage 2024-02-13 12:09:46 +01:00
9adcab8fa6 Added fallbacks to GetName() 2024-02-13 11:56:40 +01:00
dae5c10a96 Added fallbacks for GetType() and GetBaseDamage() 2024-02-13 10:53:17 +01:00
1b91e81321 Added fallbacks for EquipItemEx() and UnEquipItemEx() 2024-02-13 10:29:27 +01:00
1b092ceb78 Added fallback for SheatheWeapon() 2024-02-13 10:02:30 +01:00
c04bfd830d Removed GetType() from _00E_ClassMenuItemHandlerAliasScript 2024-02-13 09:41:14 +01:00
1cfacfadfc Added _00E_EquipControl, implemented torch reequipping fallback 2024-02-13 09:33:32 +01:00
9146903b39 Fixed a Papyrus warning in _00E_BoneSpiritControlScript 2024-02-12 21:12:17 +01:00
43931b07af Fixed a Papyrus warning in _00E_MQP03_AkropolisSetStageOnLea 2024-02-12 21:02:54 +01:00
7162b88ada Fixed compilation and disconnected unused _00E_A0_MyradFlightControlQuest from the myrad quest 2024-02-12 20:57:52 +01:00
2c6c259a65 Restored vanilla Myrad menu 2024-02-12 20:11:32 +01:00
c1fa7a2738 Fixed logic in _00E_PlayerhousingEnableBuilmodeOE 2024-02-12 19:23:12 +01:00
40a584d238 Merged Spectral Chest update 2024-02-12 19:15:37 +01:00
bb5e04f338 Spectral chest no SKSE update 2024-02-12 19:13:45 +01:00
106de1e3dc Made Spectral Chest and Blueprint Collection actors essential 2024-02-12 18:46:52 +01:00
164100d4e8 Removed unused GetCurrentWeight() from _00E_FS_SpectralChestSC 2024-02-12 18:31:14 +01:00
aab3523500 Merged Counter update 2024-02-12 18:26:53 +01:00
ed849c2d51 Counter no SKSE 2024-02-12 18:21:08 +01:00
b7cd5604dc Merged Mesmerize update 2024-02-12 15:16:42 +01:00
589285c5da Reworked Mesmerize to work without SKSE 2024-02-12 15:14:17 +01:00
23831ed3da Merged Panacea update 2024-02-11 23:17:03 +01:00
2995f12543 Synchronized Panacea's sub-effect attributes to ensure proper working without SKSE 2024-02-11 22:03:35 +01:00
9d2c6104d6 Add separate effect for Fire and Forget Arcane Fever, like with its constant-type counterpart 2024-02-11 21:41:08 +01:00
45d0d15f37 Reverted GetFormID() use 2024-02-11 20:31:32 +01:00
7865ae13a3 Merged Acceleration changes 2024-02-11 13:35:23 +01:00
326fc69bdc Reworked scripted mythical Acceleration as a spell 2024-02-11 13:12:15 +01:00
d32ed140fe Removed unused _00E_RestoreCooldownSelfSC 2024-02-11 07:43:23 +01:00
b1e0dac27a Removed sneak attack bonus from Dreameater, because
a) the perk specifically targets bow attacks,
b) this bonus is not used anywhere else,
c) to make it consistent, it is better to use an engine level solution, see the Magic Sneak Attacks mod by po3.
2024-02-11 07:11:39 +01:00
ed4fd50836 Merged Arcane Fever update 2024-02-10 21:14:24 +01:00
6945904e29 Non-SKSE support for Arcane Fever effects 2024-02-10 21:06:02 +01:00
e7580e660c Disable scaling in Panacea without SKSE 2024-02-10 17:24:10 +01:00
47612092c5 Merged Dreameater update 2024-02-10 17:03:15 +01:00
7438de4e64 Dreameater no SKSE 2024-02-10 16:59:46 +01:00
fa97be05da Merged Essence Gift update 2024-02-10 15:09:18 +01:00
d0f5f414e9 Graceful degradation for Essence Gift 2024-02-10 15:08:21 +01:00
7dda460b7d Added SKSE condition to _00E_FS_MesmerizeSC 2024-02-10 14:36:15 +01:00
aac1d8d03d Merged Onslaught update 2024-02-10 14:31:41 +01:00
7347450a62 Added missing $Save UI string 2024-02-10 13:01:29 +01:00
6ed8023538 OnOnslaught graceful degradation 2024-02-10 12:42:38 +01:00
615ae121ce Deal flat entropy damage to caster without SKSE 2024-02-10 10:47:20 +01:00
0ec55dc071 Merged Ambrosia update 2024-02-10 09:13:40 +01:00
4a4b550cb9 Removed SKSE dependency from Ambrosia 2024-02-10 09:10:30 +01:00
09a3cb142c Sanity checks in _00E_Theriantrophist_PlayerAsWerewolf 2024-02-10 08:56:28 +01:00
b41636d086 Removed MQ04_LishariFollowCounter, not doing anything 2024-02-09 21:34:30 +01:00
8f0a464bbd Updated RefreshFace() 2024-02-09 21:26:31 +01:00
b7fb7ab826 Updated _00E_ArmorSetScript 2024-02-09 21:14:35 +01:00
030a7b3050 Added fallback to vanilla signpost menu 2024-02-09 20:54:07 +01:00
c8a0403bb9 Added global variable _00E_SKSE 2024-02-09 19:53:56 +01:00
4deaa231ed Do not go into the buildmode without SKSE 2024-02-09 19:12:55 +01:00
0d28276096 Added an SKSE switch to _00E_Func_ComputeNeededExp 2024-02-09 19:12:21 +01:00
8f713030c6 Added *.pas to .gitattributes 2024-02-09 18:25:25 +01:00
fac69ac098 Merged updated dismantling 2024-02-09 18:18:55 +01:00
315b7910eb Instant and SKSE-free dismantling list generation, added a script generating recipe conditions 2024-02-09 18:01:21 +01:00
b3058adf18 Fixed inability to dismantle items after buying a house 2024-02-08 18:43:45 +01:00
5bb922c425 Disable mount and house renaming without SKSE 2024-02-08 17:56:33 +01:00
f53bca8765 Removed non-working SetName failsafes from _00E_HorseFlute_SC (called on actor forms) 2024-02-08 17:40:51 +01:00
5ffd5d7e97 SKSE-free pipe smoking 2024-02-08 17:03:42 +01:00
91ca470ecf Added an SKSE check to _00E_FS_VoicedLetterScript 2024-02-08 15:13:44 +01:00
ec26c5d140 Added a 3D check to FXCameraAttachScript 2024-02-08 15:08:09 +01:00
b24010ff81 More non-SKSE feature flags 2024-02-08 07:45:07 +01:00
1a9175d4b7 Fixed possible division by zero in CritterMoth 2024-02-08 06:51:35 +01:00
c806c1a482 Volume manipulation in the accusation scene is disabled without SKSE 2024-02-08 05:54:17 +01:00
810ded0020 Remade ToArray() formlist loops to vanilla 2024-02-08 04:36:53 +01:00
90a5a2868e Gracefully disable some SKSE-dependent features 2024-02-07 16:57:20 +01:00
55865dc379 Moved the On Slaught cloak effect to the effect script 2024-02-07 15:27:02 +01:00
42c8b565fe Merged silent shouts perk 2024-02-07 08:38:15 +01:00
79b6c5f6fe Replaced scripted implementation of silent shouts with a perk 2024-02-07 08:24:19 +01:00
8d71367ba4 Do not call IsHarvested() when SKSE is not loaded, added a couple SKSE checks 2024-02-07 05:59:22 +01:00
02ec6d9ac3 New game updates 2024-02-07 05:05:33 +01:00
755f068713 Rewrote _00E_LootContainer, fixed double sound on picking up gold stacks 2024-02-05 14:15:49 +01:00
cd2f15bdf6 Corrected wording of the Grey Alchemist perk from 'unlimited' to 'uncapped' 2024-02-05 10:01:21 +01:00
3cafccd6a0 Corrected wording of the Grey Alchemist perk from 'unlimited' to 'uncapped' 2024-02-05 09:55:11 +01:00
d3a52d735c Removed CombatMusicControl 2024-02-05 03:17:04 +01:00
16f10be14a Moved torch reequipping to a separate script 2024-02-05 02:49:56 +01:00
1e76ddf587 Merged DigControl 2024-02-05 02:25:15 +01:00
0c25f928dc Moved mound digging to a quest 2024-02-05 01:33:58 +01:00
300b559ba3 Updated KillMove sync 2024-02-04 23:35:54 +01:00
bc71ba52b0 VR-compatible build 2024-02-03 12:30:59 +01:00
78519a773a Removed the UI script check, SKSE scripts are pre-packaged now 2024-02-03 10:26:53 +01:00
c5639c56cf Updated changelog. 2024-02-03 09:10:57 +01:00
169e18fd7e Patched a source of infinite money, appearing during Every Day Like the Last, Part VI 2024-02-03 07:54:53 +01:00
a23cc59a61 Merged fixed MQ16 visions 2024-02-03 06:06:19 +01:00
5e58098fba More fixed MQ16 visions 2024-02-03 06:02:22 +01:00
a8e27c1439 Merged fixed MQ16 vision 2024-02-02 23:47:15 +01:00
408af4d341 Fixed the decapitation vision in MQ16 2024-02-02 17:16:02 +01:00
5a8ac4faa8 Updated timings of visions in MQ16 2024-02-02 15:12:19 +01:00
d80a4ef671 Updated combat music control in Starcity 2024-02-02 14:38:29 +01:00
c34034d6d4 Merged Forgotten Homeland II fixes 2024-02-02 11:01:19 +01:00
c140a017d2 Removed arbitrary god mode disabling before using the elevator in Starcity 2024-02-02 10:32:00 +01:00
05ff85a25e Fixed position of a trigger box for the elevator scene in Starcity; fixed conditions in the scene with hidden stairs 2024-02-02 09:44:11 +01:00
c633912f6c Fixed Forgotten Homeland Part III not progressing, if player finds the map before Calia finishes talking 2024-02-02 05:17:11 +01:00
68276f6c52 Play epic music during the Black Myrad encounter 2024-02-02 03:09:40 +01:00
fd04087cfe Block menus in the MQ12c dream 2024-02-02 02:30:05 +01:00
72b6cb77c1 Revert "Allow saving in the MQ10a dream scene"
This reverts commit b8e60f70e515defb752770046c81c84357cf69c4.
2024-02-02 01:57:13 +01:00
d1f603e9b9 Move time before moving to the MQ12c dream area to avoid spawning nocturnal insects at 18:30 2024-02-02 01:39:35 +01:00
2f23820afd Fixed insects not spawning between 18:00 and 20:00 2024-02-02 01:38:07 +01:00
f7be97e1a0 Fixed a vision ending abruptly during the repair scene, merged MQ12b perk 2024-02-02 01:14:31 +01:00
3f08478b18 Moved locking doors during the siege to a separate perk 2024-02-01 14:48:17 +01:00
203bd62204 Doubled the number of Moonglow Moths spawns, Butterflies Unchained made Ryneus' task harder 2024-02-01 10:34:13 +01:00
17fa688a46 Updated FS_NQ03 perk 2024-02-01 10:08:45 +01:00
6a89c5a328 Merged removed password inputs 2024-02-01 06:33:27 +01:00
6dfaa33219 Removed password inputs from Dal Galars locks 2024-02-01 06:10:58 +01:00
d15ea438a0 Fixed barrels blowing up too early in Angel with fixed TrapExplosiveGas 2024-02-01 04:53:46 +01:00
e4c9c682c1 Added the speak with daddy tutorial box to _00E_Dreams_ObjectList01 2024-02-01 01:30:33 +01:00
b8e60f70e5 Allow saving in the MQ10a dream scene 2024-02-01 01:29:31 +01:00
11b6e15e66 Moved the GetNewGameCount() check to the init quest 2024-02-01 00:23:00 +01:00
b880f158bf Do not allow the horse flute to reset previously disabled player controls 2024-01-31 21:29:44 +01:00
bad3bd49c3 Block loot menus in _00E_WhatWeDeserveAchievementSC 2024-01-31 20:58:03 +01:00
317826b960 Block loot menus on Cuthbert's grave 2024-01-31 20:48:17 +01:00
5100978937 Moved pipe smoking to OnObjectEquipped in alias 2024-01-31 20:23:34 +01:00
2a551af37a Disabled combat event listener 2024-01-31 09:00:03 +01:00
98b5adf210 Merged threat-based combat music 2024-01-31 06:38:13 +01:00
757abbdcc4 Disabled scripted combat music control, returned to threat-based Skyrim formula 2024-01-31 06:23:50 +01:00
305090cc91 Updated hero menu 2024-01-31 01:57:20 +01:00
e09ea8123d Updated build script 2024-01-30 06:17:34 +01:00
c7e6d66885 Merged lowered damage multipliers 2024-01-30 05:10:54 +01:00
8220c63569 Lowered damage multiplier of Lord of the Loast Ones, Dal Galar's servants, Elemental Wolf 2024-01-30 04:56:05 +01:00
e1649897a7 Preliminary 2.1 changelog 2024-01-29 22:27:00 +01:00
5e92b10905 Merged new weapon attributes 2024-01-29 22:26:21 +01:00
8bf263a6b1 More consistent sound detection levels for weapons 2024-01-29 18:52:40 +01:00
13823df9b2 Enabled crit damage on missed weapons, consistent dagger crit damage at x2 or higher 2024-01-29 17:47:27 +01:00
8ea3423be5 Added a few script version checks 2024-01-29 06:41:24 +01:00
be0053d572 Added a _00E_QuestFunctions check to DLL 2024-01-29 06:30:25 +01:00
53837ec6af Added jewelry and soul gem keywords to vendors 2024-01-29 06:13:37 +01:00
f76762381f Simplified _00E_FS_NQR_SQ_01_Functions, removed SKSE dependency 2024-01-29 05:52:32 +01:00
f3dea2bce8 The Father and Letho arrive to the Temple without short visibility at the start 2024-01-29 05:20:27 +01:00
3763b26754 Updated the dialogue menu patch 2024-01-28 23:28:29 +01:00
a7109048e8 Fixed the Father walking home instead of meditating when his copy instructs mercenaries 2024-01-28 21:40:21 +01:00
ba484ef30e Made Captain's Hat lootable 2024-01-28 19:14:09 +01:00
2e0fc2f45c Prevent dropping Nessah's heart before handing it in 2024-01-28 06:30:27 +01:00
1f4fa33920 Updated SprigganFXSCRIPT 2024-01-28 06:29:17 +01:00
31646a4eac Added a Is3DLoaded() check to critterMoth 2024-01-28 04:25:02 +01:00
3805291636 Fixed restoring speedmult after recovering from the werewolf form 2024-01-28 04:15:56 +01:00
77a3e6c066 Move apparition to player after leaving the Arena 2024-01-28 03:33:51 +01:00
e4a82bd4c8 Fixed coin script 2024-01-28 02:09:14 +01:00
9691a46c23 TrapOilPool01 checks player's weapons and spells 2024-01-28 02:04:24 +01:00
4a6e7a6513 Fixed visibility of the dinner quest marker in Cuthbert's Legacy 2024-01-27 23:51:55 +01:00
1e18583b65 Removed unnecessary SKSE dependency from _00E_FS_NQ07_ErdhaufenScript 2024-01-27 22:40:28 +01:00
839df7c06f Fixed Papyrus spam in _00E_FS_NQ07_LightScript 2024-01-27 22:31:45 +01:00
f5e9064d9e Increased target distance to the marker in a Dijaam's scene, sometimes she stops before reaching it 2024-01-27 21:43:10 +01:00
1089d32429 Added a sanity check to OnEffectFinish in sprigganCallAnimalsAOE 2024-01-27 21:03:42 +01:00
243dde6fb3 Updated SprigganFXSCRIPT 2024-01-27 20:55:51 +01:00
d59ee1f499 Updated SprigganFXSCRIPT 2024-01-27 07:01:57 +01:00
fd7a9aaa3c Rewrote SprigganFXSCRIPT 2024-01-27 02:10:55 +01:00
1aae79648f Updated autosave system 2024-01-27 02:08:28 +01:00
b60feead3e Expanded the bounding box of werewolf's skeleton 2024-01-26 22:15:50 +01:00
32f523fe4f Merged separate player's Golden Sickle faction 2024-01-26 06:44:33 +01:00
09d6af2354 Added a separate faction to track player's rank in the Golden Sickle, fixes lack of reaction of Ark citizens to player assault 2024-01-26 06:22:46 +01:00
27946c01a1 Play the mauling animation when werewolf activates a grave 2024-01-26 02:15:22 +01:00
fe429cc105 Fixed a book position 2024-01-25 23:36:14 +01:00
dcaa1ae6b6 Added ownership checks to _00E_ContainerController 2024-01-25 20:41:41 +01:00
cf1b5371c2 Fixed items falling through table in the Emporium 2024-01-25 20:36:01 +01:00
8ede3c6300 Update item list with Papyrus after blueprint sorting 2024-01-25 06:01:59 +01:00
b0f3543d9c Book positions 2024-01-25 05:43:10 +01:00
f8ec1c0874 Prevent grave digging in werewolf form 2024-01-25 02:39:16 +01:00
ead0fa21b8 Butterflies Unchained additions, added an Is3DLoaded() check to WarpToNewPlant() in crittermoth 2024-01-25 01:03:09 +01:00
ad5d716e41 Fixed SF_NQ_G_07Mael_SC04_DijaamPr_0013F712 not matching source code 2024-01-24 22:54:29 +01:00
69c16c36ac Fixed MiningControl 2024-01-24 22:29:37 +01:00
33ab86a112 Moved getting autosave name to DLL 2024-01-24 18:14:31 +01:00
494ec674c1 Removed removal of the protected flag from bounty targets (no need) 2024-01-24 17:57:20 +01:00
28113e356d Added missing property to _00E_FS_NQR01_StartBoxSC 2024-01-24 17:55:26 +01:00
51c6e2ac41 Merged updated book positions 2024-01-24 06:48:12 +01:00
5d179b9b0b Updated book positions 2024-01-24 05:53:08 +01:00
4eba6d0100 Fix a book position 2024-01-23 22:12:55 +01:00
018f37e502 Removed "Use Emotion Animation" from "You have my word, my fair lady", preventing Jespar from bowing 2024-01-23 21:01:46 +01:00
d7abf2a3aa Do not start combat music when brawling 2024-01-23 20:01:02 +01:00
b67a8ec4d7 Changed Wishing Well icon to Altar 2024-01-23 18:07:29 +01:00
6eb0689e3a Updated mount name control 2024-01-23 16:16:40 +01:00
a3560e8e65 Another update for unloaded smokers 2024-01-23 05:13:50 +01:00
627fa71a4e Removed the crash failsafe on the Riverville tavern door, not reproducible in SE 2024-01-23 03:03:28 +01:00
c4c809c392 Merged wishing well map markers 2024-01-23 01:30:03 +01:00
db234b1dc5 Added map markers to wishing wells, removed a couple wolves at the Sun Coast 2024-01-23 01:17:01 +01:00
db6dd31c9b Update autosave interval on journal menu close 2024-01-22 23:42:34 +01:00
01e66e9f57 Fix a book position 2024-01-22 23:40:58 +01:00
615f65c59c Do not trigger events on unloaded smoking actors 2024-01-22 22:44:32 +01:00
2bee09db2d Moved hidden talking activators in Pentas' house out of player's reach 2024-01-22 20:24:20 +01:00
e4fc7875bb Merged MISC blueprint item 2024-01-22 16:19:09 +01:00
1beee1c6e1 Remade the Blueprint Collection item to MISC, added automatically with the first found blueprint, added an option to store single unique copies automatically 2024-01-22 16:01:07 +01:00
cd59fb96ae Fixed positioning of a Book of Poetry in Three River Watch 2024-01-21 17:13:13 +01:00
d0512f2177 Improved critter.psc fix 2024-01-21 15:15:07 +01:00
5401437976 Optimized FXBirdFleeSCRIPT 2024-01-21 15:14:09 +01:00
226596e5e4 Fixed werewolf killmoves not obeying the killmove switch 2024-01-21 03:41:33 +01:00
b0b4f3195f Prevent player from leaving the first conversation with Jespar 2024-01-21 02:53:21 +01:00
0f7fde96b4 Fixed Papyrus spam on unloaded critters 2024-01-21 02:42:05 +01:00
1911ec2434 Cleared ragdoll data from book refs 2024-01-20 23:01:48 +01:00
331e241b60 Removed Is3DLoaded() check from CheckCellAtached(), causes critters to never appear 2024-01-20 21:15:23 +01:00
afa68ffd25 Force borderless mode with INI toggle, a workaround for freezing during Bink playback 2024-01-20 19:28:29 +01:00
34e767ca27 Updated .gitignore 2024-01-20 19:17:17 +01:00
67bbfcaff2 Removed EnderalSE.dll from the repo 2024-01-20 19:16:38 +01:00
80cb664bbc Show new carry weight after eating an Ice Claw 2024-01-20 15:46:56 +01:00
ad8882da07 Show the near death video in quick start to provide context for thoughts on screen 2024-01-20 05:02:25 +01:00
80af73332a Fixed Father property in _00E_FS_NQR05_Bossfight_TharaelSC 2024-01-20 04:30:11 +01:00
c79a974281 Merged changed HumanHeart tracking 2024-01-19 22:53:24 +01:00
2e41a7ef8d Moved HumanHeart tracking from item script to quest alias 2024-01-19 22:35:30 +01:00
b88ad2cba6 Moved the Wolf Blood effect from the first position in Wolf Claws, fixes Wolf Claws turning player into a werewolf without making a potion 2024-01-19 19:28:25 +01:00
d2016d1240 Fixed non-matching script sources in MQ01 2024-01-19 18:38:08 +01:00
2db96586c2 Cleaned up TrapExplosiveGas 2024-01-19 04:25:20 +01:00
8c999a6fd6 Oil traps ignite from lightning spells, fixed logical mistakes in TrapExplosiveGas, preventing ignition in some cases 2024-01-19 02:32:53 +01:00
6fd74fd583 Set KillMove value from bVATSDisable:VATS on new game 2024-01-19 02:02:40 +01:00
c6d5fff031 Set KillMove value from bVATSDisable:VATS on new game 2024-01-18 15:30:41 +01:00
f0fef8fc27 Added Address Library for 1.6.1170 2024-01-18 15:12:55 +01:00
9256f38d62 Updated Polish UI translation 2024-01-18 05:37:58 +01:00
8fe0de4210 Do not treat SkyUI translations as text files, git corrupts UTF-16 LE files 2024-01-18 05:35:04 +01:00
1390567305 Merged removed lofi alternate pickup sounds 2024-01-18 05:01:12 +01:00
2ef7b2d96e Removed lofi alternates from pickup sounds to ensure full versions get played from the first try 2024-01-18 04:49:50 +01:00
93d7539196 Fixed crash caused by _00E_EngineBugfixAlias, calling ResetHelpMessage in menu mode 2024-01-18 04:07:21 +01:00
1364bcf718 Added UI strings added in 1.6.1130+ 2024-01-18 03:57:29 +01:00
7a86fcfb42 Improved killmove switching in effect scripts 2024-01-18 01:24:44 +01:00
59698590b4 Merged new MCM options 2024-01-17 22:59:08 +01:00
719d00d4b6 Added an MCM option to toggle killmoves 2024-01-17 22:50:37 +01:00
f85cf43704 Added an MCM option to toggle companion health bars 2024-01-17 22:25:32 +01:00
f4b55f995d Separated companions health bar controller 2024-01-17 21:16:51 +01:00
43f0c304da Added placeholders for free CC add-ons 2024-01-17 19:37:09 +01:00
1f2c076173 Switched DOBJ Skyrim - Worldspace to Vyn 2024-01-17 19:21:47 +01:00
4fd11efe0a Do not disable god mode on wishing well init and Kurmai's reappearance 2024-01-17 04:13:47 +01:00
acb1326376 Toggle god mode off before killing the player with a script 2024-01-17 03:42:38 +01:00
7a4e5e4e3b Removed unused scripts 2024-01-17 03:23:47 +01:00
6817c41ff9 All used scripts are accounted for, number of pex files matches the number of psc 2024-01-16 04:53:08 +01:00
b886edf8b5 Removed remnants of _00E_ChestAndDoorLockScript, updated the lockpicking requirements perk 2024-01-16 04:27:29 +01:00
132fd01acf Removed obsolete scripts 2024-01-16 03:15:01 +01:00
acad9fc22e Added missing decompiled psc files 2024-01-16 02:56:39 +01:00
9c59bb0b80 Removed obsolete scripts 2024-01-16 02:25:29 +01:00
df4ecd3b87 Merged FS_NQ03 looting perk 2024-01-15 23:47:32 +01:00
38bad6c50e Block object activation with a perk in FS_NQ03 2024-01-15 23:15:17 +01:00
2a51d12219 Handle null pointers in IsInRegion 2024-01-15 22:17:14 +01:00
a43aa14bef Use TESHitEvent to track unlock spell hits 2024-01-15 05:01:05 +01:00
3c1725cbcb Merged combat music update 2024-01-15 03:08:29 +01:00
fbbf0bd7f7 Manage combat music with a quest, removed _00E_CombatSoundtrackScript from 800+ objects 2024-01-15 02:47:42 +01:00
e15bec3672 Removed some obsolete functions 2024-01-14 20:18:53 +01:00
df2832f5d7 Merged reworked lockpicking and pickpocketing bonuses 2024-01-14 17:28:06 +01:00
4805a55db5 Reworked _00E_ChestAndDoorLockScript to a quest+perk implementation for better compatibility with QuickLoot RE 2024-01-14 04:15:47 +01:00
6e1bf5a6e9 Moved lockpicking gold bonus to ContainerController 2024-01-13 20:15:47 +01:00
5dc76239c8 Reworked hidden stashes to a ContainerController quest alias instead of attached script 2024-01-13 20:15:10 +01:00
68c68c6a3e Fixed IsAttached() Papyrus error spam in critter.psc 2024-01-13 15:39:17 +01:00
f6650e6fd7 Merged protected bounty targets 2024-01-12 20:22:32 +01:00
dac9c5950a Made bounty targets protected instead of essential - fixes rare cases, when they could not be killed 2024-01-12 20:13:38 +01:00
063c4ca3f4 Renamed followerpanel.swf and removed it from loose files 2024-01-12 15:11:01 +01:00
545d93ca41 Removed redundant quest_journal.gfx and tutorialmenu.gfx 2024-01-12 14:38:23 +01:00
e5a72e0d32 Merged quick start 2024-01-11 21:33:19 +01:00
af3a933e2b Added quick start 2024-01-11 21:24:54 +01:00
eff44b1e23 Removed calling player an idiot from _00E_EPUpdateFunctions 2024-01-11 13:33:32 +01:00
f5ae34fc7f Consolidated engine bugfixes into a separate quest 2024-01-11 13:14:18 +01:00
781988d6d6 Moved GetPlayerClassNameGlobal() to EnderalFunctions 2024-01-11 12:33:30 +01:00
eeb35a7dae Prevent saving before race menu 2024-01-11 12:24:47 +01:00
07d10dd9d7 Set SympathyControl to autostart 2024-01-10 23:33:35 +01:00
68d9a97ded Moved stuck help message fix from _00E_MQP01_Functions 2024-01-10 23:26:46 +01:00
a600cd5022 Renamed ore vein scripts to avoid overwriting by Skyrim mods 2024-01-10 18:34:07 +01:00
2ec5f7da38 Allow interruption of all videos 2024-01-10 16:53:20 +01:00
267c1bff72 Removed a few obsolete scripts 2024-01-10 15:49:41 +01:00
6215476e88 Fixed _00E_MQ08PressurePlate not matching source code 2024-01-10 15:15:58 +01:00
976927b6eb Replaced GetStage/SetStage shortcuts 2024-01-10 15:08:24 +01:00
b5c1a5b3ad Removed _00E_FS_IsForgottenStoriesActivated checks 2024-01-10 14:29:46 +01:00
84c47e3a43 Made _00E_AchievementsEnabled constant, removed all refs 2024-01-10 01:46:13 +01:00
889c7a38c3 Split Levelsystem into smaller services, removed _00E_QuestFunctions, Levelsystem, and all attached aliases 2024-01-09 23:00:18 +01:00
0b42275a81 Removed Levelsystem from _00E_FS_NQR03_PageCounterSC 2024-01-05 21:56:38 +01:00
bec1353615 Removed Levelsystem from _00E_FS_SleightOfHand_HiddenSlotSC 2024-01-05 21:44:35 +01:00
99b8841706 Merged separated armor set listener 2024-01-05 21:26:56 +01:00
d66445da5b Moved armor set listener to a separate quest 2024-01-05 21:06:45 +01:00
cc4c637b52 Removed Levelsystem from magical symbols 2024-01-05 19:38:04 +01:00
4c3f824c34 Added _00E_EPHandler to handle out experience points 2024-01-05 19:26:23 +01:00
4f7ee5227e Removed Levelsystem from NQ34_WildMageREF 2024-01-05 19:01:23 +01:00
837cb8d3f2 Removed Levelsystem from voiced letters 2024-01-05 17:58:41 +01:00
db4242330b Moved all Enable/DisableDialogueQuitting() calls from _00E_QuestFunctions to EnderalFunctions 2024-01-05 15:54:31 +01:00
6b43fc49bc Merged separated cell name control alias 2024-01-05 13:08:15 +01:00
323f9c575d Moved cell name control alias from Levelsystem to a separate quest 2024-01-05 12:40:50 +01:00
bfaa74a02f Merged separated weather control alias 2024-01-04 22:44:22 +01:00
522839fe27 Moved weather control alias from Levelsystem to a separate quest 2024-01-04 22:35:35 +01:00
3830d439dd Registered EnableDialogueQuitting() in Papyrus 2023-12-23 08:11:59 +01:00
78ad540b93 Moved C++ patches to a subdirectory 2023-12-21 20:36:31 +01:00
85c1cc1b0c Implemented health bar fix with DLL, removed custom hudmenu.swf and .gfx 2023-12-20 16:27:06 +01:00
31482f145d Added $SaveGameObjectsUnavailableContinue to UI translations 2023-12-19 18:29:21 +01:00
ef56d468c5 Hero menu: moved handling to DLL, opens on Quick Stats hotkey, added widescreen support 2023-12-19 16:58:36 +01:00
a72dd6611e Removed outdated script _FS_Phasmalist_AffinityControlQuest 2023-12-19 06:14:47 +01:00
f7c3f19385 Added _00E_Game_SkillmenuSC placeholder for outdated mods 2023-12-19 06:05:06 +01:00
dee35927cb Renamed _00E_Game_SkillmenuSC to _00E_AffinityControl 2023-12-19 05:53:55 +01:00
162085c155 Removed dialoguemenu.swf and controlmap.txt from loose files 2023-12-19 05:32:42 +01:00
a3192c6036 Fixed the tween menu patch on 1.5.97, new controlmap.txt 2023-12-18 17:11:40 +01:00
d1e5a1ceac Merged split _00E_Game_SkillmenuSC 2023-12-18 16:28:13 +01:00
d4cda7ea92 Split the _00E_Game_SkillmenuSC alias into three separate quests, removed the Hero Menu hotkey setting 2023-12-18 16:28:12 +01:00
4e2e2166c6 Patched the Quick Stats hotkey to open the hero menu 2023-12-18 16:28:10 +01:00
2b3f294bb4 Removed redundant checks and updates from _00E_Game_SkillmenuSC intended to fix hotkey registrations, prone to breaking due to missing RegisterForMenu() in OnPlayerLoadGame 2023-12-17 09:12:42 +01:00
9a50707a1e Removed fonts_console.swf 2023-12-17 08:15:54 +01:00
6de0906245 Removed unused buried treasures translations 2023-12-17 08:08:04 +01:00
a7a97787c6 Updated credits 2023-12-17 07:49:51 +01:00
ce351e011f Removed console.swf 2023-12-17 07:18:05 +01:00
9f95c8e68e Hero Menu via Skills in the Tween Menu 2023-12-15 21:39:41 +01:00
467852f52e Open journal in locked dialogs instead of the message box - fixes the oldest issue, specific to Enderal SE 2023-12-15 15:18:43 +01:00
16a89a31ba Removed unused magic_card_2.swf 2023-12-15 12:34:17 +01:00
98e9f0c5c7 Enforce bFreebiesSeen, bUpsellOwned, bModManagerMenuEnabled with DLL 2023-12-15 10:24:22 +01:00
13635df9f8 Handle blocking dialogs with DLL, replaced dialoguemenu.swf with unchanged Better Dialogue Controls 2023-12-15 07:26:39 +01:00
aab2a8c217 Added Creation Menu controls to controlmap.txt, fixes crashing on 1.6.1130 with connected controller 2023-12-15 03:57:36 +01:00
e9d5357d67 Improved video interruption patch 2023-12-13 17:10:02 +01:00
e5e81477e6 Fixed warnings in defaultDisableHavokOnLoad and _00E_Theriantrophist_Chymikum 2023-12-13 10:37:10 +01:00
82ca8f1a32 Interrupt video on Left Alt (covers Alt+Tab) 2023-12-13 05:08:38 +01:00
70489f2b30 Interruptible cutscenes 2023-12-11 09:54:15 +01:00
623789c5bf Disable sIntroSequence with DLL, removed redundant functions 2023-12-11 09:54:14 +01:00
8a4e3ef71b Added an achievement fix 1.5.97-1.6.1130 2023-12-11 01:43:01 +01:00
9d84b0bb74 Map marker placement fixes:
- Allow placing map markers on discovered locations (from po3's Tweaks)
- Place map markers on undiscovered locations without asking
2023-12-10 21:10:58 +01:00
14d17f233e Cleared ragdoll data and enabled havok settle for Jespar's "Butcher of Ark" to fix positioning 2023-12-10 20:59:55 +01:00
62f134f095 Auto-eat found ice claws 2023-12-10 07:33:30 +01:00
b34fc773f4 Removed one wolf in the ravine 2023-12-10 06:10:42 +01:00
879e14c040 Restored the WEEnabled global variable, required by Skyrim Together 2023-12-09 08:31:47 +01:00
4ae2b0c3fc Updated quest_journal.swf for compatibility with 1.6.1130+ 2023-12-08 05:36:34 +01:00
ba655e1df5 Replaced GetActorRef() shortcuts 2023-12-08 03:57:30 +01:00
6f1abd6630 Removed unused werewolf scripts 2023-12-08 03:50:43 +01:00
d6f6617172 Replaced actor value shortcuts 2023-12-08 03:45:53 +01:00
decbbb869b Added 145 general purpose Skyrim scripts to use in mods 2023-12-08 03:08:54 +01:00
ae5bb8af7d Added USSEP fixes to 47 scripts 2023-12-07 23:57:19 +01:00
3bdb55885c Revert "Removed iAutoSaveCount from INI, default value (3) is fine with the new system"
This reverts commit e6c39eff43c998b4a6571bcb8a21b36f60cb0522.
2023-12-06 15:39:39 +01:00
f7b97788f9 Merged removal of old apparition alias 2023-12-06 15:39:26 +01:00
33372b8b1a Removed obsolete apparition alias from _FS_Phasmalist_ControlQuest 2023-12-06 15:38:49 +01:00
95d6cab0c9 Updated EnderalSteam.dll version 2023-12-06 13:33:24 +01:00
71b332f384 Updated Steam SDK to version 1.55, used by SSE 1.6.1130 2023-12-06 13:26:33 +01:00
d275eee6e2 Added Address Library for 1.6.1130 2023-12-05 21:49:49 +01:00
8e8df2c91b Updated ObjectReference to 1.6.1130 2023-12-05 17:58:10 +01:00
5ce8430a66 Removed AchievementsScript (no relation to Enderal) 2023-12-05 08:43:10 +01:00
89b1ab13d5 Removed Dark Brotherhood scripts 2023-12-05 08:19:23 +01:00
93df875f35 Removed Companions guild scripts 2023-12-05 08:04:09 +01:00
edfd085c24 Removed Skyrim-specific HardWorkerWoodScript 2023-12-05 07:32:23 +01:00
3ef492cd69 Removed obsolete _00E_ConfigMenu from Levelsystem 2023-12-05 07:24:14 +01:00
3eae6273e3 SkyUI font set to large by default (Enderal font stays small on both small and medium presets) 2023-12-05 07:16:27 +01:00
df252df902 Fixed deploying of SKSE.pex placeholder 2023-12-05 06:53:42 +01:00
87750fc127 Removed dragon code, specific to Skyrim 2023-12-05 06:44:05 +01:00
3647ad6dd0 Cleared CWScript to avoid dependency on a bunch of Skyrim civil war scripts 2023-12-05 05:41:36 +01:00
11cef498a8 Removed obsolete SkyUI quests and PlayerRef AutoSaveSystem property from Skyrim.esm 2023-12-05 04:44:24 +01:00
eb4ee0ba79 Pack scripts into Skyrim - Misc.bsa 2023-12-04 16:23:19 +01:00
a8f9ae717e Added remaining 205 used Skyrim scripts 2023-12-04 16:02:58 +01:00
18ce431b26 Added missing base + SKSE script objects 2023-12-04 15:58:18 +01:00
ea329209ee Added Butterflies Unchained 1.1 by runesick 2023-12-04 12:34:23 +01:00
46a4d3ce4a Merged remapped races 2023-12-04 03:34:26 +01:00
e6c39eff43 Removed iAutoSaveCount from INI, default value (3) is fine with the new system 2023-12-04 02:53:23 +01:00
a3554130b4 Do not request autosaves when player is riding or swimming; removed unused starting/stopping functions 2023-12-04 02:29:10 +01:00
962a0861cd Reworked autosave system - rotating saves no longer get overwritten by regular autosaves on travel and sleep 2023-12-03 23:45:37 +01:00
b46a7f7071 Removed _00E_Theriantrophist_Update_12, the last script depending on JContainers 2023-12-03 20:14:39 +01:00
4b8475aa7a Added the Dremora race to Dragonborn.esm 2023-12-03 03:09:02 +01:00
c4bb758c0f Remapped custom races (Half Arazealean and Half Qyranian) to Skyrim FormIDs for compatibility with Skyrim armors 2023-12-02 23:58:48 +01:00
a78c337559 Removed unused headtrack functions from _00e_questfunctions 2023-12-01 23:07:16 +01:00
df48f74440 Improved werewolf behaviors from Precision Creatures by NickaNak - fixes delayed killmoves 2023-12-01 05:06:51 +01:00
c5b652aeac Upgraded werewolf's skeleton to XPMSSE with added collision fix 2023-11-30 23:22:02 +01:00
e49328e1ee Removed unused properties from _00E_PlayerSetUpScript 2023-11-28 22:19:30 +01:00
6e236d0ca5 Merged separated _00E_PlayerSetUpScript functions 2023-11-28 21:30:15 +01:00
57b68c6864 Moved stuck help messages fix to a separate quest, other player setup updates 2023-11-28 20:45:08 +01:00
e6e3f324fb Moved SetAutoSaveInterval() to the AutoSave quest alias 2023-11-28 18:14:37 +01:00
f3605bb8d6 Repurposed unused FixStuckConversations quest to start quests from formlist 2023-11-28 17:39:13 +01:00
79b654e8f5 Corrected a collision capsule positioning in werewolf's skeleton - fixes inability to break spider webs 2023-11-27 22:43:33 +01:00
082c1f7bbe Moved mount name updates to mount aliases 2023-11-27 19:19:05 +01:00
6c5ab0e966 Moved KillMove sync to a separate quest 2023-11-27 17:27:59 +01:00
bdd260473e Removed FailsafeMQ05PrologueAliases() from _00E_PlayerSetUpScript, duplicated in MQ04 2023-10-28 21:26:56 +02:00
54dfde9cbf Moved ResetArmorWeightPerks() to a separate quest 2023-10-28 00:36:54 +02:00
7e77aa6acb Removed unused RealPlayer state from _00E_PlayerSetUpScript 2023-10-27 21:19:32 +02:00
ddf5960320 Moved integrity checks to a separate quest 2023-10-27 21:14:07 +02:00
687c28275b User PlayerRef as alias in update quest 2023-10-27 19:36:32 +02:00
b3bc5a68b7 Merged game update quest 2023-10-27 19:05:57 +02:00
08ece8c74b Moved game upgrades to a separate quest 2023-10-27 18:47:52 +02:00
9bdf9a2640 Removed the More Affinities check, it is now redundant 2023-10-27 18:04:47 +02:00
7b24aa0767 Implemented Papyrus script version checking, added versions to 4 core scripts 2023-10-26 21:22:14 +02:00
2cbe179c27 Updated CommonLibSSE-NG to 3.7.0 2023-10-26 01:45:01 +02:00
278c4cfefd Added CritterSpawn Congestion Fix 1.52 by Excinerus 2023-10-25 23:34:09 +02:00
ea53444dbe Removed update procedures 2023-10-25 23:32:49 +02:00
dcc1b25aec Updated version 2023-10-22 00:31:21 +02:00
f270312173 Updated build script 2023-10-21 22:33:43 +02:00
2283a895e1 Updated credits 2023-10-21 22:23:04 +02:00
758eb56f9d Updated changelog 2023-10-21 22:16:49 +02:00
c14522c46a Fixed texture for oldcitydwellingstairs.nif - Keranos 2023-10-21 22:04:30 +02:00
13f1357602 Fixed UV map in esr_nl_plank01.nif and esr_nl_plank02.nif - Keranos 2023-10-21 21:59:54 +02:00
898bb2fbb7 Fixed specular map in rock_moss03_n_dxt1.dds, causing glossy ground in some places - Keranos 2023-10-21 21:50:56 +02:00
87d76bcfc3 Merged the barkeeper fix 2023-10-21 21:41:24 +02:00
e19a3665b8 Fixed holes in barkeeper's legs and misaligned shoes - OverDev 2023-10-21 21:38:19 +02:00
649f89a243 Fix for lighting of zoomed-in items in the inventory by nnrkd 2023-10-21 21:30:19 +02:00
a8d34a9ef0 Added Fix for Dog Barking Silently by nnrkd 2023-10-21 21:08:01 +02:00
d224bcbe21 Removed ResetAI() from Bello's OnPackageStart, starting an infinite loop (reported by Lirk) 2023-10-21 20:28:26 +02:00
43f781cc5a Removed underscores from FS_NQ01_Qyra_Island 2023-03-04 01:50:56 +01:00
6cdedd9d42 Bumped Steam DLL version 2022-10-08 22:10:25 +02:00
9475215cd4 1.6.629+ support for the Steam DLL 2022-10-08 22:08:14 +02:00
e850c56af8 Updated changelog 2022-09-30 16:01:15 +02:00
5fc3db6a05 Check for leftover DLLs from previous versions of Enderal 2022-09-30 13:46:36 +02:00
18ac89e171 Check activators and statics for collision with Skyrim 2022-09-29 22:29:38 +02:00
09f7922554 Added Address Library for 1.6.659; removed INI manipulation, failing in the GOG release 2022-09-29 21:41:38 +02:00
c428861029 Fixed swapped objectives in Call of the Hunt 2022-09-29 21:35:36 +02:00
ff965bc21d Unregister dialog exit listener on normal menu closing 2022-09-27 11:55:13 +02:00
33345cc860 Added Address Library 1.6.640 2022-09-27 11:15:40 +02:00
c38390fbd8 Updated credits 2022-09-20 18:13:58 +02:00
38d110fbdc Updated Enderal DLL to CommonLibSSE-NG 3.5.2 (Skyrim 1.6.629 support) 2022-09-20 16:42:36 +02:00
e708cdef68 Added Address Library for 1.6.629 2022-09-20 14:12:28 +02:00
2ec99f45d2 Updated Steam DLL to CommonLibSSE-NG 3.5.2 (Skyrim 1.6.629 support) 2022-09-20 14:02:17 +02:00
6782dbcde9 Do not use SKSE messaging in the Steam DLL, TestMode is off by default 2022-09-20 13:56:38 +02:00
fec0932935 Bumped version in _00E_PlayerSetUpScript 2022-09-16 21:51:04 +02:00
c68de3a06a Updated build script 2022-09-16 21:22:35 +02:00
b1e3fc8eb0 Minor tweaks and fixes for several meshes from Enderal/Medievalpack and Enderal/Miscellaneous
Fixing my own sins from the sprint commits.
2022-09-16 22:00:22 +03:00
b9e31b898f Updated changelog and build script 2022-09-16 19:52:34 +02:00
39066bb7a7 Fixed Polish translation of "Very Hard" in settings 2022-09-16 19:52:33 +02:00
001a489332 Fixed meshes for vanilla CrateSmalls
The usual stuff: fixed whatever normal, texture and geometry bugs I could find.
2022-09-16 20:25:31 +03:00
d89079e13f Actors, shattered after Arctic Wind, were respawning in frozen state 2022-09-16 18:48:47 +02:00
40e1bb3521 HD version of architecture\solitude\sfloorhouse01_vanilla texture
Replaced the old 512 texture with the 2048 sfloorhouse01 from Skyrim - Textures1.bsa.
This primarily affects the look of the stairwell in Suntemple Chronikum.
2022-09-16 18:24:27 +03:00
0ffda06df7 Reverted the Armor Addon Fix for Qyranians and Arazealeans, was enabling to equip two necklaces and two rings 2022-09-16 16:06:49 +02:00
671b1dc65c Reverted dialoguemenu.swf to the pre-2.0.12 version and replaced quest journal in locked dialogs with a quit prompt. Discarded solution caused increased framerate in menu mode and was making scrolling unusable. 2022-09-14 22:29:15 +02:00
8eba0e00f4 Excluded 7 distant cells from compatibility check - fixes compatibility with cell patchers, like SkyVRaan 2022-09-14 19:40:34 +02:00
bc7488c8d0 Read version from file 2022-09-14 19:33:20 +02:00
27d46d3033 Merge branch 'development' of https://git.eddoursul.win/enderal/enderalse into development 2022-09-12 22:28:13 +03:00
8259b9e196 "Vagrant Dress" cuirass - fixed the neck hole
Quick and dirty fix: plugged the neck with a bunch of triangles using the existing vertices
2022-09-12 22:26:49 +03:00
fc8b1a4418 Updated build script 2022-09-12 20:43:11 +02:00
8cf8d9eb8b Removed redundant fadeout before The Father's arrival scene 2022-09-12 19:52:56 +02:00
2a31ca9305 Updated changelog 2022-09-12 19:34:46 +02:00
25c001ce7f The Father's arrival scene might fail to properly start 2022-09-12 19:20:58 +02:00
20952 changed files with 132480 additions and 1005735 deletions

5
.gitattributes vendored
View File

@ -23,10 +23,13 @@
*.vcproj filter= diff= merge= text eol=crlf
*.vssscc filter= diff= merge= text eol=crlf
*.sln filter= diff= merge= text eol=crlf
*.pas filter= diff= merge= text eol=crlf
*.props filter= diff= merge= text eol=crlf
*.inl filter= diff= merge= text eol=crlf
*.flm filter= diff= merge= text eol=crlf
*.au3 filter= diff= merge= text eol=crlf
LICENSE filter= diff= merge= text eol=crlf
skyui_se_*.txt filter= diff= merge= -text
translate_*.txt filter= diff= merge= -text
uiextensions_*.txt filter= diff= merge= -text
taverngames_*.txt filter= diff= merge= -text
buriedtreasure_*.txt filter= diff= merge= -text

3
.gitignore vendored
View File

@ -0,0 +1,3 @@
*.mohidden
E - Sounds.bsa
L - Voices.bsa

Binary file not shown.

Binary file not shown.

Binary file not shown.

File diff suppressed because one or more lines are too long

View File

@ -5,11 +5,13 @@ sLanguage=ENGLISH
[Archive]
bInvalidateOlderFiles=1
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa
sResourceArchiveList2=Skyrim - Textures8.bsa, Skyrim - Patch.bsa, E - Meshes.bsa, E - Textures1.bsa, E - Textures2.bsa, E - Sounds.bsa, L - Voices.bsa, E - Misc.bsa, E - Update.bsa, L - Textures.bsa
sArchiveToLoadInMemoryList=Skyrim - Animations.bsa, Skyrim - Interface.bsa, Skyrim - Sounds.bsa, E - Misc.bsa
sEsmToLoadInMemoryList=Skyrim.esm, Update.esm, Dawnguard.esm, HearthFires.esm, Dragonborn.esm, Enderal - Forgotten Stories.esm
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa
sResourceArchiveList2=Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa, Skyrim_VR - Main.bsa, E - Misc.bsa, E - Meshes.bsa, E - Textures1.bsa, E - Textures2.bsa, E - Sounds.bsa, L - Voices.bsa, E - Update.bsa, L - Textures.bsa
[SaveGame]
iAutoSaveCount=10
iAutoSaveCount=5
[MapMenu]
; Paper map settings
@ -36,10 +38,30 @@ fVisibleNavmeshMoveDist=12288.0000
fGlobalBloomThresholdBoost=10
; Disables Screen Space Reflections - fixes engine bug with green water. Use ENB for better implementation (you may need to remove this, then).
fWaterSSRIntensity=0.0001
; Fix a transparent rectangle on the screen - this is a SkyrimPrefs.ini setting, which cannot be changed from this file, must be added manually
; iShadowMaskQuarter=4
[Interface]
; Closer book and note zooming
fBookDistance=82.0000
fNoteDistance=70.0000
fBookOpenTime=500.0000
fInventory3DItemZoomY=-300
fInventoryLight2DimmerValue=2.0000
fInventoryLightDimmerValue=1.0000
fInventory3DBoundRadiusScale=12.5000
fInventory3DItemRotMouseSpeed=50.0000
fInventory3DItemRotSpeed=3.0000
fInventory3DItemZoomScale=4.000
fInventory3DItemZoomZ=0.0000
fInventory3DItemZoomY=-500.0000
fInventory3DItemZoomX=0.0000
fInventory3DItemZoomSpeed=1.5000
fInventory3DItemPosScaleWide=1.5000
fInventory3DItemPosZWide=12.0000
fInventory3DItemPosYWide=-500.0000
fInventory3DItemPosXWide=-29.0000
fInventory3DItemPosScale=1.8700
fInventory3DItemPosZ=16.0000
fInventory3DItemPosY=-500.0000
fInventory3DItemPosX=-38.0000
bShowInventory3D=1

View File

@ -108,6 +108,7 @@ neo7p5
TRANSLATION - CHINESE VERSION
Proter
Kassent
DaisyComment
TRANSLATION - JAPANESE VERSION
JCTP-Japanese Community Translation Project -- for Enderal
@ -144,7 +145,7 @@ Zearderes
TRANSLATION - POLISH VERSION
led by
Anna Łagowska (anathema88/my_summertime)
Anna Łagowska (anathema83/my_summertime)
Szymon "Herob" Wrzos
Bartłomiej "Święty" Jabłoński
@ -613,6 +614,14 @@ H4wkeye
Tron_J
Hirmuolio
dovaya
Hans Halber
KuroPurple
nnrkd
Keranos
sitch
Hortophyll
Wildscribe
TieflingGrimoire
BUGTRACKER ADMINISTRATION
Dennis Weich
@ -632,7 +641,7 @@ SkyUI SE by Sebastian Jeckel (Schlangster), Mardoxx and Psychosteve
Address Library for SKSE Plugins by meh321
JContainers SE by silvericed and Rado3
SSE Engine Fixes meh321, Nukem and himika
SSE Display Tweaks by slavicpotato1
SSE Display Tweaks by SlavicPotato
xEdit by ElminsterAU and the xEdit Team
NifSkope by NifTools
NifMerge by Turulo
@ -641,10 +650,13 @@ FNIS by Fore
Unfuzer by greentea101
UIExtensions by expired6978
Flat Map Markers SSE, Stay At The System Page, Yes Im Sure by Ryan McKenzie
CommonLibSSE-NG by Ryan McKenzie, powerofthree, Charmed Baryon, and others
powerofthree's Tweaks
CommonLibSSE-NG and general reverse engineering by Ryan McKenzie, powerofthree, Charmed Baryon, alandtse, Qudix, Maxsu, doodlum, and others
Crash Logger by Ryan McKenzie, alandtse, and others
Better Dialogue Controls by ecirbaf
Unofficial Enderal Port (fs.dll) by Hishutup and FelesNoctis
Unofficial Enderal Port (fs.dll) by Hishutup
Shorter Grass by Fhaarkas
CritterSpawn Congestion Fix by Excinerus
Ghost Item Bug Fix for SkyUI by EdmanSA
Drunk Sinking Head Idle Fix by KnightRangersGuild
Book Covers Skyrim by DanielCoffey
@ -754,10 +766,15 @@ Werewolf Sound Overhaul by NSJones
Savior's Pants by Sam04956
Bowlegged jump animation Fix by mirap
Magic Runes HD by HXP
Buried Treasures by Hypno and MatthewKaine
XP32 Maximum Skeleton Extended - XPMSE by Groovtama
Armor Addon Fix for Qyranians and Arazealeans by SatansFetusLegs
Vanilla Script (micro)Optimizations by subhuman0100
Unnecessarily Fixed Fixed Dragon Stalking Fix by tarlazo and KirbonatedBeverage
Precision Creatures by NickaNak (werewolf behaviors)
Butterflies Unchained by runesick
Enderal VR by sasa2727
SKSE-QUI by Qudix
NQS NamedQuicksaves by Ryan McKenzie
Japanese Fonts
"Corporate Mingcho" made by LOGOTYPE.JP Jimukyoku

View File

@ -1,455 +0,0 @@
Enderal Special Edition Changelog
Ported by Eddoursul et al
See https://en.wiki.sureai.net/Enderal:Patch for the list of official patches up to version 1.6.4.
Beware, spoilers ahead!
2.0.12 hotfix 1 (2022-09-11)
- Fixed inability to create quest potions if 2.0.12 was installed during certain quest stages.
2.0.12 (2022-09-08)
- Added Polish translation by Anna Łagowska, Szymon Wrzos, Bartłomiej Jabłoński, and contributors.
- Fixed inability to open quest journal in locked dialogs. Modded dialoguemenu.swf requires re-patching to use this fix.
- Dead skeletons now use the rigid skeleton model, like Skyrim does. Fixes loose bones stalking player in exterior cells.
- Working Shadow Dancer affinity: if a weak enemy was killed under the Psychosis effect, it will be reanimated to fight on player's side for 60 seconds.
- Jespar might stop following player in the Word of the Dead after combat (reported by Wolf00).
- Improved audio volume manipulation in the accusation scene. Instead of setting the volume to 100%, it's increased by 15-25% and restored afterwards.
- Switched loadingmenu.swf to 60 FPS - yes, it is now even faster.
- Fixed a dialog option with Silia Foxhand not showing up due to being too long.
- Fixed compatibility of Lishari's ritual with Better Jumping SE.
- Fixed Mimicry not working in the Undercity.
- Fixed apparitions fleeing from enemies when in the werewolf form (Soul Caller).
- Fixed chatter about disappeared Rhalaims before the quest even started.
- Merged Armor Addon Fix for Qyranians and Arazealeans by SatansFetusLegs (thanks!).
- Fixed incorrect water type near a bandit camp near Ark (reported by Atmene).
- Added a bug report link to the main menu, opening the Enderal SE discord.
- To work around the engine bug, causing skills to level up, Enderal now requires full game restart, if user wants to start a new game after quitting to the main menu.
- Moved SetActorScale from _00E_QuestFunctions to a dedicated script to workaround the issue, when users overwrite _00E_QuestFunctions installing outdated mods and break player rescaling.
- Fixed behavior of two dogs in the Noble Quarter, they no longer sit in one place through the whole game.
- You can now keep the second Rune Key from the Abandoned Temple.
- Added the VendorItemFoodRaw keyword to fruits and vegetables.
- Added oranges to orange baskets.
- Removed the Can't Be Taken flag from three books - The Blade Master, The Seraph, and The Swashbuckler. Fixes inability to pick them up with the corresponding patch in po3's Tweaks.
- Fixed powder barrels not blowing up from hit with a fire arrow (reported by _FREE__P0TAT0_).
- The Purge spell no longer affects companions and allies.
- Added a fix for Abomination fleeing from enemies (based on Ixion's Bug Fixes).
- Improved visibility of Arcane Fever warnings, showing them as help messages (in the middle of the screen).
- Fixed help messages getting permanently stuck, if a savegame was loaded while they are on the screen.
- Fixed the warning on the Nobles Quarter gates getting triggered by NPCs during Black Light Part 2.
- Fixed a broken pine in the ravine (reported by Kapnobatai).
- Set fAIAwareofPlayerTimer to 0 - an experimental fix for NPCs following player through doors while talking.
- Removed a low-res texture of Pennypouches' attire falling back to the Skyrim variant.
- Removed 1 Gb of Skyrim textures. Enderal textures now fit into two BSA archives.
- Refactored player aliases in three quests - The Elixir, Cuthbert's Legacy, werewolf alchemy control - to get rid of unfiltered OnItemAdd/OnItemRemoved listeners, causing stack dumping in Papyrus when moving large quantities of items. Opens the road to automated item sorters.
- Added fixes for two Skyrim scripts, causing infinite loop in background - TrapSwingingWall by subhuman100 and Unnecessarily Fixed Fixed Dragon Stalking Fix by tarlazo and KirbonatedBeverage.
- Moved UnlockAchievement from Game.pex to a dedicated script, Steam.pex, to prevent cases when users install SKSE on top of Enderal, overwriting Game.pex and breaking their achievements.
- All crafting prompts are now perk-based. Removed scripts _00E_Theriantrophist_BlockCraftingSC, FS_NQ05_AlchemyScript, and FS_NQ07_AlchemyScript from all crafting stations. They should no longer be added to any new objects.
- Restored the root node of the Story Manager, without which most story events did not show up in CK.
- Repacked E - Misc.bsa with the RetainNames flag - fixes inability to add Enderal scripts to objects in CK (reported by OverDev).
- Both of Enderal's DLLs have been rewritten to CommonLibSSE-NG and rebuilt for compatibility with SE+AE:
-- They now require Address Library for SKSE Plugins.
-- Renamed fs.dll to EnderalSE.dll, its internal name changed from fs_skse_functions to EnderalSE.
-- Renamed fs_steam.dll to EnderalSteam.dll, its internal name changed from fs_skse_steam to EnderalSteam.
-- Flat Map Markers and Stay At The System Page have been included into EnderalSE.dll (based on Ryan McKenzie's code, released by the MIT license).
-- Added INI options EnderalSE.ini and EnderalSteam.ini.
-- EnderalSE.dll now performs compatibility checks on game load and warns about found issues. The game will unconditionally show an error and close after detecting Skyrim DLC, Creation Club content, and USSEP. In the main menu, the game will check for loaded Skyrim worldspaces and cells, unconverted map data, and verify integrity of important game objects.
- SKSE is now the only hard requirement for Enderal:
-- Refactored _00E_Theriantrophist_AlchemyControl to use vanilla arrays instead of JContainers.
-- Moved MCM from the Levelsystem quest and refactored health bars to SKSE events, allowing to play without SkyUI. (There is no alternative way to change Enderal settings yet.)
gavrant:
- Fixed a bunch of minor pathfinding issues in the exterior of Noble and Myrad quarters of Ark.
- Fixed Fine Leather boots having the wrong model and their male version not being weighted. Fixed Fine Leather hood not being weighted for female Aeternas. Reported by SwoleTurtle.
- Fixes for female version of "Endralean Sublime Garb".
- Mesh fixes for 42 files in Meshes\Enderal\Miscellaneous - vertex normals, coloring, light/shadow artifacts on some very common statics.
- Mesh fixes for 113 files in Meshes\Enderal\Medievalpack - fixed geometry, texturing and normal bugs, somewhat improved vertex coloring.
- Ark's quarters and exterior of Frostcliff Tavern - fixed objects suddenly popping up/disappearing when you round a corner or turn the camera.
- Fixed wrong textures on parts of Ark's main bridge.
- Regenerated normal textures for some very common wooden beaming and planking and for the tips of the columns of the main (dam) bridge of Ark. This fixes black spot artifacts on a whole bunch of houses, scaffolds and fences in Ark, Farmers Coast, the Frostcliffs, etc.
- Fixed the Oak Bow not being craftable by adding its blueprint to the basic crafting plan merchant leveled list, to the rest of the steel-tier weapon blueprints (reported by KuroPurple).
- Moved posters in the Nobles Quarter closer to the walls.
- Shrunk another couple of occlusion planes in the Sun Temple courtyard, to fix stuff popping in/out on camera turns.
OverDev:
- Moved the quivers for female characters to the hip in the female skeleton, just like it is for the male version.
- Fixed a typo in the Blade Master affinity description and specified that the HP of the enemy is absorbed in the description of the Ravager affinity.
- Removed low-res face textures, falling back to hi-res SSE assets.
- Minor visual adjustments for the docks assets at the Myrad in the South Quarter, floating excess rope, poles stuck into each other etc.
dovaya:
- Head mesh fixes 4.0:
- Added separate female and male meshes for the eyes used during the cleansing. They use the original textures, as well as suitable shaders and NIF settings.
- Replaced all male and female eye .nif meshes and CharGen morph .tri files to fix invisiblity clipping issues.
- Incorporated the fix found in 'ENB Brow fix' for the male and female brow meshes.
- Used the changes found in 'SUEMR SSE with Bijin AIO 2019 Support' and 'Invisibility and Eyes Mesh Fix by HHaleyy' as inspiration/instruction to alter the male, female and children's eyes meshes.
- Used the changes found in 'Double Sided Vertex Human Mouth Fix SSE' as inspiration to alter the male, female and children's mouth mesh.
- Changed several male NPCs that were using the special beards _00E_BeardTealor and _00E_MC_LexBeard to use the corresponding vanilla beards. This results in their hairs and beards to look more similar colour- and texture-wise.
- Changed two NPCs present during the cleansing to use the correct cleansing eyes.
- Changed another NPC (not present during the cleansing) to not use the cleansing eyes, but the blind human ones (which are similar in appearance). This ensures that only NPCs during in the cleansing use the cleansing eyes.
2.0.11 (2021-12-17)
- Fixed inability to talk to Rasha after defeating Raga Shadowclaw.
- Head mesh fixes by dovaya (thanks!): added missing skin tones, fixed face assets used from the opposite gender, corrected eyes of some characters during the Cleansing, correct .tri morphs for female eyes of the possessed.
- Restored Fortify Two-Handed potions, squeezed out by lycanthropy potions in FS (reported by Erik3003). Replaces Resist Poison from Date and Restore Mana from Sugar with increased magnitude.
- Fixed Unholy Axe not applying poison damage to the Qyranians.
- String files are unpacked again - fixes compatibility with Skyrim VR. Added dependency check for JContainers VR.
- Updated Russian translation (thanks, Facenapalm).
- Restored some Skyrim content to improve compatibility with Skyrim armor mods. These additions do NOT make Skyrim mods compatible automatically, but they do make porting them much easier:
-- Skyrim races NordRace and RedguardRace, named Arazealean and Qyranian and flagged as non-playable by default.
-- Smithing perk records, added to player by default. They do not have any effects attached and only serve as validators in recipe conditions.
-- Survival mode keywords.
2.0.10 (2021-12-12)
- Added support for Skyrim: Anniversary Edition.
- Removed code for upgrading from pre-1.6.2 versions.
- Fixed CTD, caused by the Slowdown effect, attempting to run on non-actors (Ice Spike, Psychosis), reported by OverDev.
- Fixed inability to talk to Jespar in Every Day Like the Last, Part II, if player arrives to the roof before him. Fixed force-greeting with a generic line.
- Fixed possible music disappearing and weather getting stuck after The Voice from the Water.
- Fixed mud elementals and trolls fleeing from enemies.
- Fixed hitboxes of the Burned Flesh and Father.
- Fixed the Burned Flesh not attacking the player.
- Fixed inability to lure Maxus to dinner with Aurora after talking to another NPC.
- Fixed Jespar not following player in the beginning of "The Word of the Dead".
- Fixed Yaela getting stuck in front of the Starling tablet with directions, when the scouting party has weapons out.
- Fixed the Strengthen Apparition spell not being applied to summoned creatures (regression since 2.0.8, reported by reee).
- Fixed map marker to Old Sotyris in "Hidden in the Puzzle".
- Fixed Calia not equipping her sword correctly in the Forbidden Tunnel.
- Restored revised book texts, overridden by old editions in FS.esm at some point before the final LE patch.
- Starling Bird is now marked essential instead of protected, it can't be killed anymore.
- Yero's diaries can be turned in before visiting Alfrid first.
- Yero's Powerful Mud Elemental no longer respawns, supplying unlimited amount of Yero's Last Words.
- Revised costs of equipment spectralizing. Spell costs now directly correlate to their magicka costs. Increased importance of base damage and tempering for weapons.
- Quest objectives in the Elixir automatically marked as completed when required quantity is collected (reported by 0570). Refactored ingredient tracking, removed scripts from the elixir ingredients.
- Disabled respawning of ore veins, world-placed items in uninhabited locations, and valuable items in inhabited locations.
- Changed a pit fighter's package in the Dust Pit to sandboxing, so he doesn't stand on Yuslan's path, forcing him to teleport.
- Ryneus now wears his amulet.
- Added the "Don't Havok Settle" flag to all world-placed books.
- Fixed incorrectly loading ground textures in front of the Abandoned Temple.
- Map lighting no longer depends on the time of the day.
- Fixed the intro track getting stuck between game loads.
- Made Tiwon protected to prevent his accidental death before finishing his quest.
- Improved NPC sandboxing in Ark Market. Fixed idle markers sinking into the ground.
- Significantly reduced repetitive idle chatting of NPCs.
- Fixed Varnhvar's sleeping package pointing to an already occupied bed.
- Fixed invalid ragdoll data of multiple corpses and skeletons causing them to stalk the player.
- Converted root node of 27 tree models from BSFadeNode to BSLeafAnimNode - fixes Creation Kit warnings on opening cells.
- Flatter pebble meshes (from Shorter Grass by Fhaarkas).
- Fixed a non-activatable warehouse door in Silvergrove.
- Added dependency checks for SKSE, fs.dll, and JContainers.
- Properly integrated Enderal inventory icons into SkyUI, it is now possible to switch between 5 icon themes in the MCM.
- Integrated the Ghost Item Bug Fix for SkyUI by EdmanSA.
- Updated Korean and Russian translations.
For the Greater Good fixes:
-- Fixed the explanation scene getting stuck if Tealor is not on his marker.
-- Fixed Papyrus out-of-bounds errors due to non-matching count of keepers and quest aliases.
-- Fixed the apothecary missing during interrogation.
-- Fixed additional spectators never arriving to Tealor's speech.
-- Fixed CTD while talking to Tealor in his chamber.
gavrant:
- Reworked house furnishing system, see the help message for updated controls.
- Placeable alchemy workbenches now support creating potions for The Elixir and Cuthbert's Legacy.
- Allowed werewolf transformation and apparitions in inhabited locations with hostiles, like Upper Haystacks, basements on the Farmer's Coast, etc.
- And vice versa - disallowed them in multiple non-hostile locations in cities.
- Added empty music track to the _NONE playlist, unused in Enderal, but sometimes reused in mods and causing CTD due to being empty.
- Tweaked confidence and melee reach values of some creatures.
- Fixed the 50% chance in the "Infiltrator: Bloodlust" perk.
- Added missing Fortify Enchanting and Fortify Alchemy effects to Soul Caller.
- Fixed enemies teleporting to the player after breaking free from the Arctic Wind.
- Fixed Half-Aeterna characters gaining height after "Black Light, Part III".
- More gradual weather switching in Ark outskirts during the siege.
- Fixed visibility of Nehrimese ships.
- Sound volume of Koppophone can be set to 25%. It no longer stops all music in the game, when muted.
- Fixed an exploit, allowing health regeneration of apparitions in combat.
- Fixed headtracking of werewolf apparitions.
- Fixed pipe smoking, sometimes starting on reading some receipts and opening some containers.
- Fixed melee buffs sometimes not applying correctly.
- Fixed idle movements of frozen enemies.
OverDev:
- Fixed scale and collision of mud elementals.
- Bigger stairs and bridge in Yero's cave.
- Added the drunk sinking head idle fix.
- All mosses, fog sponges, and glimmerdust no longer can be looted in Lishari's memory.
- Fixed a hole in the Old Starling Workshop underwater in which you could swim through and leave the level bounds.
- Fixed the UV map of the two lower common tables.
- Fixed Starling Cuirass: closed the holes at the neck and arms + unified their look, the shoulder plates also don't clip anymore.
- Fixed texture placement on the Wandering Mage set.
- Fixed weight scaling of the Heart of the Swashbuckler.
- Fixed textures of the Heart of the Swashbuckler.
- Fixed clipping of the first person monk robes.
- Fixed mismatched robe colors in first and third person.
- Fixed clipping hands in first person for most robes.
- Fixed gaps between hands and sleeves in FarmerClothes02.
Hans Halber:
- Fixed positioning of candles in Riverville.
- Properly working soul trap effect on bound weapons.
KuroPurple:
- Fixed vendor keywords on many book recipes, ingredients, and misc items.
- Fixed food effects, inconsistent with other items or with their appearance.
- Removed vendor keywords from decayed items.
- Added VendorItemRecipe to recipes to allow alchemists to buy/sell them.
- Made the leveled list _00ETraderAmmo actually leveled. Added a few missing ammo types.
- Fixed blue glowing on the stone near Yero's house.
2.0.9 (2021-10-23)
- Belt-fastened quivers, matching the animation. Thanks, OverDev!
- Reworked main menu in quest_journal.swf. Re-added Quicksave, moved it to the second position, and made the menu scrolled to it by default, making Quit visible right away.
- Added a check for incompatible dialoguemenu.swf replacers. If dialoguemenu.swf doesn't support dialog locking, user receives a warning during conversation.
- Disabled Alethor's donkey, causing random CTDs.
- Renamed misleading option "Save on Pause" to "Autosave Interval", which is what it actually does.
- Upper-case main menu in English version to be in line with other localizations.
- Twice as fast paper map transition (0.75->0.4).
2.0.8.2 (2021-05-09)
- Hotfix for placeable phasmalism stations.
- Hotfix for displaying health, mana, and stamina in the hero menu.
2.0.8 (2021-05-08)
- Reduced enchanting boost from Mana Salt from 10 to 1 (reported by wind).
- Fixed missing space after [Potion] and [Poison] in some languages.
- Fixed temporary effects from potions not visible in the hero menu.
- Automatically select the first and only apparition in the stats menu (statssheetmenu.swf).
gavrant:
- Fixed occasional CTDs shortly after an apparition is unsummoned.
- Fixed apparitions not able/not willing to use many spells from spellbooks handed to them. NOTE: Apparitions will still ignore mythical and "summon creature" spells for balancing reasons. "Summon weapon" spells will work though.
- Fixed some apparition buffs and effects from player's perks, mostly from affinities with other classes: Spectral Warrior, Spektralist and Soulcaller. Soulcaller (transforming an apparition to a werewolf) got especially many fixes.
- On using phasmalism stations, apparitions will actually be placed in the glass tank.
- Improved following procedure: apparitions will bump less into you and will be more willing to swim when needed.
- "You cannot have an apparition ... It will be banished" messages will appear when the player, not the apparition, crosses a "no apparitions" border. Also replaced the "OK" message box with a "tutorial" message appearing in the middle of the screen for several seconds.
- And other fixes and "quality of life" tweaks to phasmalism.
- (Mostly) fixed weird dark squarish patches in the open sea, most notably the ones visible from Frostcliff Mountains.
- Fixed perks stop glowing in the meditation room some days after being learnt by the player. "Expert of the Dark Arts" in Sinistrope tree and many perks in Phasmalist and Lycanthrope trees were affected by the bug (reported by Inkarion)
- Fixed Ralaf Crocco occasionally starting fights with Undercity population (reported by SPR_MQC).
- All normal children will flee combat now.
- Fixed wolves and horses not playing half of their sounds, including howling for the wolves.
- Various small tweaks and fixes to idle animations and sounds of wolves.
- Doubled the distance from the player at which randomly picked idle animations of NPCs start playing, to about 60 meters. For example, you'll hear wolves from much further away now.
- Armors: fixed some footstep sounds (mostly from Enderal SE - Bug Fixes by Ixion), many slot assignments (a sort of hierarchy of armor pieces and body pieces when worn) and weapon positions.
- Fixed sound 3D positioning settings of Iron Arrow, Old Iron Arrow (from Enderal SE - Bug Fixes by Ixion) and Deathstorm spell projectile.
- Fixed NPC pathfinding (navmeshing) and a few minor issues in Glimmerdustcave at Sun Coast.
- Replaced "Teleport to Fogville" scrolls in several treasure mounds in Frostcliff Mountains with more appropriate "Teleport to Frostcliff Tavern" and "Teleport to Northwind Camp".
- Fixed several patches of excessive grass on the road going west from Riverville.
- Fixed terrain patches with wrong texture paths at the Isle of Kor and the coast of Powder Desert.
- Fixed awkward mesh path of a property sign (_00E_PropertySign) and wrong texture paths of a "fall" cypress tree (gkbcyrodilcypress1fallversion.nif).
- Fixed not being able to loot perversions during "Dark Chambers Of Our Mind".
- Herald in Ark Market will be less spammy with his announcements, making honest 3 minutes pauses between them. Also he got some improvements to his animations during the "performance".
- Made the too loud ambient sounds in Duneville significantly quieter.
- Fixes to AI pathfinding (navmeshing) in Ark Market, the Fat Leoran tavern and the Silver Cloud brothel.
- Fixes and improvements to normal routines of several NPCs, especially in the Silver Cloud.
- Singing bards:
- Fixed all mistakes and discrepancies in the bards' song lists. They will play every music piece available to them now, whether when asked by the player or in the "random shuffle mode" (especially the uniquely voiced Lavenia from the Red Ox, Farmers Coast).
- The "sing random song" dialogue option ("You choose one") was moved to the bottom of the dialogue list and now will play only voiced songs, no instrumentals.
- In the Wayward Wanderer song, Timun (the False Dog, Undercity) and Lara (the Frostcliff Tavern) will be joined by a nearby idling minstrel for the flute part.
- In general, more reliable and immersive behavior/animations of all 7 singing bards and their audience NPCs, and other smaller fixes and improvements to the bards.
- Aeterna Minstrels, Ark Market:
- When the minstrels are not performing in the market, the usual ambient music tracks will be played there, as in the rest of Ark quarters.
- The minstrels will stay in their resting place for 3 days after the start of the siege of Ark, while the city is recovering from the attack and is cleaned up.
- The dancer minstrel won't get stuck in the dance animation anymore when she ends her performance.
OverDev:
- Fixed collision on the tower mesh of Castle Blackstar.
- Fixed collision on the door in Ark Bank and theater.
- Fixed cacti meshes.
2.0.7 (2021-04-11)
- Fixed stalking errand boy in "Every Day Like the Last, Part II".
- Fixed the Wild Mage in Undercity Barracks running away and not coming back.
- Fixed non-activatable Ryneus' door in "A Song in Silence".
- Fixed invisible pines in Goldenforst.
- Moved Enderal functions from native Papyrus objects ObjectReference and Potion to a dedicated script - prevents creation of werewolf potions from breaking due to accidental overwriting with SKSE scripts.
- Changed Chinese interface from Skyrim SE version (Traditional Chinese) to the Enderal LE version (Simplified Chinese) to match game language. Some new strings can be found untranslated in UI.
- Removed the Quicksave button from quest journal, making the Quit button visible without scrolling - thanks, uranreactor, for "Remove QuickSave Button from SkyUI System Menu".
- Fixed normals ground8_n.dds and ishyianstatue_n.dds - thanks, sitch.
gavrant:
- Made all distant trees a bit darker.
- "Old Temple" worldspace: new LOD for the terrain, trees and objects. That should conceal the instances of black terrain spots there, at least partially.
- Fixed a few ugly out-of-place trees in the quarters of Ark that came with the previous patch.
- Fixed the closest to the cliff tower at the Harbour gate to Ark. Now it's consistent between the quarters of Ark it can be seen from and the outside.
- Auto-reset of armor weight perks on loading a save if the player is over-encumbered (a workaround for the engine bug).
- Fixed flickering lights in "Floorhammer's Forge Work" in Ark (CapitalCityBlacksmith), reported by Relentless Zen.
- Fixed glitching lights attached to sconces with removable torches from Clearwater Cave and other locations. Reported by Relentless Zen.
- Dreameater spells: fixed the spells doing only a small fraction of damage if the target has a magic resistance, reported by camel_enjoyer.
- Dreameater spells: fixed/rebalanced stealth damage multipliers. Old values: 2x times damage on stealth attacks normally, 1.667x (reported as 3x) with "Infiltrator: Heart Shot" perk. Now will do the standard damage multipliers for distant attacks: 1.5x normally and 2.5x with "Infiltrator: Heart Shot".
- Dreameater spells: dual casting now will increase the main damage instead of the duration (more damage per second instead of longer duration, the total damage remains the same).
- Psionic Push spells: dual casting now will properly scale the main damage of the spells.
- Some common vatyrs from the Heartlands lost their 8% magic resistance, which they had for no apparent reason, with no other vatyrs being resistant to magic.
OverDev:
- Added LOD (distant) models for the Morning Dew wreck, a construction wheel crane, a fishing net.
- Fixed bad lighting on the distant statues of Malphas.
- Fixed invisible iced aspens.
2.0.6 (2021-04-03)
gavrant:
- Fixed re-enabling of NPCs after Black Light, Part II.
- Yuslan might get stuck during Nehrimese invasion.
- Increased stability of _00e_questfunctions, _00e_armorsetscript and some other scripts.
- Fixed light sources in UndercityBarracks1, reported by CrackpotTheorist.
- _00E_QuestFunctions: fixed a glitch in FadeToBlackAndBack function making the screen flicker a few times during transitions to/from black.
- Fixed CTD and updated lighting in AltIshmartepL1.
- Improved LOD, generated with DynDOLOD.
OverDev:
- Fixed snow on the statue of Malphas, making the statue invisible.
- Myrad fixes - idle markers, trees, shrubs, repositioned platform in Riverville.
- Fixed collisions on a lot of large NPCs.
2.0.5 (2021-03-26)
First release on Steam.
- Added empty leveled lists to vendors for easier scripted inventory additions in mods (thanks, gavrant).
- Fixed non-finalized navmesh in player homes, preventing NPCs from leaving when they get inside (thanks, H4wkeye).
- Fixed invisible wall in the Dust Pit (thanks, H4wkeye).
- Fixed cricket sounds starting when it's raining (thanks, gavrant).
- Temporarily removed IceShader01 from _00E_Ark_MalphasStatue_Snow until we figure out, why it's making the statue invisible (reported by gavrant).
- Fixed the transformation duration effect, it allowed to sell stolen goods to all vendors - reported by Quas.
- Reverted the gangrene effect to pre-FS state - 15% penalty to melee skills.
- As a workaround for the engine bug, breaking physics, added automatic dismounting on save load.
- Added checks for loaded `Enderal - Forgotten Stories.esm` and `SkyUI_SE.esp` - previous implementation did not fire without loaded SkyUI.
- Fixed lighting issues in Ark Crypt, Ark Bank, Rhalata Temple (reported by OverDev), Forgotten Temple (reported by CrackpotTheorist) - thanks, gavrant!
- Fixed grass, growing on roads of Riverville - thanks, gavrant.
- Reverted USSEP versions of defaultdisablehavokonload and draugrfxscript, breaking some things, thanks to gavrant for pointing this out. Fixes non-falling note near Jespar's camp, reported by DWS.
- Removed USSEP INI change uMaxSizeForCachedSound=4096.
- Changed fGlobalBloomThresholdBoost from 100 to 10 - thanks, Canaria.
2.0.4 (2021-03-13)
- Fixed a rare crash on burning wood fence, reported by Butterfliezzz (thanks, OverDev).
- Updated Spanish translation by Kyku.
- Fixed cell names without translation in all localizations plus some smaller issues here and there.
- Fixed an exploit, allowing to infinitely consume potions during meditation, reported by Saafi05.
- Probably, fixed the scene with Tealor and Yuslan in MQ16.
- Fixed non-activatable door of The Hollow Hand, reported by Edcross447.
- Brought back records, needed for compatibility with Ultimate Combat.
2.0.3 (2021-03-07)
- Revised "Fog Near" in a few weathers and cells, removing the shadow circle around the player. Thanks to Zander for info.
- Reverted hudmenu.gfx to a pre-survival mode version - fixes the health bar disappearing when it's not full.
- Rhalata mask and hood fixes by OverDev.
- Fixed a rare crash in the "Mark" spell (OverDev).
- Fixed a book in one of bank cells falling through the floor.
- Disabled the damage from skeleton bones and flying pots.
- Hi-Res face tattoo for Calia (OverDev).
- Slightly reduced intensity of volumetric lighting in sunny weathers (1.85 -> 1.75).
- Fixed most of twisted trees in Heartland and Crystal Forest - reported by Eferas.
2.0.2 (2021-03-01)
- Fixed CTD when looking at blue crystals (broken crystalbase01blue.nif). Reported by awkwardgardener. fixed by OverDev.
- Fixed glitching hands in Heavy Leather Cuirass (reported by The Writer).
- Fixed horses in the starting scene, appearing every time in different places and sometimes floating in the air.
- Fixed incorrect encoding of English localization, introduced in the previous update.
2.0.1 (2021-02-26)
- Fixed non-activatable Wishing Well in the Powder Desert (reported by scooglecops).
- Fixed companion behavior in The Black Guardian's cave: they no longer run in wrong direction and use their weapons instead of fists.
- Fixed zoom level in book menu.
- Removed reflection settings from INI.
2.0 (2021-02-24)
First full release on Nexus Mods.
- Updated SKSE64 scripts with Enderal-specific functions from fs.dll.
- Removed underscores from cell Editor IDs, breaking save grouping in Skyrim SE.
- Regenerated paper map (thanks, LoAndEvolve!).
- Fixed custom map markers. Map data has been updated in all worldspace records.
- Added custom quest_journal.swf with added Flashing Savegames Fix by ousnius and fixed visibility of the "Show on Map" button.
- Identified the most optimal method of mesh conversion - "Full Optimization" in Cathedral Assets Optimizer. Really, it's amazing.
- Removed unused CharGen flag from multiple NPCs, preventing them from FaceGen regeneration.
- Female NPCs now use smaller Skyrim teeth.
- All head parts have been converted with Nintendo Switch Skyrim NIF Optimizer in head parts mode, and all facegens have been regenerated.
- Removed Drunk Arazealean from BretonRace presets and added its copy instead - fixes black face.
- Starling Beard model is missing, blackfacing Kurmai. Gave him a human beard instead.
- To improve compatibility with SSE mods, disabled built-in SkyUI and added it as an external dependency.
- Re-converted tavern signs with SSE NIF Optimizer, broken by CAO.
- The Steam component has been extracted to a separate plugin due to crashing the game, when Enderal is not added to player's library.
- ESM files have been converted to Form 44 (thanks, LoAndEvolve) and decompressed.
- All UI translations have been updated to Skyrim SE.
- All language versions now use the same ESM file, all string files have been resynced with converted masters.
- As a side effect, outdated Korean and Spanish versions have been updated to 1.6.4. Due to this, they have a few English strings now.
- Disabled autosaves before chargen, cluttering the new profile-oriented start menu.
- Removed hundreds of vanilla Skyrim meshes, textures, and scripts.
- Updated script fixes from Unofficial Skyrim Special Edition Patch.
- Updated character skeletons to XPMSSE 4.80, rebuilt behaviors with FNIS 7.6.
- Added `Enderal - Forgotten Stories.ini` with Enderal-specific INI settings.
- Updated note models to Book Covers Skyrim SE by DanielCoffey.
- Added custom start menu without Bethesda-specific items.
- Included version-1-5-97-0.bin from Address Library for SKSE Plugins by meh321.
- Added volumetric lighting support.
- Clear weather is now brighter.
- Disabled the bloom effect with the INI parameter fGlobalBloomThresholdBoost.
- Fixed _00e_questfunctions with a lot of crucial functions getting stuck, when multiple parts of armor sets were taken out of a container (reported by Hirmuolio). Reworked _00e_armorsetscript.
- Fixed an error in _00e_fs_heavysaddlesc, creating an exploit, allowing to infinitely increase horse's speed.
- Reduced strength of _00E_Ability_StaggerSelfSpell, which is used in scenes and somehow has stronger effect, than in LE, and can potentially break scenes.
- Adjusted Esme's idles near Frostcliff Tavern.
- Fixed CTD in the City of a Thousand Floods, caused by broken gatekeeper.nif (OverDev).
- Fixed CTD in Starcity, caused by empty ambient playlist.
- Moved a cart in the Castle Quarters closer to the rock, so Jespar wouldn't get stuck behind it, escorting the player to Sun Temple during "The First Steps".
- Fixed the bandit attack scene in "A New Beginning", so Finn wouldn't get stuck scared after Carbos getting shot.
- Removed the call to skse.OpenJournalMenu() from dialoguemenu.swf, crashing the game. Looking for a proper fix.
- Jespar might not get close enough to his target marker after being escorted by the Aged Man, and the scene did not progress.
- Tharael no longer jumps again when he says he wants to sleep.
- Fixed invisible woodencradle_draugrburninganim.nif with OverDev's help, reported by Hirmuolio.
- Fixed explosions of frozen enemies and black stones (reported by Hirmuolio).
- Disabled a floating shrub near Scout Tower, which does not seem to fit anywhere.
- Fixed menu pictures of Chaosnova (Eddoursul) and Grave Curse (OverDev).
- Ryneus' .tri file was reworked (OverDev).
- Fixed transparent hair (OverDev).
- Fixed follower health bars. Refactored the script, making operation locks irrelevant. Added method removeAllActors to followerpanel.swf.
- Fixed the boat ghost not appearing.
- Fixed most of undisplayable characters outside the ASCII range in English and Korean localizations, causing overlapping texts in books (introduced in the Forgotten Stories DLC).
- Fixed CTD in Japanese localization, caused by an invalid placeholder %I instead of %i.
- Fixed incorrect .tri file in _00E_PosessedEyesHumanFemale, causing a freeze in the Crow Quarter.
- Due to unknown bug in SSE, preventing actors from speaking and performing an animation idle simultaneously, the scene with Finn and Carbos have been slightly refactored. The issue is still noticeable, though.
- Fixed a missing node in nordwind outfit\gloves_m.nif, crashing Creation Kit (reported by jdsmith2816).
- Fixed Jespar jumping to the player's position after "The stage is yours" due to vanilla ResetAI bug.
- Fixed the specular effect on enchantment table stones (OverDev).
- Fixed incorrect texture paths in many vanilla enderal meshes (jdsmith2816).
- Added Level 32 LOD fixes from DynDOLOD Patched by Sheson.
- Many music tracks have been replaced with higher bitrate versions from EHQM - Enderal High Quality Music by TheLagJag.
- Korean Skyrim UI localization has been updated with localization by malmir.
- Disabled all instances of _00E_Game_SyncAnimationTGBX, breaking dancer packages.
- Fixed collision of The Beast's cage, causing him to get stuck in it (OverDev).
- Fixed Rocio's and captain's book position on the Morning Dew (OverDev).
- Fixed father not approaching the elk in the opening scene.
- Fixed Rocio's headtracking during Sirius' execution.
- And many more smaller mesh and script fixes.
Pre-2.0 (2020)
- fs.dll has been updated to SKSE64, following instructions by Hishutup. Thanks to Kepler_MLG for the provided initial fs.dll for tests.
- Fixed paper map - LOD regenerated by Zora aka LoAndEvolve at Nexus Mods.
- The conversion project has been started by Eddoursul.

View File

@ -0,0 +1,701 @@
Enderal Special Edition Changelog
Ported by Eddoursul et al
See https://en.wiki.sureai.net/Enderal:Patch for the list of patches up to version 1.6.4 for Skyrim LE.
Beware, spoilers ahead!
2.1.4.2 (2026-02-01)
- Fixed distorted trees in the Crystal Forest.
- Properly converted Goldenforst trees, previously left unconverted and sometimes causing crashes.
- Fixed critters respawning immediately after looking away (reported by LipSheZ).
2.1.4.1 (2026-01-25)
- Fixed inconsistent spawning of critters, mostly bees (reported by Amaseal).
- Removed the Blueprint keyword from the Dreamflower Elixir Recipe to avoid sorting it into the blueprint storage (reported by Fubz).
- Fixed an exploit allowing to collect more gold from containers (reported by LevinLozenges).
- All localizations have been brought up to date.
Engine patches:
- Automatically detects and warns about form type collisions when using incompatible Skyrim mods.
- Included GOG Memory (VRAM) Leak Fix by DwemerEngineer.
Lirk:
- Fixed several issues with weapon impact sounds.
- Fixed normals in agnodwall.nif.
LevinLozenges:
- Death Spark deals damage to any caster, not just to player.
- Fixed the apparition stats menu using Skyrim skill names.
Hortophyll:
- Fixed image space adapters causing black screen with Community Shaders weather mods.
2.1.4 (2025-08-31)
- Chinese Simplified localization revision by DaisyComment (no translation of lines added after 2.0.12.4 yet).
- Fixed a crash, occurring when guards on the outskirts of Ark or on the Farmers Coast are about to start a conversation scene and any of them is riding a horse (reported by cloudropis).
- Fixed a crash, which might happen when watchdogs are fighting the Nehrimese in the Duneville yard.
- Fixed help messages (in the middle of the screen) sometimes getting stuck in an infinite savebaked loop.
- Dreamflower can be found without finishing Secrets first.
- Dimension Rift might get stuck in an infinite effect+sound loop if player left the cell while it's active (reported by Joziletifer1).
- Fixed Battle of Treomar opponents permanently disappearing after a game if no dice were cast.
- Dying apparitions no longer can be teleported - fixes random loss of their equipment (reported by caocao).
- Fixed missing damage from spectral arrows provided by the Arcane Arrow affinity.
- Fixed dismantling recipes checking for Arcane Smith instead if Arcane Disassembling.
- Fixed scripts causing black screen during the Act I quests with SkyParkour and possibly some other mods (reported by KevinFoged).
- Restored Tharael's forehead tattoo lost during the initial facegen conversion.
- Entropic Blood: fixed inability to select a strong enemy as an attack target, fixed not working in god mode.
- With installed QuickLoot RE/EE/IE, contents of hidden slots and additional gold appear in the container and the loot menu after a short delay with a sound notification (merged in the QuickLoot patch), and other compatibility improvements.
- Updated LOD with xLODGen beta 132 and DynDOLOD 3.00 alpha 194 by sheson. Fixed the stitched object LOD warning showing up on TexGen start.
- Added arrow crafting recipes.
- Revised alchemy. Consistency and distribution changes across the board such as:
-- Lower global magnitude modifier than in Skyrim (x1.5 against x4) combined with higher game difficulty made some grandfathered ingredients too weak, effect magnitudes were increased where necessary.
-- 'Increase Arcane Fever' no longer occupies a whole slot in ingredient effects; it is still applied automatically with Restore Health.
-- The Restore Health effect used in ingredients has been moved to form 3EB15 to match the Skyrim ID. The old effect is still in use but is no longer shared between crafted and store-sold potions.
-- Reworked the duplicate Damage Health effect to Lingering Damage Health.
-- Reworked the duplicate Damage Stamina effect to Ravage Stamina.
-- Poisons deal damage over time and generally are more potent.
-- All ingredients, except one, used to allow Water Breathing for less than 10 seconds, some down to zero. Base Water Breathing duration has been increased to 30.
-- Fixed several ingredients with duplicated or contradicting effects (for example, Damage and Restore Health).
-- Fixed excessive damage caused by Stain Mushroom poisons.
-- Fixed inability to sell Glimmerdust.
-- Human Heart no longer costs zero coins.
-- Feline predators now drop Feline Cat Teeth.
-- Added Moon Carrot Pulp to a couple vendors; previously existed only as 3 world items.
-- Fixed six ingredients having 'Fortify' effects with zero seconds duration.
-- Increased efficiency of self-made enchantment potions.
-- Fixed the 'Slow' effect never working due to an engine bug.
-- Effects of unique ingredients are known from the start.
-- Added a new alchemical effect, Waterwalking.
OverDev:
- Fixed UV maps and collision: awning01.nif, clothesline02.nif, rocks03.nif, temple_peak_00 new.nif, clayhousewallshelf03.nif, impjailwall02.nif, ramrod.nif, well01.nif, whintwoodladder01.nif
Hortophyll:
- Fix for Loram waterblade statue (and the blocky moss decal) (credits Kelretu).
- Swapped the blocky trunk (fanpalm02) with a round one from Tropical Lands Assets - Cathnoquey The Fractured Isles Asset Dump.
- Numerous fixes of Ark and wintercastle meshes.
- Fixed triangular holes in the lycanthropy stone.
- Fixed meshes appearing too bright under shadows during daytime. Fixed kingstree03 with Deetlemore's help.
Wildscribe:
- Object positioning fixes in the starting area, Duneville, Riverville Tavern and exterior, Frostcliff Tavern exterior, Old Sherath, Old Temple, Abandoned Temple.
- Fixed corrupted normal map path on potato basket mesh.
- Fixed incorrect texture paths on pipe smoke causing purple textures.
- Open book mesh/texture improvements: slightly darkened page textures for better handling bright lighting, fixed "laser printed" look of some illustrations, fixed misaligned UVs, etc.
- Improved pathfinding in Duneville.
TieflingGrimoire:
- Separated pumpkin and squash plants.
- English translations of lines still in German (mostly bandit lines).
- Various subtitle, grammar, consistency, and spelling fixes in English localization.
2.1.3 (2024-08-07)
- An NPC in the main cavern of the Undercity could not find his bed and sometimes crashed the game.
- Fixed the Chymicum Vitality health bonus remaining active after the effect's expiration.
- Reduced damage dealt by lower level wisps from x5 to x3.5.
- Fixed Kilean mercenaries not showing up with enabled QuickLoot.
2.1.2 (2024-08-01)
- Entropic Blood fixes:
-- Controlled actor no longer remains hostile to player.
-- INI settings get properly restored after save reload occured during victim selection - fixes floating in the air and increased activation distance.
-- Fixed the damage bonus never applying to controlled NPCs.
-- Changed the time slow effect to be two times slower.
-- Marking NPCs no longer happens solely by pointing, press "Activate" to mark an actor.
- Added the light attach crash fix by powerofthree.
- Brought back hightlighting of permanent effects in the hero menu.
- Fixed apparition talismans not being recognized as equipped after turning back from the werewolf form.
2.1.1 (2024-04-24)
- Fixed hidden stashes not showing up.
- Fixed incorrectly assigned racial bonus during quick start.
- Fixed the Quick Reflexes slow down effect sometimes getting stuck.
- Fixed description of the "Vandal: Barbarian" perk (thanks, LevinLozenges).
2.1.0 (2024-03-02)
This update requires starting a new game.
As of this release, Enderal SE is compatible with Skyrim SE 1.5.97 and 1.6.640-1.6.1179.
Core changes:
- Remapped two new Enderal races to match Skyrim FormIDs. Patching races is no longer required to convert Skyrim armor mods, some of them are now compatible without any changes.
- The core quest Levelsystem and its scripts, including _00E_QuestFunctions, have been refactored into separate, smaller components to ensure better Enderal moddability (do not confuse with mod compatibility). This is a major change, breaking compatibility with mods, referencing Levelsystem.
- Many core scripts now have internal version control. Versions of all scripts start with 1 and will be incremented individually. When a mod modifies a script with its older revision, user sees a warning.
- All Enderal scripts and used Skyrim scripts have been repacked into self-contained 'E - Misc.bsa'. 'Skyrim - Misc.bsa' is overridden by an empty archive, removing almost 13000 scripts from registration in runtime. To modify Enderal scripts, just install ScriptsEnderal.zip as a mod.
- Lockpicking gold bonuses and skill requirements, hidden stashes, unlock scrolls were reworked from hundreds of attached scripts to centralized controllers.
- Combat music has been reverted to the Skyrim's threat-based algorithm instead of checking only enemy level.
- As part of the ongoing project to make Enderal playable without SKSE, many components were refactored to work without SKSE or scripts at all.
Engine tweaks:
- Pre-rendered cutscenes can be interrupted.
- Due to Bink playback freezing in bordered window, borderless mode is now enforced by default (based on SSE Display Tweaks by SlavicPotato, togglable in EnderalSE.ini).
- The achievement fix is now included. (It serves only aesthetic purpose in Enderal, removing the [M] label from modded savegames.)
(Work in progress) Improved VR support:
- Fixed tree models with removed specularity flags from Enderal VR by sasa2727 - fixes their appearance in VR.
- EnderalSE.dll is now built with Skyrim VR compatibility.
- Added UI lines from Skyrim VR.
- Video playback is automatically disabled on unsupported platforms.
User interface:
- All crucial UI tweaks moved to DLL, including locked dialogs and keeping health bar visible below 100%. Remaining interface files contain only nice-to-have tweaks, making all Skyrim UI overhauls compatible without patching.
- Tab opens quest journal in locked dialogs (like in Enderal LE).
- The hero menu is more responsive, can be opened through the Skills option on Tab and Quick Stats hotkey, added widescreen support.
- Custom map markers can be placed on discovered locations (from powerofthree's Tweaks).
- Disabled the confirmation box to place a map marker on an undiscovered location.
- Added an MCM option to toggle companion health bars.
- SkyUI font is set to 'large' by default.
- Updated Polish UI translation.
Gameplay changes:
- Added map markers to wishing wells.
- Fixed rare cases, when bounty targets could not be killed.
- Dijaam might not reach her marker and break the scene with Dal'Loran.
- Fixed several progression issues in Forgotten Homeland II and III.
- Fixed visibility of the picnic quest marker in Cuthbert's Legacy (regression since 2.0.12).
- Fixed the issue, when Ark citizens stopped reacting to player's crimes after signing contract with the Golden Sickle (reported by BallOfFire).
- Patched a source of infinite money, appearing during Every Day Like the Last, Part VI.
- Player no longer can leave the first conversation with Jespar.
- Fixed inability to dismantle items after buying a house (regression since 2.0.12).
- Fixed the Manhunter never actually attacking player.
- Black Light, Part II: Fixed a concurrency issue, sometimes preventing the quest from starting or progressing. Fixed Yuslan hanging in the air during the Coarek scene.
- A Song in the Silence: fixed the Oorbaya fighting an invisible enemy, fixed explosions firing repeatedly after its dying from a torrent spell.
- Instant dismantling list generation. Extra copies of equipped items can be dismantled as well.
- Due to changes in time calculation with active Slow Time effect in Skyrim SE 1.6+, echo visions started to end prematurely. Durations of the echoes have been updated for 1.6, but the slowdown effect now stays a few seconds too long on 1.5.97. Completed an unfinished vision in The Shards of Order, Part II.
- Added missing critical damage chance to 13 items, more consistent sound detection parameters.
- Updated dagger crit bonuses: minimum multiplier set to 2, fixed missing crit bonus with the Ambush daggers, increased bonus with mystical and unique items.
- Added quick start, allowing to start from the first meditation.
- Reworked autosave system. Timed autosaves are now rotated in their own queue and no longer get overwritten by regular Skyrim autosaves on travel or sleep.
- The Blueprint Collection moved to the MISC section, it is no longer sold in the bank and is added automatically with the first found blueprint.
- Added an option to automatically store single copies of blueprints, leaving duplicates in inventory.
- Added an MCM option to toggle kill moves. bVATSdisable is taken into account only on new game, mid-game it obeys the KillMove global variable.
- Added CritterSpawn Congestion Fix by Excinerus.
- Fixed insects not spawning between 18:00 and 20:00.
- Added Butterflies Unchained by runesick. To balance out added difficulty, doubled the amount of spawned moths in A Song in the Silence.
- Ice Claws are now consumed without picking them up (inspired by root1's mod). Eating one shows a corner notification with new carry weight.
- Oil traps ignite from hitting with shock spells and from stepping in with equipped fire or shock spells, fixed other cases when they did not ignite but should have.
- Reduced damage dealt by Lords of the Lost Ones and Dal'Galar's servants by 35%, slightly lowered damage from Elemental Wolves and Mad Rats, removed x10 multiplier from Fire Elemental's punches.
- Fixed pipe smoking, sometimes starting on reading some receipts and opening some containers (now for sure).
- Made the Spectral Chest actor essential, should fix the issue with disappearing items.
- Moved hidden talking actors in Pentas' house out of player's reach.
- When Jespar, Calia, or Esme follow player, teleportation is disabled.
- Added a workaround against actors getting stuck in fake bleedout state.
- God mode no longer saves from scripted death (for example, due to high Arcane Fever).
- Removed several wolves from the Sun Coast.
- Fixed Spriggan's visual effects.
- Captain Rocco's hat has been made lootable.
- Fixed pickup sounds not playing on first try after game start.
- Added a collision fix for the Ark's Last Watch by OverDev.
- Improved controller support:
-- Added a return activator to the meditation area.
-- When using controller, text inputs are automatically disabled or replaced with a select menu.
-- Removed password inputs from Dal'Galar's locks.
- QuickLoot support (download a patch for mod-specific compatibility).
- Many small fixes and optimizations.
Werewolf updates:
- Expanded the collision box, making werewolves and melee builds more viable against other werewolves, Bonerippers, and Vatyrs.
- Temporarily disabled the broken mauling killcam until it gets a proper fix (the delay is fixed, getting stuck in 1st person mode is not).
- Werewolf killmoves play on the last hostile actors.
- Fixed inability to turn off werewolf killmoves.
- Fixed inability to break spider webs.
- Werewolf does not need a shovel to dig up a mound.
- Fixed restoring player's speed with applied speedmult effects.
- Fixed Wolf Claws turning player into a werewolf without drinking a potion.
- Improved werewolf behaviors from Precision Creatures by NickaNak.
2.0.12.5 (2023-10-21)
- Fixed infinite loop in _00E_BelloScript, reported by Lirk.
- Removed underscores from Qyra's Editor ID - fixes visibility of saves, made during an alternative ending.
OverDev:
- Fixed holes in barkeeper's legs and misaligned shoes.
nnrkd:
- Fixed dogs barking silently.
- Fixed lighting of zoomed-in items in inventory.
Keranos:
- Fixed specular map in rock_moss03_n_dxt1.dds, causing glossy ground in some places.
- Fixed UV map in esr_nl_plank01.nif and esr_nl_plank02.nif.
- Applied a proper texture to oldcitydwellingstairs.nif.
2.0.12.4 (2022-09-30)
Discontinued Steam support.
- Skyrim SE 1.6.640 (Steam) and 1.6.659 (GOG) support.
- Fixed the dialog quit popup appearing in non-locked conversations.
- Making a Wolf Blood in Call of the Hunt led to the objective to drink Chymikum, and vice versa.
2.0.12.3 (2022-09-16)
- Excluded a few distant cells from testing, fixes compatibility with SkyVRaan.
- Reverted dialoguemenu.swf to the pre-2.0.12 version and replaced quest journal in locked dialogs with a quit prompt. Discarded solution caused decreased input delay in menu mode and was making scrolling unusable.
- Reverted the Armor Addon Fix for Qyranians and Arazealeans, was enabling to equip two necklaces and two rings.
- NPCs, shattered after being frozen with Arctic Wind, were respawning in frozen state.
gavrant:
- Fixed a neck hole in Vagrant Dress.
- Mesh improvements in meshes/clutter/common/cratesmall*.nif - textures, normals, geometry issues.
2.0.12.2 (2022-09-12)
- The Father's arrival scene might fail to properly start (reported by KappaPride).
2.0.12.1 (2022-09-11)
- Fixed inability to create quest potions if 2.0.12 was installed during certain quest stages.
2.0.12 (2022-09-08)
- Added Polish translation by Anna Łagowska, Szymon Wrzos, Bartłomiej Jabłoński, and contributors.
- Fixed inability to open quest journal in locked dialogs. Modded dialoguemenu.swf requires re-patching to use this fix.
- Dead skeletons now use the rigid skeleton model, like Skyrim does. Fixes loose bones stalking player in exterior cells.
- Working Shadow Dancer affinity: if a weak enemy was killed under the Psychosis effect, it will be reanimated to fight on player's side for 60 seconds.
- Jespar might stop following player in the Word of the Dead after combat (reported by Wolf00).
- Improved audio volume manipulation in the accusation scene. Instead of setting the volume to 100%, it's increased by 15-25% and restored afterwards.
- Switched loadingmenu.swf to 60 FPS - yes, it is now even faster.
- Fixed a dialog option with Silia Foxhand not showing up due to being too long.
- Fixed compatibility of Lishari's ritual with Better Jumping SE.
- Fixed Mimicry not working in the Undercity.
- Fixed apparitions fleeing from enemies when in the werewolf form (Soul Caller).
- Fixed chatter about disappeared Rhalaims before the quest even started.
- Merged Armor Addon Fix for Qyranians and Arazealeans by SatansFetusLegs (thanks!).
- Fixed incorrect water type near a bandit camp near Ark (reported by Atmene).
- Added a bug report link to the main menu, opening the Enderal SE discord.
- To work around the engine bug, causing skills to level up, Enderal now requires full game restart, if user wants to start a new game after quitting to the main menu.
- Moved SetActorScale from _00E_QuestFunctions to a dedicated script to workaround the issue, when users overwrite _00E_QuestFunctions installing outdated mods and break player rescaling.
- Fixed behavior of two dogs in the Noble Quarter, they no longer sit in one place through the whole game.
- You can now keep the second Rune Key from the Abandoned Temple.
- Added the VendorItemFoodRaw keyword to fruits and vegetables.
- Added oranges to orange baskets.
- Removed the Can't Be Taken flag from three books - The Blade Master, The Seraph, and The Swashbuckler. Fixes inability to pick them up with the corresponding patch in po3's Tweaks.
- Fixed powder barrels not blowing up from hit with a fire arrow (reported by _FREE__P0TAT0_).
- The Purge spell no longer affects companions and allies.
- Added a fix for Abomination fleeing from enemies (based on Ixion's Bug Fixes).
- Improved visibility of Arcane Fever warnings, showing them as help messages (in the middle of the screen).
- Fixed help messages getting permanently stuck, if a savegame was loaded while they are on the screen.
- Fixed the warning on the Nobles Quarter gates getting triggered by NPCs during Black Light Part 2.
- Fixed a broken pine in the ravine (reported by Kapnobatai).
- Set fAIAwareofPlayerTimer to 0 - an experimental fix for NPCs following player through doors while talking.
- Removed a low-res texture of Pennypouches' attire falling back to the Skyrim variant.
- Removed 1 Gb of Skyrim textures. Enderal textures now fit into two BSA archives.
- Refactored player aliases in three quests - The Elixir, Cuthbert's Legacy, werewolf alchemy control - to get rid of unfiltered OnItemAdd/OnItemRemoved listeners, causing stack dumping in Papyrus when moving large quantities of items. Opens the road to automated item sorters.
- Added fixes for two Skyrim scripts, causing infinite loop in background - TrapSwingingWall by subhuman100 and Unnecessarily Fixed Fixed Dragon Stalking Fix by tarlazo and KirbonatedBeverage.
- Moved UnlockAchievement from Game.pex to a dedicated script, Steam.pex, to prevent cases when users install SKSE on top of Enderal, overwriting Game.pex and breaking their achievements.
- All crafting prompts are now perk-based. Removed scripts _00E_Theriantrophist_BlockCraftingSC, FS_NQ05_AlchemyScript, and FS_NQ07_AlchemyScript from all crafting stations. They should no longer be added to any new objects.
- Restored the root node of the Story Manager, without which most story events did not show up in CK.
- Repacked E - Misc.bsa with the RetainNames flag - fixes inability to add Enderal scripts to objects in CK (reported by OverDev).
- Both of Enderal's DLLs have been rewritten to CommonLibSSE-NG and rebuilt for compatibility with SE+AE:
-- They now require Address Library for SKSE Plugins.
-- Renamed fs.dll to EnderalSE.dll, its internal name changed from fs_skse_functions to EnderalSE.
-- Renamed fs_steam.dll to EnderalSteam.dll, its internal name changed from fs_skse_steam to EnderalSteam.
-- Flat Map Markers and Stay At The System Page have been included into EnderalSE.dll (based on Ryan McKenzie's code, released by the MIT license).
-- Added INI options EnderalSE.ini and EnderalSteam.ini.
-- EnderalSE.dll now performs compatibility checks on game load and warns about found issues. The game will unconditionally show an error and close after detecting Skyrim DLC, Creation Club content, and USSEP. In the main menu, the game will check for loaded Skyrim worldspaces and cells, unconverted map data, and verify integrity of important game objects.
- SKSE is now the only hard requirement for Enderal:
-- Refactored _00E_Theriantrophist_AlchemyControl to use vanilla arrays instead of JContainers.
-- Moved MCM from the Levelsystem quest and refactored health bars to SKSE events, allowing to play without SkyUI. (There is no alternative way to change Enderal settings yet.)
gavrant:
- Fixed a bunch of minor pathfinding issues in the exterior of Noble and Myrad quarters of Ark.
- Fixed Fine Leather boots having the wrong model and their male version not being weighted. Fixed Fine Leather hood not being weighted for female Aeternas. Reported by SwoleTurtle.
- Fixes for female version of "Endralean Sublime Garb".
- Mesh fixes for 42 files in Meshes\Enderal\Miscellaneous - vertex normals, coloring, light/shadow artifacts on some very common statics.
- Mesh fixes for 113 files in Meshes\Enderal\Medievalpack - fixed geometry, texturing and normal bugs, somewhat improved vertex coloring.
- Ark's quarters and exterior of Frostcliff Tavern - fixed objects suddenly popping up/disappearing when you round a corner or turn the camera.
- Fixed wrong textures on parts of Ark's main bridge.
- Regenerated normal textures for some very common wooden beaming and planking and for the tips of the columns of the main (dam) bridge of Ark. This fixes black spot artifacts on a whole bunch of houses, scaffolds and fences in Ark, Farmers Coast, the Frostcliffs, etc.
- Fixed the Oak Bow not being craftable by adding its blueprint to the basic crafting plan merchant leveled list, to the rest of the steel-tier weapon blueprints (reported by KuroPurple).
- Moved posters in the Nobles Quarter closer to the walls.
- Shrunk another couple of occlusion planes in the Sun Temple courtyard, to fix stuff popping in/out on camera turns.
OverDev:
- Moved the quivers for female characters to the hip in the female skeleton, just like it is for the male version.
- Fixed a typo in the Blade Master affinity description and specified that the HP of the enemy is absorbed in the description of the Ravager affinity.
- Removed low-res face textures, falling back to hi-res SSE assets.
- Minor visual adjustments for the docks assets at the Myrad in the South Quarter, floating excess rope, poles stuck into each other etc.
dovaya:
- Head mesh fixes 4.0:
- Added separate female and male meshes for the eyes used during the cleansing. They use the original textures, as well as suitable shaders and NIF settings.
- Replaced all male and female eye .nif meshes and CharGen morph .tri files to fix invisiblity clipping issues.
- Incorporated the fix found in 'ENB Brow fix' for the male and female brow meshes.
- Used the changes found in 'SUEMR SSE with Bijin AIO 2019 Support' and 'Invisibility and Eyes Mesh Fix by HHaleyy' as inspiration/instruction to alter the male, female and children's eyes meshes.
- Used the changes found in 'Double Sided Vertex Human Mouth Fix SSE' as inspiration to alter the male, female and children's mouth mesh.
- Changed several male NPCs that were using the special beards _00E_BeardTealor and _00E_MC_LexBeard to use the corresponding vanilla beards. This results in their hairs and beards to look more similar colour- and texture-wise.
- Changed two NPCs present during the cleansing to use the correct cleansing eyes.
- Changed another NPC (not present during the cleansing) to not use the cleansing eyes, but the blind human ones (which are similar in appearance). This ensures that only NPCs during in the cleansing use the cleansing eyes.
2.0.11 (2021-12-17)
- Fixed inability to talk to Rasha after defeating Raga Shadowclaw.
- Head mesh fixes by dovaya (thanks!): added missing skin tones, fixed face assets used from the opposite gender, corrected eyes of some characters during the Cleansing, correct .tri morphs for female eyes of the possessed.
- Restored Fortify Two-Handed potions, squeezed out by lycanthropy potions in FS (reported by Erik3003). Replaces Resist Poison from Date and Restore Mana from Sugar with increased magnitude.
- Fixed Unholy Axe not applying poison damage to the Qyranians.
- String files are unpacked again - fixes compatibility with Skyrim VR. Added dependency check for JContainers VR.
- Updated Russian translation (thanks, Facenapalm).
- Restored some Skyrim content to improve compatibility with Skyrim armor mods. These additions do NOT make Skyrim mods compatible automatically, but they do make porting them much easier:
-- Skyrim races NordRace and RedguardRace, named Arazealean and Qyranian and flagged as non-playable by default.
-- Smithing perk records, added to player by default. They do not have any effects attached and only serve as validators in recipe conditions.
-- Survival mode keywords.
2.0.10 (2021-12-12)
- Added support for Skyrim: Anniversary Edition.
- Removed code for upgrading from pre-1.6.2 versions.
- Fixed CTD, caused by the Slowdown effect, attempting to run on non-actors (Ice Spike, Psychosis), reported by OverDev.
- Fixed inability to talk to Jespar in Every Day Like the Last, Part II, if player arrives to the roof before him. Fixed force-greeting with a generic line.
- Fixed possible music disappearing and weather getting stuck after The Voice from the Water.
- Fixed mud elementals and trolls fleeing from enemies.
- Fixed hitboxes of the Burned Flesh and Father.
- Fixed the Burned Flesh not attacking the player.
- Fixed inability to lure Maxus to dinner with Aurora after talking to another NPC.
- Fixed Jespar not following player in the beginning of "The Word of the Dead".
- Fixed Yaela getting stuck in front of the Starling tablet with directions, when the scouting party has weapons out.
- Fixed the Strengthen Apparition spell not being applied to summoned creatures (regression since 2.0.8, reported by reee).
- Fixed map marker to Old Sotyris in "Hidden in the Puzzle".
- Fixed Calia not equipping her sword correctly in the Forbidden Tunnel.
- Restored revised book texts, overridden by old editions in FS.esm at some point before the final LE patch.
- Starling Bird is now marked essential instead of protected, it can't be killed anymore.
- Yero's diaries can be turned in before visiting Alfrid first.
- Yero's Powerful Mud Elemental no longer respawns, supplying unlimited amount of Yero's Last Words.
- Revised costs of equipment spectralizing. Spell costs now directly correlate to their magicka costs. Increased importance of base damage and tempering for weapons.
- Quest objectives in the Elixir automatically marked as completed when required quantity is collected (reported by 0570). Refactored ingredient tracking, removed scripts from the elixir ingredients.
- Disabled respawning of ore veins, world-placed items in uninhabited locations, and valuable items in inhabited locations.
- Changed a pit fighter's package in the Dust Pit to sandboxing, so he doesn't stand on Yuslan's path, forcing him to teleport.
- Ryneus now wears his amulet.
- Added the "Don't Havok Settle" flag to all world-placed books.
- Fixed incorrectly loading ground textures in front of the Abandoned Temple.
- Map lighting no longer depends on the time of the day.
- Fixed the intro track getting stuck between game loads.
- Made Tiwon protected to prevent his accidental death before finishing his quest.
- Improved NPC sandboxing in Ark Market. Fixed idle markers sinking into the ground.
- Significantly reduced repetitive idle chatting of NPCs.
- Fixed Varnhvar's sleeping package pointing to an already occupied bed.
- Fixed invalid ragdoll data of multiple corpses and skeletons causing them to stalk the player.
- Converted root node of 27 tree models from BSFadeNode to BSLeafAnimNode - fixes Creation Kit warnings on opening cells.
- Flatter pebble meshes (from Shorter Grass by Fhaarkas).
- Fixed a non-activatable warehouse door in Silvergrove.
- Added dependency checks for SKSE, fs.dll, and JContainers.
- Properly integrated Enderal inventory icons into SkyUI, it is now possible to switch between 5 icon themes in the MCM.
- Integrated the Ghost Item Bug Fix for SkyUI by EdmanSA.
- Updated Korean and Russian translations.
For the Greater Good fixes:
-- Fixed the explanation scene getting stuck if Tealor is not on his marker.
-- Fixed Papyrus out-of-bounds errors due to non-matching count of keepers and quest aliases.
-- Fixed the apothecary missing during interrogation.
-- Fixed additional spectators never arriving to Tealor's speech.
-- Fixed CTD while talking to Tealor in his chamber.
gavrant:
- Reworked house furnishing system, see the help message for updated controls.
- Placeable alchemy workbenches now support creating potions for The Elixir and Cuthbert's Legacy.
- Allowed werewolf transformation and apparitions in inhabited locations with hostiles, like Upper Haystacks, basements on the Farmer's Coast, etc.
- And vice versa - disallowed them in multiple non-hostile locations in cities.
- Added empty music track to the _NONE playlist, unused in Enderal, but sometimes reused in mods and causing CTD due to being empty.
- Tweaked confidence and melee reach values of some creatures.
- Fixed the 50% chance in the "Infiltrator: Bloodlust" perk.
- Added missing Fortify Enchanting and Fortify Alchemy effects to Soul Caller.
- Fixed enemies teleporting to the player after breaking free from the Arctic Wind.
- Fixed Half-Aeterna characters gaining height after "Black Light, Part III".
- More gradual weather switching in Ark outskirts during the siege.
- Fixed visibility of Nehrimese ships.
- Sound volume of Koppophone can be set to 25%. It no longer stops all music in the game, when muted.
- Fixed an exploit, allowing health regeneration of apparitions in combat.
- Fixed headtracking of werewolf apparitions.
- Fixed pipe smoking, sometimes starting on reading some receipts and opening some containers.
- Fixed melee buffs sometimes not applying correctly.
- Fixed idle movements of frozen enemies.
OverDev:
- Fixed scale and collision of mud elementals.
- Bigger stairs and bridge in Yero's cave.
- Added the drunk sinking head idle fix.
- All mosses, fog sponges, and glimmerdust no longer can be looted in Lishari's memory.
- Fixed a hole in the Old Starling Workshop underwater in which you could swim through and leave the level bounds.
- Fixed the UV map of the two lower common tables.
- Fixed Starling Cuirass: closed the holes at the neck and arms + unified their look, the shoulder plates also don't clip anymore.
- Fixed texture placement on the Wandering Mage set.
- Fixed weight scaling of the Heart of the Swashbuckler.
- Fixed textures of the Heart of the Swashbuckler.
- Fixed clipping of the first person monk robes.
- Fixed mismatched robe colors in first and third person.
- Fixed clipping hands in first person for most robes.
- Fixed gaps between hands and sleeves in FarmerClothes02.
Hans Halber:
- Fixed positioning of candles in Riverville.
- Properly working soul trap effect on bound weapons.
KuroPurple:
- Fixed vendor keywords on many book recipes, ingredients, and misc items.
- Fixed food effects, inconsistent with other items or with their appearance.
- Removed vendor keywords from decayed items.
- Added VendorItemRecipe to recipes to allow alchemists to buy/sell them.
- Made the leveled list _00ETraderAmmo actually leveled. Added a few missing ammo types.
- Fixed blue glowing on the stone near Yero's house.
2.0.9 (2021-10-23)
- Belt-fastened quivers, matching the animation. Thanks, OverDev!
- Reworked main menu in quest_journal.swf. Re-added Quicksave, moved it to the second position, and made the menu scrolled to it by default, making Quit visible right away.
- Added a check for incompatible dialoguemenu.swf replacers. If dialoguemenu.swf doesn't support dialog locking, user receives a warning during conversation.
- Disabled Alethor's donkey, causing random CTDs.
- Renamed misleading option "Save on Pause" to "Autosave Interval", which is what it actually does.
- Upper-case main menu in English version to be in line with other localizations.
- Twice as fast paper map transition (0.75->0.4).
2.0.8.2 (2021-05-09)
- Hotfix for placeable phasmalism stations.
- Hotfix for displaying health, mana, and stamina in the hero menu.
2.0.8 (2021-05-08)
- Reduced enchanting boost from Mana Salt from 10 to 1 (reported by wind).
- Fixed missing space after [Potion] and [Poison] in some languages.
- Fixed temporary effects from potions not visible in the hero menu.
- Automatically select the first and only apparition in the stats menu (statssheetmenu.swf).
gavrant:
- Fixed occasional CTDs shortly after an apparition is unsummoned.
- Fixed apparitions not able/not willing to use many spells from spellbooks handed to them. NOTE: Apparitions will still ignore mythical and "summon creature" spells for balancing reasons. "Summon weapon" spells will work though.
- Fixed some apparition buffs and effects from player's perks, mostly from affinities with other classes: Spectral Warrior, Spektralist and Soulcaller. Soulcaller (transforming an apparition to a werewolf) got especially many fixes.
- On using phasmalism stations, apparitions will actually be placed in the glass tank.
- Improved following procedure: apparitions will bump less into you and will be more willing to swim when needed.
- "You cannot have an apparition ... It will be banished" messages will appear when the player, not the apparition, crosses a "no apparitions" border. Also replaced the "OK" message box with a "tutorial" message appearing in the middle of the screen for several seconds.
- And other fixes and "quality of life" tweaks to phasmalism.
- (Mostly) fixed weird dark squarish patches in the open sea, most notably the ones visible from Frostcliff Mountains.
- Fixed perks stop glowing in the meditation room some days after being learnt by the player. "Expert of the Dark Arts" in Sinistrope tree and many perks in Phasmalist and Lycanthrope trees were affected by the bug (reported by Inkarion)
- Fixed Ralaf Crocco occasionally starting fights with Undercity population (reported by SPR_MQC).
- All normal children will flee combat now.
- Fixed wolves and horses not playing half of their sounds, including howling for the wolves.
- Various small tweaks and fixes to idle animations and sounds of wolves.
- Doubled the distance from the player at which randomly picked idle animations of NPCs start playing, to about 60 meters. For example, you'll hear wolves from much further away now.
- Armors: fixed some footstep sounds (mostly from Enderal SE - Bug Fixes by Ixion), many slot assignments (a sort of hierarchy of armor pieces and body pieces when worn) and weapon positions.
- Fixed sound 3D positioning settings of Iron Arrow, Old Iron Arrow (from Enderal SE - Bug Fixes by Ixion) and Deathstorm spell projectile.
- Fixed NPC pathfinding (navmeshing) and a few minor issues in Glimmerdustcave at Sun Coast.
- Replaced "Teleport to Fogville" scrolls in several treasure mounds in Frostcliff Mountains with more appropriate "Teleport to Frostcliff Tavern" and "Teleport to Northwind Camp".
- Fixed several patches of excessive grass on the road going west from Riverville.
- Fixed terrain patches with wrong texture paths at the Isle of Kor and the coast of Powder Desert.
- Fixed awkward mesh path of a property sign (_00E_PropertySign) and wrong texture paths of a "fall" cypress tree (gkbcyrodilcypress1fallversion.nif).
- Fixed not being able to loot perversions during "Dark Chambers Of Our Mind".
- Herald in Ark Market will be less spammy with his announcements, making honest 3 minutes pauses between them. Also he got some improvements to his animations during the "performance".
- Made the too loud ambient sounds in Duneville significantly quieter.
- Fixes to AI pathfinding (navmeshing) in Ark Market, the Fat Leoran tavern and the Silver Cloud brothel.
- Fixes and improvements to normal routines of several NPCs, especially in the Silver Cloud.
- Singing bards:
- Fixed all mistakes and discrepancies in the bards' song lists. They will play every music piece available to them now, whether when asked by the player or in the "random shuffle mode" (especially the uniquely voiced Lavenia from the Red Ox, Farmers Coast).
- The "sing random song" dialogue option ("You choose one") was moved to the bottom of the dialogue list and now will play only voiced songs, no instrumentals.
- In the Wayward Wanderer song, Timun (the False Dog, Undercity) and Lara (the Frostcliff Tavern) will be joined by a nearby idling minstrel for the flute part.
- In general, more reliable and immersive behavior/animations of all 7 singing bards and their audience NPCs, and other smaller fixes and improvements to the bards.
- Aeterna Minstrels, Ark Market:
- When the minstrels are not performing in the market, the usual ambient music tracks will be played there, as in the rest of Ark quarters.
- The minstrels will stay in their resting place for 3 days after the start of the siege of Ark, while the city is recovering from the attack and is cleaned up.
- The dancer minstrel won't get stuck in the dance animation anymore when she ends her performance.
OverDev:
- Fixed collision on the tower mesh of Castle Blackstar.
- Fixed collision on the door in Ark Bank and theater.
- Fixed cacti meshes.
2.0.7 (2021-04-11)
- Fixed stalking errand boy in "Every Day Like the Last, Part II".
- Fixed the Wild Mage in Undercity Barracks running away and not coming back.
- Fixed non-activatable Ryneus' door in "A Song in Silence".
- Fixed invisible pines in Goldenforst.
- Moved Enderal functions from native Papyrus objects ObjectReference and Potion to a dedicated script - prevents creation of werewolf potions from breaking due to accidental overwriting with SKSE scripts.
- Changed Chinese interface from Skyrim SE version (Traditional Chinese) to the Enderal LE version (Simplified Chinese) to match game language. Some new strings can be found untranslated in UI.
- Removed the Quicksave button from quest journal, making the Quit button visible without scrolling - thanks, uranreactor, for "Remove QuickSave Button from SkyUI System Menu".
- Fixed normals ground8_n.dds and ishyianstatue_n.dds - thanks, sitch.
gavrant:
- Made all distant trees a bit darker.
- "Old Temple" worldspace: new LOD for the terrain, trees and objects. That should conceal the instances of black terrain spots there, at least partially.
- Fixed a few ugly out-of-place trees in the quarters of Ark that came with the previous patch.
- Fixed the closest to the cliff tower at the Harbour gate to Ark. Now it's consistent between the quarters of Ark it can be seen from and the outside.
- Auto-reset of armor weight perks on loading a save if the player is over-encumbered (a workaround for the engine bug).
- Fixed flickering lights in "Floorhammer's Forge Work" in Ark (CapitalCityBlacksmith), reported by Relentless Zen.
- Fixed glitching lights attached to sconces with removable torches from Clearwater Cave and other locations. Reported by Relentless Zen.
- Dreameater spells: fixed the spells doing only a small fraction of damage if the target has a magic resistance, reported by camel_enjoyer.
- Dreameater spells: fixed/rebalanced stealth damage multipliers. Old values: 2x times damage on stealth attacks normally, 1.667x (reported as 3x) with "Infiltrator: Heart Shot" perk. Now will do the standard damage multipliers for distant attacks: 1.5x normally and 2.5x with "Infiltrator: Heart Shot".
- Dreameater spells: dual casting now will increase the main damage instead of the duration (more damage per second instead of longer duration, the total damage remains the same).
- Psionic Push spells: dual casting now will properly scale the main damage of the spells.
- Some common vatyrs from the Heartlands lost their 8% magic resistance, which they had for no apparent reason, with no other vatyrs being resistant to magic.
OverDev:
- Added LOD (distant) models for the Morning Dew wreck, a construction wheel crane, a fishing net.
- Fixed bad lighting on the distant statues of Malphas.
- Fixed invisible iced aspens.
2.0.6 (2021-04-03)
gavrant:
- Fixed re-enabling of NPCs after Black Light, Part II.
- Yuslan might get stuck during Nehrimese invasion.
- Increased stability of _00e_questfunctions, _00e_armorsetscript and some other scripts.
- Fixed light sources in UndercityBarracks1, reported by CrackpotTheorist.
- _00E_QuestFunctions: fixed a glitch in FadeToBlackAndBack function making the screen flicker a few times during transitions to/from black.
- Fixed CTD and updated lighting in AltIshmartepL1.
- Improved LOD, generated with DynDOLOD.
OverDev:
- Fixed snow on the statue of Malphas, making the statue invisible.
- Myrad fixes - idle markers, trees, shrubs, repositioned platform in Riverville.
- Fixed collisions on a lot of large NPCs.
2.0.5 (2021-03-26)
First release on Steam.
- Added empty leveled lists to vendors for easier scripted inventory additions in mods (thanks, gavrant).
- Fixed non-finalized navmesh in player homes, preventing NPCs from leaving when they get inside (thanks, H4wkeye).
- Fixed invisible wall in the Dust Pit (thanks, H4wkeye).
- Fixed cricket sounds starting when it's raining (thanks, gavrant).
- Temporarily removed IceShader01 from _00E_Ark_MalphasStatue_Snow until we figure out, why it's making the statue invisible (reported by gavrant).
- Fixed the transformation duration effect, it allowed to sell stolen goods to all vendors - reported by Quas.
- Reverted the gangrene effect to pre-FS state - 15% penalty to melee skills.
- As a workaround for the engine bug, breaking physics, added automatic dismounting on save load.
- Added checks for loaded `Enderal - Forgotten Stories.esm` and `SkyUI_SE.esp` - previous implementation did not fire without loaded SkyUI.
- Fixed lighting issues in Ark Crypt, Ark Bank, Rhalata Temple (reported by OverDev), Forgotten Temple (reported by CrackpotTheorist) - thanks, gavrant!
- Fixed grass, growing on roads of Riverville - thanks, gavrant.
- Reverted USSEP versions of defaultdisablehavokonload and draugrfxscript, breaking some things, thanks to gavrant for pointing this out. Fixes non-falling note near Jespar's camp, reported by DWS.
- Removed USSEP INI change uMaxSizeForCachedSound=4096.
- Changed fGlobalBloomThresholdBoost from 100 to 10 - thanks, Canaria.
2.0.4 (2021-03-13)
- Fixed a rare crash on burning wood fence, reported by Butterfliezzz (thanks, OverDev).
- Updated Spanish translation by Kyku.
- Fixed cell names without translation in all localizations plus some smaller issues here and there.
- Fixed an exploit, allowing to infinitely consume potions during meditation, reported by Saafi05.
- Probably, fixed the scene with Tealor and Yuslan in MQ16.
- Fixed non-activatable door of The Hollow Hand, reported by Edcross447.
- Brought back records, needed for compatibility with Ultimate Combat.
2.0.3 (2021-03-07)
- Revised "Fog Near" in a few weathers and cells, removing the shadow circle around the player. Thanks to Zander for info.
- Reverted hudmenu.gfx to a pre-survival mode version - fixes the health bar disappearing when it's not full.
- Rhalata mask and hood fixes by OverDev.
- Fixed a rare crash in the "Mark" spell (OverDev).
- Fixed a book in one of bank cells falling through the floor.
- Disabled the damage from skeleton bones and flying pots.
- Hi-Res face tattoo for Calia (OverDev).
- Slightly reduced intensity of volumetric lighting in sunny weathers (1.85 -> 1.75).
- Fixed most of twisted trees in Heartland and Crystal Forest - reported by Eferas.
2.0.2 (2021-03-01)
- Fixed CTD when looking at blue crystals (broken crystalbase01blue.nif). Reported by awkwardgardener. fixed by OverDev.
- Fixed glitching hands in Heavy Leather Cuirass (reported by The Writer).
- Fixed horses in the starting scene, appearing every time in different places and sometimes floating in the air.
- Fixed incorrect encoding of English localization, introduced in the previous update.
2.0.1 (2021-02-26)
- Fixed non-activatable Wishing Well in the Powder Desert (reported by scooglecops).
- Fixed companion behavior in The Black Guardian's cave: they no longer run in wrong direction and use their weapons instead of fists.
- Fixed zoom level in book menu.
- Removed reflection settings from INI.
2.0 (2021-02-24)
First full release on Nexus Mods.
- Updated SKSE64 scripts with Enderal-specific functions from fs.dll.
- Removed underscores from cell Editor IDs, breaking save grouping in Skyrim SE.
- Regenerated paper map (thanks, LoAndEvolve!).
- Fixed custom map markers. Map data has been updated in all worldspace records.
- Added custom quest_journal.swf with added Flashing Savegames Fix by ousnius and fixed visibility of the "Show on Map" button.
- Identified the most optimal method of mesh conversion - "Full Optimization" in Cathedral Assets Optimizer. Really, it's amazing.
- Removed unused CharGen flag from multiple NPCs, preventing them from FaceGen regeneration.
- Female NPCs now use smaller Skyrim teeth.
- All head parts have been converted with Nintendo Switch Skyrim NIF Optimizer in head parts mode, and all facegens have been regenerated.
- Removed Drunk Arazealean from BretonRace presets and added its copy instead - fixes black face.
- Starling Beard model is missing, blackfacing Kurmai. Gave him a human beard instead.
- To improve compatibility with SSE mods, disabled built-in SkyUI and added it as an external dependency.
- Re-converted tavern signs with SSE NIF Optimizer, broken by CAO.
- The Steam component has been extracted to a separate plugin due to crashing the game, when Enderal is not added to player's library.
- ESM files have been converted to Form 44 (thanks, LoAndEvolve) and decompressed.
- All UI translations have been updated to Skyrim SE.
- All language versions now use the same ESM file, all string files have been resynced with converted masters.
- As a side effect, outdated Korean and Spanish versions have been updated to 1.6.4. Due to this, they have a few English strings now.
- Disabled autosaves before chargen, cluttering the new profile-oriented start menu.
- Removed hundreds of vanilla Skyrim meshes, textures, and scripts.
- Updated script fixes from Unofficial Skyrim Special Edition Patch.
- Updated character skeletons to XPMSSE 4.80, rebuilt behaviors with FNIS 7.6.
- Added `Enderal - Forgotten Stories.ini` with Enderal-specific INI settings.
- Updated note models to Book Covers Skyrim SE by DanielCoffey.
- Added custom start menu without Bethesda-specific items.
- Included version-1-5-97-0.bin from Address Library for SKSE Plugins by meh321.
- Added volumetric lighting support.
- Clear weather is now brighter.
- Disabled the bloom effect with the INI parameter fGlobalBloomThresholdBoost.
- Fixed _00e_questfunctions with a lot of crucial functions getting stuck, when multiple parts of armor sets were taken out of a container (reported by Hirmuolio). Reworked _00e_armorsetscript.
- Fixed an error in _00e_fs_heavysaddlesc, creating an exploit, allowing to infinitely increase horse's speed.
- Reduced strength of _00E_Ability_StaggerSelfSpell, which is used in scenes and somehow has stronger effect, than in LE, and can potentially break scenes.
- Adjusted Esme's idles near Frostcliff Tavern.
- Fixed CTD in the City of a Thousand Floods, caused by broken gatekeeper.nif (OverDev).
- Fixed CTD in Starcity, caused by empty ambient playlist.
- Moved a cart in the Castle Quarters closer to the rock, so Jespar wouldn't get stuck behind it, escorting the player to Sun Temple during "The First Steps".
- Fixed the bandit attack scene in "A New Beginning", so Finn wouldn't get stuck scared after Carbos getting shot.
- Removed the call to skse.OpenJournalMenu() from dialoguemenu.swf, crashing the game. Looking for a proper fix.
- Jespar might not get close enough to his target marker after being escorted by the Aged Man, and the scene did not progress.
- Tharael no longer jumps again when he says he wants to sleep.
- Fixed invisible woodencradle_draugrburninganim.nif with OverDev's help, reported by Hirmuolio.
- Fixed explosions of frozen enemies and black stones (reported by Hirmuolio).
- Disabled a floating shrub near Scout Tower, which does not seem to fit anywhere.
- Fixed menu pictures of Chaosnova (Eddoursul) and Grave Curse (OverDev).
- Ryneus' .tri file was reworked (OverDev).
- Fixed transparent hair (OverDev).
- Fixed follower health bars. Refactored the script, making operation locks irrelevant. Added method removeAllActors to followerpanel.swf.
- Fixed the boat ghost not appearing.
- Fixed most of undisplayable characters outside the ASCII range in English and Korean localizations, causing overlapping texts in books (introduced in the Forgotten Stories DLC).
- Fixed CTD in Japanese localization, caused by an invalid placeholder %I instead of %i.
- Fixed incorrect .tri file in _00E_PosessedEyesHumanFemale, causing a freeze in the Crow Quarter.
- Due to unknown bug in SSE, preventing actors from speaking and performing an animation idle simultaneously, the scene with Finn and Carbos have been slightly refactored. The issue is still noticeable, though.
- Fixed a missing node in nordwind outfit\gloves_m.nif, crashing Creation Kit (reported by jdsmith2816).
- Fixed Jespar jumping to the player's position after "The stage is yours" due to vanilla ResetAI bug.
- Fixed the specular effect on enchantment table stones (OverDev).
- Fixed incorrect texture paths in many vanilla enderal meshes (jdsmith2816).
- Added Level 32 LOD fixes from DynDOLOD Patched by Sheson.
- Many music tracks have been replaced with higher bitrate versions from EHQM - Enderal High Quality Music by TheLagJag.
- Korean Skyrim UI localization has been updated with localization by malmir.
- Disabled all instances of _00E_Game_SyncAnimationTGBX, breaking dancer packages.
- Fixed collision of The Beast's cage, causing him to get stuck in it (OverDev).
- Fixed Rocio's and captain's book position on the Morning Dew (OverDev).
- Fixed father not approaching the elk in the opening scene.
- Fixed Rocio's headtracking during Sirius' execution.
- And many more smaller mesh and script fixes.
Pre-2.0 (2020)
- fs.dll has been updated to SKSE64, following instructions by Hishutup. Thanks to Kepler_MLG for the provided initial fs.dll for tests.
- Fixed paper map - LOD regenerated by Zora aka LoAndEvolve at Nexus Mods.
- The conversion project has been started by Eddoursul.

View File

@ -1,7 +1,7 @@
# Enderal SE
## Requirements
- Skyrim Special Edition 1.6.353 or 1.5.97
- Skyrim Special Edition 1.5.97 or 1.6.640-1.6.679
- [SKSE64](https://skse.silverlock.org/)
- [SkyUI SE](https://www.nexusmods.com/skyrimspecialedition/mods/12604) (optional)
@ -12,15 +12,16 @@
- [Scrambled Bugs](https://www.nexusmods.com/skyrimspecialedition/mods/43532)
- [powerofthree's Tweaks](https://www.nexusmods.com/skyrimspecialedition/mods/51073)
- [Fix Note icon for SkyUI](https://www.nexusmods.com/skyrimspecialedition/mods/32561)
- [.NET Script Framework](https://www.nexusmods.com/skyrimspecialedition/mods/21294) (SE) or [Crash Logger](https://www.nexusmods.com/skyrimspecialedition/mods/59596) (AE)
- [Crash Logger](https://www.nexusmods.com/skyrimspecialedition/mods/59818) (SE/AE/VR)
## How to play
## How to run
- Add a new Skyrim SE instance to Mod Organizer 2.
- Creation Club mods must be moved to a separate mod and disabled.
- In MO2, create an empty mod, name it `Enderal SE - Media`, and copy `E - Sounds.bsa`, `L - Voices.bsa`, and the `Video` directory to it.
- This repository uses LFS to store binary files, run `git lfs install` before cloning it.
- Clone this repository, move it to `mods` in your MO2 instance.
- You should now have two custom mods in MO2, `Enderal SE - Media` and Enderal itself.
- Build EnderalSE.dll.
- Configure the game through Skyrim Launcher.
- Run it with skse64_loader.exe through MO2.

BIN
Report a bug in Enderal SE.url (Stored with Git LFS)

Binary file not shown.

1
SKSE/Plugins/.gitignore vendored Normal file
View File

@ -0,0 +1 @@
*.dll

BIN
SKSE/Plugins/EnderalSE.dll (Stored with Git LFS)

Binary file not shown.

View File

@ -1,2 +1,11 @@
ForceLoadEnderalPlugins = true
FlatMapMarkers = true
StayAtSystemPage = true
MapMarkerPlacementFixes = true
AchievementFix = true
VideoInterruptPatch = true
ForceBorderless = true
AttachLightHitEffectCrashFix = true
AutoScaleHeroMenu = true
WarnFormTypeCollisions = true
GogVramLeakFix = true

BIN
SKSE/Plugins/EnderalSteam.dll (Stored with Git LFS)

Binary file not shown.

View File

@ -0,0 +1 @@
version = 2.1.4.2

BIN
SKSE/Plugins/version-1-4-15-0.csv (Stored with Git LFS) Normal file

Binary file not shown.
1 version https://git-lfs.github.com/spec/v1
2 oid sha256:249178b27be75b426895f5aa901c79599a7fd276bec32ef5ed681d88692d4431
3 size 207878

BIN
SKSE/Plugins/versionlib-1-6-1130-0.bin (Stored with Git LFS) Normal file

Binary file not shown.

BIN
SKSE/Plugins/versionlib-1-6-1170-0.bin (Stored with Git LFS) Normal file

Binary file not shown.

BIN
SKSE/Plugins/versionlib-1-6-1179-0.bin (Stored with Git LFS) Normal file

Binary file not shown.

BIN
SKSE/Plugins/versionlib-1-6-353-0.bin (Stored with Git LFS)

Binary file not shown.

BIN
SKSE/Plugins/versionlib-1-6-640-0.bin (Stored with Git LFS) Normal file

Binary file not shown.

BIN
SKSE/Plugins/versionlib-1-6-659-0.bin (Stored with Git LFS) Normal file

Binary file not shown.

BIN
Skyrim - Misc.bsa (Stored with Git LFS) Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
_ResourcePack.esl (Stored with Git LFS) Normal file

Binary file not shown.

BIN
_build/Enderal - Decompress records.pas (Stored with Git LFS)

Binary file not shown.

View File

@ -0,0 +1,152 @@
{
Generates conditions for dismantling recipes in Enderal SE
Author: Eddoursul, condition generation borrowed from fireundubh's work
Version: 1.0
One-handed weapon conditions:
>= 1
&&
> 2 || temp < 2
&&
> 1 || temp == 0
&&
arcane perk check
All other weapons and armor:
>= 1
&&
> 1 || ! equipped
&&
arcane perk check
}
unit UserScript;
function Process(e: IInterface): integer;
var
rec, item, conditions, condition, ctda, lastcondition, lastctda, checkcondition, checkctda, baseItem: IInterface;
i, iLastIndex, iResults: integer;
equipType: string;
begin
item := ElementByPath(e, 'Items\Item\CNTO\Item');
baseItem := LinksTo(item);
// Recreate conditions
Remove(ElementByName(e, 'Conditions'));
conditions := Add(e, 'Conditions', true);
// GetItemCount >= 1
ctda := ElementByPath(e, 'Conditions\Condition\CTDA');
SetEditValue(ElementByIndex(ctda, 0), '11000000');
SetNativeValue(ElementByIndex(ctda, 2), GetNativeValue(ElementByPath(e, 'Items\Item\CNTO\Count')));
SetEditValue(ElementByIndex(ctda, 3), 'GetItemCount');
SetEditValue(ElementByName(ctda, 'Inventory Object'), GetEditValue(item));
equipType := ShortName(LinksTo(ElementByPath(baseItem, 'ETYP')));
// One-handed weapons
if (Signature(baseItem) = 'WEAP') and ((Pos('[EQUP:00013F42]', equipType) > 0) or (Pos('[EQUP:00013F43]', equipType) > 0) or (Pos('[EQUP:00013F44]', equipType) > 0)) then begin
// GetItemCount > 2 OR
condition := ElementAssign(conditions, HighInteger, nil, true);
conditions := ElementByName(e, 'Conditions');
iLastIndex := ElementCount(conditions) - 1;
lastcondition := ElementByIndex(conditions, iLastIndex);
lastctda := ElementBySignature(ElementByIndex(conditions, iLastIndex), 'CTDA');
SetEditValue(ElementByIndex(lastctda, 0), '01010000');
SetNativeValue(ElementByIndex(lastctda, 2), 2.0);
SetEditValue(ElementByIndex(lastctda, 3), 'GetItemCount');
SetEditValue(ElementByName(lastctda, 'Inventory Object'), GetEditValue(item));
// Temp < 2
condition := ElementAssign(conditions, HighInteger, nil, true);
iLastIndex := ElementCount(conditions) - 1;
lastcondition := ElementByIndex(conditions, iLastIndex);
lastctda := ElementBySignature(ElementByIndex(conditions, iLastIndex), 'CTDA');
SetEditValue(ElementByIndex(lastctda, 0), '00100000');
SetNativeValue(ElementByIndex(lastctda, 2), 2.0);
SetEditValue(ElementByIndex(lastctda, 3), 'GetItemCount');
SetEditValue(ElementByName(lastctda, 'Inventory Object'), GetEditValue(item));
SetEditValue(ElementByName(lastctda, 'Run On'), 'Reference');
SetEditValue(ElementByName(lastctda, 'Reference'), '[REFR:000469E7]');
// GetItemCount > 1 OR
condition := ElementAssign(conditions, HighInteger, nil, true);
conditions := ElementByName(e, 'Conditions');
iLastIndex := ElementCount(conditions) - 1;
lastcondition := ElementByIndex(conditions, iLastIndex);
lastctda := ElementBySignature(ElementByIndex(conditions, iLastIndex), 'CTDA');
SetEditValue(ElementByIndex(lastctda, 0), '01010000');
SetNativeValue(ElementByIndex(lastctda, 2), 1.0);
SetEditValue(ElementByIndex(lastctda, 3), 'GetItemCount');
SetEditValue(ElementByName(lastctda, 'Inventory Object'), GetEditValue(item));
// Temp == 0
condition := ElementAssign(conditions, HighInteger, nil, true);
conditions := ElementByName(e, 'Conditions');
iLastIndex := ElementCount(conditions) - 1;
lastcondition := ElementByIndex(conditions, iLastIndex);
lastctda := ElementBySignature(ElementByIndex(conditions, iLastIndex), 'CTDA');
SetEditValue(ElementByIndex(lastctda, 0), '10000000');
SetNativeValue(ElementByIndex(lastctda, 2), 0);
SetEditValue(ElementByIndex(lastctda, 3), 'GetItemCount');
SetEditValue(ElementByName(lastctda, 'Inventory Object'), GetEditValue(item));
SetEditValue(ElementByName(lastctda, 'Run On'), 'Reference');
SetEditValue(ElementByName(lastctda, 'Reference'), '[REFR:000469E7]');
end
else if (Signature(baseItem) = 'WEAP') or (Signature(baseItem) = 'ARMO') then begin
// GetEquipped == 0 OR
condition := ElementAssign(conditions, HighInteger, nil, true);
iLastIndex := ElementCount(conditions) - 1;
lastcondition := ElementByIndex(conditions, iLastIndex);
lastctda := ElementBySignature(ElementByIndex(conditions, iLastIndex), 'CTDA');
SetEditValue(ElementByIndex(lastctda, 0), '10010000');
SetNativeValue(ElementByIndex(lastctda, 2), 0);
SetEditValue(ElementByIndex(lastctda, 3), 'GetEquipped');
SetEditValue(ElementByName(lastctda, 'Inventory Object'), GetEditValue(item));
// GetItemCount > 1
condition := ElementAssign(conditions, HighInteger, nil, true);
iLastIndex := ElementCount(conditions) - 1;
lastcondition := ElementByIndex(conditions, iLastIndex);
lastctda := ElementBySignature(ElementByIndex(conditions, iLastIndex), 'CTDA');
SetEditValue(ElementByIndex(lastctda, 0), '01000000');
SetNativeValue(ElementByIndex(lastctda, 2), 1.0);
SetEditValue(ElementByIndex(lastctda, 3), 'GetItemCount');
SetEditValue(ElementByName(lastctda, 'Inventory Object'), GetEditValue(item));
end;
// Check the arcane perk if the dismantled item is enchanted
if Assigned(ElementByPath(baseItem, 'EITM')) then begin
condition := ElementAssign(conditions, HighInteger, nil, true);
iLastIndex := ElementCount(conditions) - 1;
lastcondition := ElementByIndex(conditions, iLastIndex);
lastctda := ElementBySignature(ElementByIndex(conditions, iLastIndex), 'CTDA');
SetEditValue(ElementByIndex(lastctda, 0), '10000000');
SetNativeValue(ElementByIndex(lastctda, 2), 1);
SetEditValue(ElementByIndex(lastctda, 3), 'HasPerk');
SetEditValue(ElementByName(lastctda, 'Perk'), '[PERK:0005218E]');
end;
end;
function Finalize: integer;
begin
AddMessage('Done');
Result := 1;
end;
end.

BIN
_build/Find respawning items.pas (Stored with Git LFS)

Binary file not shown.

View File

@ -1,6 +0,0 @@
Script sources must be loaded in the following order:
- Creation Kit scripts (Scripts.zip)
- SKSE scripts
- Enderal scripts (ScriptsEnderal.zip)
Enderal uses vanilla SE sScriptSourceFolder location (Data\Source\Scripts), while SKSE follows the old scheme (Data\Scripts\Source). Reorder script locations in all three components to be the same, either Source\Scripts, or Scripts\Source.

99
_build/Script objects.txt Normal file
View File

@ -0,0 +1,99 @@
action.*
activator.*
activemagiceffect.*
actor.*
actorbase.*
actorvalueinfo.*
alias.*
ammo.*
apparatus.*
armor.*
armoraddon.*
art.*
associationtype.*
book.*
camera.*
cell.*
class.*
colorcomponent.*
colorform.*
combatstyle.*
constructibleobject.*
container.*
debug.*
defaultobjectmanager.*
door.*
effectshader.*
enchantment.*
encounterzone.*
equipslot.*
explosion.*
faction.*
flora.*
form.*
formlist.*
formtype.*
furniture.*
game.*
gamedata.*
globalvariable.*
hazard.*
headpart.*
idle.*
imagespacemodifier.*
impactdataset.*
ingredient.*
input.*
isequippedarmortype.*
key.*
keyword.*
leveledactor.*
leveleditem.*
leveledspell.*
light.*
location.*
locationalias.*
locationreftype.*
magiceffect.*
math.*
message.*
miscobject.*
modevent.*
musictype.*
netimmerse.*
objectreference.*
outfit.*
package.*
perk.*
potion.*
projectile.*
quest.*
race.*
referencealias.*
skse.*
scene.*
scroll.*
shout.*
soulgem.*
sound.*
soundcategory.*
sounddescriptor.*
spawnertask.*
spell.*
static.*
stringutil.*
talkingactivator.*
textureset.*
topic.*
topicinfo.*
treeobject.*
ui.*
uicallback.*
utility.*
visualeffect.*
voicetype.*
weapon.*
weather.*
wordofpower.*
worldspace.*
wornobject.*

View File

@ -0,0 +1,174 @@
abforswornbriarheartscript.*
activateselfoncombatbegin.*
atronachfrostscript.*
barreddoor.*
batteringtrap.*
beehivehavokonhit.*
blackreachdoorscript.*
blacksmithforge01.*
bladetrap.*
boundboweffectscript.*
briarheartingredientscript.*
carryactorscript.*
carryfurniturescript.*
craftingactivatelinker.*
crimeguardsscript.*
critterspawn01.*
curediseasescript.*
cwcatapultstrikescript.*
cwcatapultstrikespawnerscript.*
cwscript.*
darttrap.*
defaultactivatelinkdooncescript.*
defaultactselfonenteronleave.*
defaultblockactivation.*
defaultblockfolloweractivation.*
defaultbuttonscript.*
defaultcastfromlinkontriggerscript.*
defaultdeleteselfonreset.*
defaultdisableexitenableenter.*
defaultdisableonloadaftertrig.*
defaultdisableotherobjectonactivate.*
defaultdisableselfonactivate.*
defaultdwebuttonscript.*
defaultdwegearscript.*
defaultenabledisablelinkedref.*
defaultenablelinkedrefondeath.*
defaultfakenpcloadtrig.*
defaultfireweaponscript.*
defaultforceevaluatepackagetrigger.*
defaultghostscript.*
defaultifaliveplaysoundscript.*
defaultimodareatrig.*
defaultlinkrefstartcombatplayer.*
defaultonenter.*
defaultpillarpuzzlelever.*
defaultpillarpuzzlelevernofurn.*
defaultpillarpuzzlepullbarnofurn.*
defaultplayerenabledisablelinkedref.*
defaultplaysoundatlinkscript.*
defaultprisonerdoorscript.*
defaultpuzzlepillarnofurn.*
defaultpuzzlepillarpullbarnofurn.*
defaultpuzzlepillarscript.*
defaultsetlinkavvar.*
defaultsetmultiavtriggerscript.*
defaultsetstageonenter.*
defaultsetstagetrigscript.*
dialoguefollowerscript.*
doorbar.*
dragonpriestactorscript.*
dragontowerwallscript.*
dunarcherpressureplatescript.*
dunarcherquestscript.*
duncgfiretriggerscript.*
dunkagrenzelanimationresetscript.*
dunkarthspirepuzzlemaster.*
dunkatariahscimitarscript.*
dunmiddentorchscript.*
dwepipevalve01script.*
dwespherecenturionportscript.*
dwespidercenturionpipescript.*
dwesteamcenturionstructurescript.*
favordialoguescript.*
flameatronacheffectscript.*
fxbatscaredscript.*
fxbirdfleescript.*
fxchaurusscript.*
fxdragonblooddamagescript.*
fxdraugrmagicscript.*
fxdustdroponactivatescript.*
fxdustdroptrigscript.*
fxdwarvencenturionscript.*
fxdwarvenspherescript.*
fxdwarvenspiderscript.*
fxgreybeardshoutscript.*
fxmg07dogscript.*
fxsetblendvariablescript.*
fxshadowmereemergescript.*
fxskeletonnecroscript.*
fxsovengardescript.*
fxtriggerambfx.*
hangedmanscript.*
hazardbase.*
helgenrandomsoundscript.*
icewraithparticlesscript.*
itemwithsoudscript.*
magicabsorbfxscript.*
magicattachashpileondeath.*
magicbanishscript.*
magicdispelspellonhitscript.*
magiceffectshaderapply.*
magiceffectshadersonendscript.*
magicimodbasicscript.*
magicimodbeginloopend.*
magicimodonplayerhitscript.*
magicnighteyescript.*
magicplaceactivatorscript.*
magicplayeffectshaderonhitscript.*
magicsetactoralphascript.*
mg08paralysiseffectscript.*
movingtrap.*
mqgreybeardabsorbscript.*
nightingalesecdoorscript.*
noflightabilityscript.*
norlever01script.*
norportcullisscript.*
norpullbar01script.*
norrotatingdoorscript.*
norsarcophagustopanim01script.*
pf_ambushsleeplinkedref_00048abc.*
pf_carryfirewood_000d97fa.*
pf_dgintimidatespectatorpacka_000aa053.*
pf_dgintimidatespectatorpacka_000aa054.*
physicstraphit.*
playerbookshelfclicktriggerscript.*
playerbookshelfcontainerscript.*
playerbookshelftriggerscript.*
playerpotionrackclicktriggerscript.*
playerpotionracktriggerscript.*
pressureplate.*
pressurereleaseplate.*
reanimateashpile.*
resourcefurniturescript.*
resourceobjectsawmillscript.*
resourceobjectscript.*
sayonhitbymagiceffectscript.*
sethirelingrehire.*
shaderparticlegeometry.*
shaderparticlegeometryscript.*
silverswordscript.*
skyhavensconcescript.*
speartrap.*
spiderwebanimationsscript.*
spriggancallanimalsaoe.*
sprigganswarmactorscript.*
summontargetfxactivatorscript.*
trapbase.*
trapbear.*
trapdweballista.*
trapdweflamepillar.*
trapdweflamepillarhit.*
trapdwepiston.*
trapfireplate.*
trapgenericeffecthazard.*
traphitbase.*
traplever.*
trapnorplatform.*
trapoilpool.*
trappoisongas.*
trappoisongascough.*
trapriggedrockfall.*
traprockfalleffects.*
trapsoulgemcontroller.*
traptriggerbase.*
traptriggerhinge.*
traptriggertimeinterval.*
tripwire.*
voiceiceformscript.*
voiceobjectscript.*
voicepusheffectscript.*
weaponracktriggerscript.*
webdestructiblescript.*
werewolfchangeeffectscript.*
werewolftransformvisual.*

BIN
_build/build.cmd (Stored with Git LFS)

Binary file not shown.

View File

@ -1,28 +1,12 @@
Enderal Credits.txt
Report a bug in Enderal SE.url
Enderal SE v2.0.12 Changelog.txt
Enderal - Forgotten Stories.esm
Enderal - Forgotten Stories.ini
Enderal SE v2.* Changelog.txt
E - Update.bsa
Interface\controls\pc\controlmap.txt
Interface\dialoguemenu.swf
Interface\exported\widgets\skyui\followerpanel.swf
Interface\fontconfig.txt
Interface\fonts_en2.swf
Interface\hudmenu.swf
Skyrim - Misc.bsa
E - Sounds.bsa
Interface\quest_journal.swf
Interface\startmenu.swf
Interface\statssheetmenu.swf
Interface\translate_chinese.txt
Interface\translate_english.txt
Interface\translate_french.txt
Interface\translate_german.txt
Interface\translate_italian.txt
Interface\translate_japanese.txt
Interface\translate_korean.txt
Interface\translate_russian.txt
Interface\translate_spanish.txt
Interface\translate_polish.txt
Interface\translate_*.txt
Interface\translations\skyui_se_japanese.txt
meshes\terrain\Vyn\vyn.32.-5.9.btr
Scripts\Game.pex
@ -30,75 +14,12 @@ Scripts\SKI_FavoritesManager.pex
Scripts\SKI_ConfigMenu.pex
SKSE\Plugins\EnderalSE.dll
SKSE\Plugins\EnderalSE.ini
SKSE\Plugins\version-1-5-97-0.bin
SKSE\Plugins\versionlib-1-6-353-0.bin
SKSE\Plugins\EnderalVersion.ini
SKSE\Plugins\*.bin
SKSE\SKSE.ini
Skyrim.esm
Update.esm
Dawnguard.esm
Dragonborn.esm
HearthFires.esm
Video\Enderal_Credits.bik
Video\EnderalIntro.bik
Video\MQ17BlackGuardian.bik
Video\MQP03NearDeathExperience.bik
Strings\enderal - forgotten stories_chinese.dlstrings
Strings\enderal - forgotten stories_english.dlstrings
Strings\enderal - forgotten stories_french.dlstrings
Strings\enderal - forgotten stories_german.dlstrings
Strings\enderal - forgotten stories_italian.dlstrings
Strings\enderal - forgotten stories_japanese.dlstrings
Strings\enderal - forgotten stories_korean.dlstrings
Strings\enderal - forgotten stories_russian.dlstrings
Strings\enderal - forgotten stories_spanish.dlstrings
Strings\enderal - forgotten stories_polish.dlstrings
Strings\skyrim_chinese.dlstrings
Strings\skyrim_english.dlstrings
Strings\skyrim_french.dlstrings
Strings\skyrim_german.dlstrings
Strings\skyrim_italian.dlstrings
Strings\skyrim_japanese.dlstrings
Strings\skyrim_korean.dlstrings
Strings\skyrim_russian.dlstrings
Strings\skyrim_spanish.dlstrings
Strings\skyrim_polish.dlstrings
Strings\enderal - forgotten stories_chinese.ilstrings
Strings\enderal - forgotten stories_english.ilstrings
Strings\enderal - forgotten stories_french.ilstrings
Strings\enderal - forgotten stories_german.ilstrings
Strings\enderal - forgotten stories_italian.ilstrings
Strings\enderal - forgotten stories_japanese.ilstrings
Strings\enderal - forgotten stories_korean.ilstrings
Strings\enderal - forgotten stories_russian.ilstrings
Strings\enderal - forgotten stories_spanish.ilstrings
Strings\enderal - forgotten stories_polish.ilstrings
Strings\skyrim_chinese.ilstrings
Strings\skyrim_english.ilstrings
Strings\skyrim_french.ilstrings
Strings\skyrim_german.ilstrings
Strings\skyrim_italian.ilstrings
Strings\skyrim_japanese.ilstrings
Strings\skyrim_korean.ilstrings
Strings\skyrim_russian.ilstrings
Strings\skyrim_spanish.ilstrings
Strings\skyrim_polish.ilstrings
Strings\enderal - forgotten stories_chinese.strings
Strings\enderal - forgotten stories_english.strings
Strings\enderal - forgotten stories_french.strings
Strings\enderal - forgotten stories_german.strings
Strings\enderal - forgotten stories_italian.strings
Strings\enderal - forgotten stories_japanese.strings
Strings\enderal - forgotten stories_korean.strings
Strings\enderal - forgotten stories_russian.strings
Strings\enderal - forgotten stories_spanish.strings
Strings\enderal - forgotten stories_polish.strings
Strings\skyrim_chinese.strings
Strings\skyrim_english.strings
Strings\skyrim_french.strings
Strings\skyrim_german.strings
Strings\skyrim_italian.strings
Strings\skyrim_japanese.strings
Strings\skyrim_korean.strings
Strings\skyrim_russian.strings
Strings\skyrim_spanish.strings
Strings\skyrim_polish.strings
*.esm
*.esl
enderal.ico
Strings\*.dlstrings
Strings\*.ilstrings
Strings\*.strings

BIN
ccBGSSSE001-Fish.esm Normal file

Binary file not shown.

BIN
ccBGSSSE025-AdvDSGS.esm Normal file

Binary file not shown.

BIN
ccBGSSSE037-Curios.esl (Stored with Git LFS) Normal file

Binary file not shown.

BIN
ccQDRSSE001-SurvivalMode.esl (Stored with Git LFS) Normal file

Binary file not shown.

BIN
enderal.ico (Stored with Git LFS) Normal file

Binary file not shown.

BIN
interface/console.swf (Stored with Git LFS)

Binary file not shown.

View File

@ -27,10 +27,10 @@ Toggle POV 0x21 0xff 0x0080 1 1 1 0x820
Zoom Out 0xff 0x9 0xff 0 0 0 0x220
Zoom In 0xff 0x8 0xff 0 0 0 0x220
Jump 0x39 0xff 0x8000 1 1 1 0xC01
Sprint 0x38 0xff 0x0100 1 1 1 0x801
Sprint 0x2a 0xff 0x0100 1 1 1 0x801
Shout 0x2c 0xff 0x0200 1 1 1 0x840
Sneak 0x1d 0xff 0x0040 1 1 1 0x881
Run 0x2a 0xff 0xff 1 1 0 0x801
Run 0x38 0xff 0xff 1 1 0 0x801
Toggle Always Run 0x3a 0xff 0xff 1 1 0 0x801
Auto-Move 0x2e 0xff 0xff 1 1 0 0x801
Favorites 0x10 0xff 0x0001,0x0002 1 1 0 0x908
@ -53,18 +53,19 @@ Console 0x29,0x94 0xff 0xff 0 0 0 0x10
CameraPath 0x58 0xff 0xff 0 0 0
Quick Inventory 0x17 0xff 0xff 1 1 0 0x908
Quick Magic 0x19 0xff 0xff 1 1 0 0x908
Quick Stats 0xff 0xff 0xff 0 1 0 0x908
Quick Stats 0x23 0xff 0xff 1 1 0 0x908
Quick Map 0x32 0xff 0xff 1 1 0 0x908
// Menu Mode
Accept !0,Activate !0,Activate !0,Activate 0 0 0 0x8
Cancel !0,Tween Menu,!0,Pause !0,Tween Menu,!0,Pause !0,Tween Menu 0 0 0 0x8
Accept !0,Activate !0,Activate 0x1000 0 0 0 0x8
Cancel !0,Tween Menu,!0,Pause !0,Tween Menu,!0,Pause 0x2000 0 0 0 0x8
Up !0,Forward !0,Forward 0x0001 0 0 0 0x8
Down !0,Back !0,Back 0x0002 0 0 0 0x8
Left !0,Strafe Left !0,Strafe Left 0x0004 0 0 0 0x8
Right !0,Strafe Right !0,Strafe Right 0x0008 0 0 0 0x8
Left Stick 0xff 0xff 0x000b 0 0 0 0x8
Console 0x29 0xff 0xff 0 0 0 0x10
DownloadAll 0xff 0xff 0x8000 0 0 0 0x8
// Console
PickPrevious 0xff 0x8 0x0002 0 0 0 0x10
@ -80,10 +81,10 @@ PreviousFocus 0x2a+0x0f,0x36+0x0f 0xff 0x0100 0 0 0 0x10
// Item Menus
LeftEquip !0,Left Attack/Block !0,Left Attack/Block !0,Left Attack/Block 0 0 0 0x8
RightEquip !0,Right Attack/Block !0,Right Attack/Block !0,Right Attack/Block 0 0 0 0x8
Item Zoom 0x2e 0xff !0,Toggle POV 0 0 0 0x8
Item Zoom 0x2e 0xff 0x0080 0 0 0 0x8
Rotate 0xff 0xff 0x000c 0 0 0 0x8
XButton !0,Ready Weapon !0,Ready Weapon !0,Ready Weapon 0 0 0 0x8
YButton !0,Toggle POV !0,Toggle POV !0,Jump 0 0 0 0x8
XButton !0,Ready Weapon !0,Ready Weapon 0x4000 0 0 0 0x8
YButton !0,Toggle POV !0,Toggle POV 0x8000 0 0 0 0x8
Cursor 0xff 0xa 0xff 0 0 0 0x8
// Inventory
@ -98,32 +99,31 @@ NextSubPage 0xd1 0xff 0xff 0 0 0 0x10
// Favorites menu
Up !0,Forward !0,Forward 0x0001 0 0 0 0x8
Down !0,Back !0,Back 0x0002 0 0 0 0x8
Accept !0,Activate !0,Activate !0,Activate 0 0 0 0x8
Cancel !0,Favorites,!0,Tween Menu,!0,Pause !0,Favorites,!0,Tween Menu,!0,Pause !0,Tween Menu 0 0 0 0x8
Accept !0,Activate !0,Activate 0x1000 0 0 0 0x8
Cancel !0,Favorites,!0,Tween Menu,!0,Pause !0,Favorites,!0,Tween Menu,!0,Pause 0x2000 0 0 0 0x8
Left Stick 0xff 0xff 0x000b 0 0 0 0x8
Cursor 0xff 0xa 0xff 0 0 0 0x8
// Map Menu
Cancel !0,Tween Menu,!0,Pause !0,Tween Menu,!0,Pause !0,Tween Menu 0 0 0 0x8
Look 0xff 0xff 0x000c 0 0 0 0x8
Zoom In 0xff 0x8 !0,Right Attack/Block 0 0 0 0x8
Zoom Out 0xff 0x9 !0,Left Attack/Block 0 0 0 0x8
MapLookMode 0xff 0x1 0xff 0 0 0 0x8
Click 0xff 0xff 0x1000 0 0 0 0x8
PlacePlayerMarker 0x19 0xff 0xff 0 0 0 0x8
Cursor 0xff 0xa 0x000b 0 0 0 0x8
PlayerPosition 0x12 0xff 0x8000 0 0 0 0x8
LocalMap 0x26 0xff 0x4000 0 0 0 0x8
LocalMapMoveMode 0xff 0x0 0xff 0 0 0 0x8
Journal 0x24 0xff 0x0010 0 0 0 0x8
Up !0,Forward !0,Forward 0xff 0 0 0 0x8
Down !0,Back !0,Back 0xff 0 0 0 0x8
Left !0,Strafe Left !0,Strafe Left 0xff 0 0 0 0x8
Right !0,Strafe Right !0,Strafe Right 0xff 0 0 0 0x8
Cancel !0,Tween Menu,!0,Pause !0,Tween Menu,!0,Pause 0x2000 0 0 0 0x8
Look 0xff 0xff 0x000c 0 0 0 0x8
Zoom In 0xff 0x8 0x000a 0 0 0 0x8
Zoom Out 0xff 0x9 0x0009 0 0 0 0x8
MapLookMode 0xff 0x1 0xff 0 0 0 0x8
Click 0xff 0xff 0x1000 0 0 0 0x8
PlacePlayerMarker 0x19 0xff 0xff 0 0 0 0x8
Cursor 0xff 0xa 0x000b 0 0 0 0x8
PlayerPosition 0x12 0xff 0x8000 0 0 0 0x8
LocalMap 0x26 0xff 0x4000 0 0 0 0x8
LocalMapMoveMode 0xff 0x0 0xff 0 0 0 0x8
Journal 0x24 0xff 0x0004 0 0 0 0x8
Up !0,Forward !0,Forward 0xff 0 0 0 0x8
Down !0,Back !0,Back 0xff 0 0 0 0x8
Left !0,Strafe Left !0,Strafe Left 0xff 0 0 0 0x8
Right !0,Strafe Right !0,Strafe Right 0xff 0 0 0 0x8
// Stats
Rotate 0xff 0xff 0x000b 0 0 0 0x8
YButton !0,Toggle POV !0,Toggle POV !0,Jump 0 0 0 0x8
Rotate 0xff 0xff 0x000b 0 0 0 0x8
// Cursor
Cursor 0xff 0xa 0x000c 0 0 0 0x10
@ -164,11 +164,11 @@ Y 0xff 0xff 0x8000 0 0 0 0x10
X 0xff 0xff 0x4000 0 0 0 0x10
// Journal
Zoom In 0xff 0x8 0xff 0 0 0 0x8
Zoom Out 0xff 0x9 0xff 0 0 0 0x8
XButton 0x2d,0x32 0xff !0,Ready Weapon 0 0 0 0x8
YButton 0x14 0xff !0,Jump 0 0 0 0x8
TabSwitch 0xff 0xff !0,Left Attack/Block,!0,Right Attack/Block 0 0 0 0x8
Zoom In 0xff 0x8 0xff 0 0 0 0x8
Zoom Out 0xff 0x9 0xff 0 0 0 0x8
XButton 0x2d,0x32 0xff 0x4000 0 0 0 0x8
YButton 0x14 0xff 0x8000 0 0 0 0x8
TabSwitch 0xff 0xff 0x0009,0x000a 0 0 0 0x8
// TFC mode
CameraZUp 0xff 0x8 0x000a 0 0 0
@ -187,7 +187,31 @@ Move 0xff 0xa 0x000b 0 0 0 0x8
RotatePick 0xff 0xa 0x000b 0 0 0 0x8
RotateLock !0,Forward,!0,Back,!0,Strafe Left,!0,Strafe Right !0,Forward,!0,Back,!0,Strafe Left,!0,Strafe Right 0x000c 0 0 0 0x8
DebugMode 0x35 0xff 0x4000 0 0 0 0x8
Cancel !0,Tween Menu,!0,Pause !0,Tween Menu,!0,Pause !0,Tween Menu 0 0 0 0x8
Cancel !0,Tween Menu,!0,Pause !0,Tween Menu,!0,Pause 0x2000 0 0 0 0x8
// Creations Menu
Accept 0x12,0x1c 0xff 0x1000 0 0 0 0x8
Cancel 0x0f,0x1 0xff 0x2000 0 0 0 0x8
Up 0x11,0xc8 0xff 0x0001 0 0 0 0x8
Down 0x1f,0xd0 0xff 0x0002 0 0 0 0x8
Left 0x1e,0xcb 0xff 0x0004 0 0 0 0x8
Right 0x20,0xcd 0xff 0x0008 0 0 0 0x8
HomeKey 0xc7 0xff 0xff 0 0 0 0x8
EndKey 0xcf 0xff 0xff 0 0 0 0x8
DeleteKey 0xd3 0xff 0xff 0 0 0 0x8
MouseClickAccept 0xff 0x0 0xff 0 0 0 0x8
Options 0x18 0xff 0x0010 0 0 0 0x8
Left Stick 0xff 0xff 0x000b 0 0 0 0x8
Console 0x29 0xff 0xff 0 0 0 0x10
MouseScrollDown 0xff 0x9 0xff 0 0 0 0x8
MouseScrollUp 0xff 0x8 0xff 0 0 0 0x8
LoadOrderAndDelete 0x14 0xff 0x8000 0 0 0 0x8
CategorySideBar 0x2a 0xff 0x0009 0 0 0 0x8
LikeUnlike 0x26 0xff 0x0200 0 0 0 0x8
SearchEdit 0x2d 0xff 0x0100 0 0 0 0x8
Filter 0x2f 0xff 0x000a 0 0 0 0x8
F1 0x3b 0xff 0xff 0 0 0 0x8
PurchaseCredits 0x19 0xff 0x4000 0 0 0 0x8
// Favor
Cancel !0,Tween Menu,!0,Pause !0,Tween Menu,!0,Pause !0,Tween Menu 0 0 0 0x108
Cancel !0,Tween Menu,!0,Pause !0,Tween Menu,!0,Pause 0x2000 0 0 0 0x108

View File

@ -109,6 +109,7 @@ neo7p5
TRANSLATION - CHINESE VERSION
Proter
Kassent
DaisyComment
TRANSLATION - JAPANESE VERSION
JCTP-Japanese Community Translation Project -- for Enderal
@ -145,7 +146,7 @@ Zearderes
TRANSLATION - POLISH VERSION
led by
Anna Łagowska (anathema88/my_summertime)
Anna Łagowska (anathema83/my_summertime)
Szymon "Herob" Wrzos
Bartłomiej "Święty" Jabłoński
@ -614,6 +615,14 @@ H4wkeye
Tron_J
Hirmuolio
dovaya
Hans Halber
KuroPurple
nnrkd
Keranos
sitch
Hortophyll
Wildscribe
TieflingGrimoire
BUGTRACKER ADMINISTRATION
Dennis Weich
@ -633,7 +642,7 @@ SkyUI SE by Sebastian Jeckel (Schlangster), Mardoxx and Psychosteve
Address Library for SKSE Plugins by meh321
JContainers SE by silvericed and Rado3
SSE Engine Fixes meh321, Nukem and himika
SSE Display Tweaks by slavicpotato1
SSE Display Tweaks by SlavicPotato
xEdit by ElminsterAU and the xEdit Team
NifSkope by NifTools
NifMerge by Turulo
@ -642,10 +651,12 @@ FNIS by Fore
Unfuzer by greentea101
UIExtensions by expired6978
Flat Map Markers SSE, Stay At The System Page, Yes Im Sure by Ryan McKenzie
CommonLibSSE-NG by Ryan McKenzie, powerofthree, Charmed Baryon, and others
powerofthree's Tweaks
CommonLibSSE-NG and general reverse engineering by Ryan McKenzie, powerofthree, Charmed Baryon, Qudix, Maxsu, doodlum, and others
Better Dialogue Controls by ecirbaf
Unofficial Enderal Port (fs.dll) by Hishutup and FelesNoctis
Unofficial Enderal Port (fs.dll) by Hishutup
Shorter Grass by Fhaarkas
CritterSpawn Congestion Fix by Excinerus
Ghost Item Bug Fix for SkyUI by EdmanSA
Drunk Sinking Head Idle Fix by KnightRangersGuild
Book Covers Skyrim by DanielCoffey
@ -755,10 +766,15 @@ Werewolf Sound Overhaul by NSJones
Savior's Pants by Sam04956
Bowlegged jump animation Fix by mirap
Magic Runes HD by HXP
Buried Treasures by Hypno and MatthewKaine
XP32 Maximum Skeleton Extended - XPMSE by Groovtama
Armor Addon Fix for Qyranians and Arazealeans by SatansFetusLegs
Vanilla Script (micro)Optimizations by subhuman0100
Unnecessarily Fixed Fixed Dragon Stalking Fix by tarlazo and KirbonatedBeverage
Precision Creatures by NickaNak (werewolf behaviors)
Butterflies Unchained by runesick
Enderal VR by sasa2727
SKSE-QUI by Qudix
NQS NamedQuicksaves by Ryan McKenzie
Japanese Fonts
"Corporate Mingcho" made by LOGOTYPE.JP Jimukyoku

View File

@ -109,6 +109,7 @@ neo7p5
TRANSLATION - CHINESE VERSION
Proter
Kassent
DaisyComment
TRANSLATION - JAPANESE VERSION
JCTP-Japanese Community Translation Project -- for Enderal
@ -145,7 +146,7 @@ Zearderes
TRANSLATION - POLISH VERSION
led by
Anna Łagowska (anathema88/my_summertime)
Anna Łagowska (anathema83/my_summertime)
Szymon "Herob" Wrzos
Bartłomiej "Święty" Jabłoński
@ -614,6 +615,14 @@ H4wkeye
Tron_J
Hirmuolio
dovaya
Hans Halber
KuroPurple
nnrkd
Keranos
sitch
Hortophyll
Wildscribe
TieflingGrimoire
BUGTRACKER ADMINISTRATION
Dennis Weich
@ -633,7 +642,7 @@ SkyUI SE by Sebastian Jeckel (Schlangster), Mardoxx and Psychosteve
Address Library for SKSE Plugins by meh321
JContainers SE by silvericed and Rado3
SSE Engine Fixes meh321, Nukem and himika
SSE Display Tweaks by slavicpotato1
SSE Display Tweaks by SlavicPotato
xEdit by ElminsterAU and the xEdit Team
NifSkope by NifTools
NifMerge by Turulo
@ -642,10 +651,12 @@ FNIS by Fore
Unfuzer by greentea101
UIExtensions by expired6978
Flat Map Markers SSE, Stay At The System Page, Yes Im Sure by Ryan McKenzie
CommonLibSSE-NG by Ryan McKenzie, powerofthree, Charmed Baryon, and others
powerofthree's Tweaks
CommonLibSSE-NG and general reverse engineering by Ryan McKenzie, powerofthree, Charmed Baryon, Qudix, Maxsu, doodlum, and others
Better Dialogue Controls by ecirbaf
Unofficial Enderal Port (fs.dll) by Hishutup and FelesNoctis
Unofficial Enderal Port (fs.dll) by Hishutup
Shorter Grass by Fhaarkas
CritterSpawn Congestion Fix by Excinerus
Ghost Item Bug Fix for SkyUI by EdmanSA
Drunk Sinking Head Idle Fix by KnightRangersGuild
Book Covers Skyrim by DanielCoffey
@ -755,10 +766,15 @@ Werewolf Sound Overhaul by NSJones
Savior's Pants by Sam04956
Bowlegged jump animation Fix by mirap
Magic Runes HD by HXP
Buried Treasures by Hypno and MatthewKaine
XP32 Maximum Skeleton Extended - XPMSE by Groovtama
Armor Addon Fix for Qyranians and Arazealeans by SatansFetusLegs
Vanilla Script (micro)Optimizations by subhuman0100
Unnecessarily Fixed Fixed Dragon Stalking Fix by tarlazo and KirbonatedBeverage
Precision Creatures by NickaNak (werewolf behaviors)
Butterflies Unchained by runesick
Enderal VR by sasa2727
SKSE-QUI by Qudix
NQS NamedQuicksaves by Ryan McKenzie
Japanese Fonts
"Corporate Mingcho" made by LOGOTYPE.JP Jimukyoku

BIN
interface/dialoguemenu.swf (Stored with Git LFS)

Binary file not shown.

BIN
interface/exported/hudmenu.gfx (Stored with Git LFS)

Binary file not shown.

BIN
interface/exported/quest_journal.gfx (Stored with Git LFS)

Binary file not shown.

BIN
interface/exported/tutorialmenu.gfx (Stored with Git LFS)

Binary file not shown.

BIN
interface/fonts_console.swf (Stored with Git LFS)

Binary file not shown.

BIN
interface/hudmenu.swf (Stored with Git LFS)

Binary file not shown.

BIN
interface/magic_card_2.swf (Stored with Git LFS)

Binary file not shown.

BIN
interface/quest_journal.swf (Stored with Git LFS)

Binary file not shown.

BIN
interface/startmenu.swf (Stored with Git LFS)

Binary file not shown.

BIN
interface/titles.swf (Stored with Git LFS)

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
interface/tweenmenu.swf (Stored with Git LFS)

Binary file not shown.

Binary file not shown.

BIN
meshes/actors/werewolfbeast/behaviors/werewolfbehavior.hkx (Stored with Git LFS) Normal file

Binary file not shown.

Binary file not shown.

BIN
meshes/actors/werewolfbeast/characters/werewolf.hkx (Stored with Git LFS) Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
meshes/clothes/barkeeper/m/shoe_0.nif (Stored with Git LFS)

Binary file not shown.

BIN
meshes/clothes/barkeeper/m/shoe_1.nif (Stored with Git LFS)

Binary file not shown.

BIN
meshes/clutter/common/cratesmall01.nif (Stored with Git LFS) Normal file

Binary file not shown.

BIN
meshes/clutter/common/cratesmall01eeco.nif (Stored with Git LFS) Normal file

Binary file not shown.

BIN
meshes/clutter/common/cratesmall02.nif (Stored with Git LFS) Normal file

Binary file not shown.

BIN
meshes/clutter/common/cratesmall03.nif (Stored with Git LFS) Normal file

Binary file not shown.

BIN
meshes/clutter/common/cratesmall03eeco.nif (Stored with Git LFS) Normal file

Binary file not shown.

BIN
meshes/clutter/common/cratesmall04.nif (Stored with Git LFS) Normal file

Binary file not shown.

BIN
meshes/clutter/common/cratesmalllong01.nif (Stored with Git LFS) Normal file

Binary file not shown.

BIN
meshes/clutter/common/cratesmalllong01eeco.nif (Stored with Git LFS) Normal file

Binary file not shown.

BIN
meshes/clutter/common/cratesmalllong02.nif (Stored with Git LFS) Normal file

Binary file not shown.

BIN
meshes/clutter/common/cratesmalllong03.nif (Stored with Git LFS) Normal file

Binary file not shown.

BIN
meshes/clutter/common/cratesmalllong04.nif (Stored with Git LFS) Normal file

Binary file not shown.

BIN
meshes/clutter/common/cratesmalllong04eeco.nif (Stored with Git LFS) Normal file

Binary file not shown.

BIN
meshes/dungeons/imperial/jail/impjailwall02.nif (Stored with Git LFS) Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Some files were not shown because too many files have changed in this diff Show More